Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread Valentin G.
What happens to servers that dynamically change their sv_visiblemaxplayers? There are a bunch of servers that only advertise being a 24 slot server and then slowly grow to 32 to exploit quickplay as long as possible. On Wed, Feb 13, 2013 at 7:47 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

Re: [hlds_linux] daily restarrt manually

2013-02-13 Thread Valentin G.
But only really on startup. It's just like you become used to having 10 error messages in your console just by starting a source game. On Wed, Feb 13, 2013 at 1:32 AM, Eli Witt eliw...@gmail.com wrote: srcds is too chatty, that's the problem. On Tue, Feb 12, 2013 at 8:32 AM, Asher Baker

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread ics
I don't think anyone dynamically does this and even if they do, that penalty will apply and rise with each extra slot above 24. I think some server owners run a 24 slot server, and start the server with 6-8 extra slots (maxplayers 30-32), using sv_visiblemaxplayers 24. This way servers can

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread Valentin G.
I know servers that do this, and I wanted to know if this is punished or not. They just start 32 player servers and have sv_visiblemaxplayers at 24. Then it's full and it's set to 26, then 28, 30, and finally to 32. That way they have the lowest quickplay penalty (or none until 24) as long as

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread ics
Then the simple solution would be to check playercount by system each time sv_maxvisibleplayers is being changed. -ics Valentin G. kirjoitti: I know servers that do this, and I wanted to know if this is punished or not. They just start 32 player servers and have sv_visiblemaxplayers at 24.

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread Doctor McKay
I think you're misunderstanding. The question is not *how* it can be checked, rather the question is whether or not this is disallowed and punished. Dr. McKay http://www.doctormckay.com On Feb 13, 2013, at 5:25 AM, ics i...@ics-base.net wrote: Then the simple solution would be to check

[hlds_linux] Mandatory Nuclear Dawn Update Released

2013-02-13 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.9.3 are below. Nuclear Dawn update 6.9.3 - Fixed compass directions on Coast. - Fixed crash or hang on startup when subscribed to Workshop maps that become unavailable (removed, hidden by author). - Fixed exploit

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-13 Thread Alfred Reynolds
One more beta update before this becomes the public version tomorrow, changes are: - enabled utf8 chat for say and say_team commands - don't create a SAVE/ folder on server launch -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-13 Thread Ejziponken -
Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-13 Thread Anthony Stoyanov
You really should ask that question on alliedmods :) On 14.2.2013 г. 02:53 ч., Ejziponken - wrote: Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-13 Thread Alfred Reynolds
What Anthony said. (in theory it shouldn't matter, the beauty of utf8 is that most std string functions just work with it). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent:

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-13 Thread Asher Baker
And all the fun that goes with it, like Source games truncating Steam names in the middle of multibyte characters because no one thought to make sure they took the same lengths. On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds alf...@valvesoftware.com wrote: What Anthony said. (in theory it

[hlds_linux] Mandatory Counter-Strike 1.6 and Half-Life 1 deathmatch update coming

2013-02-13 Thread Alfred Reynolds
We're working on a mandatory update for Counter-Strike 1.6 and Half-Life 1 deathmatch. The ETA is 10am PST tomorrow ( February 14th, -8 GMT ). The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. You can

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread dan
On 13/02/2013 06:06, Supreet wrote: Hello Fletch, I have a couple of questions for you. Would the following idea be considered illegal or approved by Valve? On a server with a maximum capability of 32 players, limit the players with sv_visiblemaxplayers to 24 and have quickplay enabled.

[hlds_linux] Linux phys_constraint lag.

2013-02-13 Thread Calvin Judy
For years linux has had issues with phys_constraints and entities touching them, whether it be players or other props, etc. Below are some links that have been public for quite some time. This is mainly an issue in Garry's Mod, where the welds are frequent on build servers. This literally

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread dan
On 13/02/2013 09:05, ics wrote: I don't think anyone dynamically does this You think stuff and it happens like in this film? http://www.imdb.com/title/tt0078158/ Wow. Valve's recommendation is 24, so simple solution would be that if server cvar sv_visiblemaxplayers is changed, Valve will

[hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-13 Thread Weasel
I haven't had any cause to do anything with SteamCMD prior to now. Since allegedly HL1 and Counter-Strike (1.6-ish) are being switched-over to it SteamCMD tomorrow, I gave it a shot this evening. When tried to run on hosted CentOS 5.x (32-bit) dedicated server for the first time, the result

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread Robert Paulson
I don't want to waste my time arguing with needaxeo who always asserts his agenda that a completely default experience is superior and third party server owners are useless. Fletcher has the data on servers that used fast respawn without displaying tags (at least one of them here), and he should