I think you're misunderstanding. The question is not *how* it can be checked, rather the question is whether or not this is disallowed and punished.
Dr. McKay http://www.doctormckay.com On Feb 13, 2013, at 5:25 AM, ics <[email protected]> wrote: > Then the simple solution would be to check playercount by system each time > sv_maxvisibleplayers is being changed. > > -ics > > Valentin G. kirjoitti: >> I know servers that do this, and I wanted to know if this is punished or >> not. >> >> They just start 32 player servers and have sv_visiblemaxplayers at 24. Then >> it's full and it's set to 26, then 28, 30, and finally to 32. That way they >> have the lowest quickplay penalty (or none until 24) as long as possible, >> circumventing the system. >> >> >> On Wed, Feb 13, 2013 at 10:05 AM, ics <[email protected]> wrote: >> >>> I don't think anyone dynamically does this and even if they do, that >>> penalty will apply and rise with each extra slot above 24. I think some >>> server owners run a 24 slot server, and start the server with 6-8 extra >>> slots (maxplayers 30-32), using sv_visiblemaxplayers 24. This way servers >>> can have reserve slots or vip slots so that no one will be kicked off the >>> server if someone connects with such slot, unless the server is full. >>> Basically there can be 27/24 situations but i don't think quickplay will >>> drive in traffic if server is full (has 24 slots of 24 in use). >>> >>> Only thing is that if slot count is 28/24 or even 25/24, Valve's system >>> will only detect this on mapchange or in some random time when check is >>> made. At that time, increased_maxplayers will be added and some other >>> message appears. It's the same if you lose connection to Steam servers and >>> then server regains it. Basically it's not cheating the system, it's just >>> convinient to have a few slots incase the server needs temporarely more >>> room. >>> >>> Valve's recommendation is 24, so simple solution would be that if server >>> cvar sv_visiblemaxplayers is changed, Valve will check if it's over 24 >>> slots or below and adds increased_maxplayers immediately, thus alerting >>> quickplay system and everyone should be happy, except the people who try to >>> avoid that tag.This also works two ways, if you have 27/24 players, >>> increased_maxplayers is added during mapchange, making the server 27/27 and >>> then the server loses 8 players, you will be left with 19/27 (or possibly >>> 19/24) with increased_maxplayers tag, thus giving quickplay penalty. >>> >>> -ics >>> >>> Valentin G. kirjoitti: >>> >>> What happens to servers that dynamically change their >>>> sv_visiblemaxplayers? >>>> There are a bunch of servers that only advertise being a 24 slot server >>>> and >>>> then slowly grow to 32 to exploit quickplay as long as possible. >>>> >>>> >>>> On Wed, Feb 13, 2013 at 7:47 AM, Kyle Sanderson <[email protected]> >>>> wrote: >>>> >>>> Not in the least bit DWN, the data is gone. You can search the first >>>>> couple >>>>> tags, but once you blow the character limit (you know, from plugins, or >>>>> the >>>>> game itself), the last tags (depending on length here), usually just >>>>> contain garbage from the previously set tags. The request, unfortunately, >>>>> is still just noise unless if they do intend on fixing the problem. >>>>> >>>>> Thanks, >>>>> Kyle. >>>>> >>>>> >>>>> On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! <[email protected] >>>>> >>>>>> wrote: >>>>>> Cut off from view or cut off from quickplay? Are truncated tags >>>>> searchable? >>>>> >>>>>> Sent from my iPhone 5 >>>>>> >>>>>> On Feb 12, 2013, at 10:32 PM, "Doctor McKay" <[email protected]> >>>>>> wrote: >>>>>> >>>>>> I second this. I just had an issue applying tags in a plugin due to the >>>>>> truncation issue. At the present moment, it's not feasable for plugins >>>>>> to >>>>>> force tags (such as respawntimes, friendlyfire, etc) since the tag might >>>>>> end up getting cut off. >>>>>> >>>>>> Dr. McKay >>>>>> http://www.doctormckay.com >>>>>> >>>>>> >>>>>> ----- Original Message ----- >>>>>> *From:* Kyle Sanderson <[email protected]> >>>>>> *To:* Half-Life dedicated Win32 server mailing list< >>>>> [email protected]>; Half-Life >>>>> >>>>>> dedicated Linux server mailing list <hlds_linux@list.** >>>>>> valvesoftware.com <[email protected]>> >>>>>> *Sent:* Wednesday, February 13, 2013 12:29 AM >>>>>> *Subject:* Re: [hlds] Reminder about server tags >>>>>> >>>>>> Unfortunately, I don't believe anything has changed since you >>>>>> requested >>>>>> this last year Fletcher. I could be totally wrong, but the truncation >>>>> issue >>>>> >>>>>> still exists (today, I checked). This is still, absolutely impossible to >>>>>> achieve if you're a server owner. Valve has to either raise the >>>>>> character >>>>>> limit, or move to another method of applying tags. I'd love to have all >>>>> my >>>>> >>>>>> server tags show, but they're still getting cut off. I'm not really that >>>>>> concerned with prioritizing tags to the front. >>>>>> >>>>>> Thanks, >>>>>> Kyle. >>>>>> >>>>>> ---------- Forwarded message ---------- >>>>>> From: Kyle Sanderson <[email protected]> >>>>>> Date: Thu, Jan 5, 2012 at 4:42 PM >>>>>> Subject: Re: [hlds] Plugins that modify game ruels should also set the >>>>> tags >>>>> >>>>>> To: Half-Life dedicated Win32 server mailing list < >>>>>> [email protected]>, Half-Life dedicated Linux server mailing >>>>>> list >>>>>> <hlds_linux@list.**valvesoftware.com<[email protected]> >>>>>> >>>>>> Sorry for the previous email, I wasn't at home. The overflow seems to >>>>> have >>>>> >>>>>> been worked around by hard limiting to 127 characters. Can this actually >>>>>> get fixed instead of the current inplace hack? At the moment, it's >>>>> whomever >>>>> >>>>>> loads first gets their tags set, and the rest are left out to dry. I >>>>> should >>>>> >>>>>> probably also mention that tags are overwriting other tags at the moment >>>>> if >>>>> >>>>>> there's no room, which is of course gross. >>>>>> >>>>>> >>>>>> No one can actually comply with this, >>>>>> Kyle. >>>>>> >>>>>> >>>>>> On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn < >>>>>> [email protected]> wrote: >>>>>> >>>>>> Hello all, >>>>>>> This is a reminder to make sure that your properly advertises the >>>>>>> appropriate tags (e.g. respawntimes, norespawntime, friendly, >>>>>> nodmgspread , >>>>>> nocrits, and increased_maxplayers), when the associated gameplay changes >>>>>>> are in effect.**** >>>>>>> >>>>>>> **** >>>>>>> >>>>>>> If you are using a plugin to achieve these changes, the plugin should >>>>>> set >>>>>> the tag.**** >>>>>>> **** >>>>>>> >>>>>>> Your humble servant,**** >>>>>>> >>>>>>> Fletch**** >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>>>>> >>>>>>> >>>>>>> ------------------------------ >>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>>>> >>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>>>> >>>>>> >>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>>>> >>>>>> >>>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>> >>>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

