couple
tags, but once you blow the character limit (you know, from plugins, or
the
game itself), the last tags (depending on length here), usually just
contain garbage from the previously set tags. The request, unfortunately,
is still just noise unless if they do intend on fixing the problem.
Thanks,
Kyle.
On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! <[email protected]
wrote:
Cut off from view or cut off from quickplay? Are truncated tags
searchable?
Sent from my iPhone 5
On Feb 12, 2013, at 10:32 PM, "Doctor McKay" <[email protected]>
wrote:
I second this. I just had an issue applying tags in a plugin due to the
truncation issue. At the present moment, it's not feasable for plugins
to
force tags (such as respawntimes, friendlyfire, etc) since the tag might
end up getting cut off.
Dr. McKay
http://www.doctormckay.com
----- Original Message -----
*From:* Kyle Sanderson <[email protected]>
*To:* Half-Life dedicated Win32 server mailing list<
[email protected]>; Half-Life
dedicated Linux server mailing list <hlds_linux@list.**
valvesoftware.com <[email protected]>>
*Sent:* Wednesday, February 13, 2013 12:29 AM
*Subject:* Re: [hlds] Reminder about server tags
Unfortunately, I don't believe anything has changed since you
requested
this last year Fletcher. I could be totally wrong, but the truncation
issue
still exists (today, I checked). This is still, absolutely impossible to
achieve if you're a server owner. Valve has to either raise the
character
limit, or move to another method of applying tags. I'd love to have all
my
server tags show, but they're still getting cut off. I'm not really that
concerned with prioritizing tags to the front.
Thanks,
Kyle.
---------- Forwarded message ----------
From: Kyle Sanderson <[email protected]>
Date: Thu, Jan 5, 2012 at 4:42 PM
Subject: Re: [hlds] Plugins that modify game ruels should also set the
tags
To: Half-Life dedicated Win32 server mailing list <
[email protected]>, Half-Life dedicated Linux server mailing
list <hlds_linux@list.**valvesoftware.com<[email protected]>
Sorry for the previous email, I wasn't at home. The overflow seems to
have
been worked around by hard limiting to 127 characters. Can this actually
get fixed instead of the current inplace hack? At the moment, it's
whomever
loads first gets their tags set, and the rest are left out to dry. I
should
probably also mention that tags are overwriting other tags at the moment
if
there's no room, which is of course gross.
No one can actually comply with this,
Kyle.
On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn <
[email protected]> wrote:
Hello all,
This is a reminder to make sure that your properly advertises the
appropriate tags (e.g. respawntimes, norespawntime, friendly,
nodmgspread ,
nocrits, and increased_maxplayers), when the associated gameplay changes
are in effect.****
****
If you are using a plugin to achieve these changes, the plugin should
set
the tag.****
****
Your humble servant,****
Fletch****
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