Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Kyle Sanderson
tmpfs with overlay and casual dumping will help on the hlds side. Netchannel is terribly slow though: so there's going to (continue to) be hard stalls for clients if it's on-demand decals as it traditionally blocked prior to this update. I haven't ripped apart any of these patches in a while -

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread wickedplayer494
Client hitching looks to be related to the change to spray retention behavior also being triggered on game startup (as well as disconnections as Naleksuh mentioned). Obviously for those on slower and/or older HDDs who have been playing the game for a while and have accumulated quite a

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
"Right now whenever a player joins or leaves a server the game will hang for ~5 seconds" - Not experiencing that myself (on Debian 10 here). But, yeah noticed the extra Steam-spam in the console for sure. ;-) On Thu, Sep 16, 2021 at 8:05 PM Naleksuh wrote: > Any progress on future updates to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Naleksuh
Any progress on future updates to address the issues here? Right now whenever a player joins or leaves a server the game will hang for ~5 seconds. And bots have profile pictures for some reason now, probably related to the Steam update. Also, whats with the contant pinging of Steam servers in the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Tohru Adachi
A build was triggered 15 minutes ago on the SM GitHub, so there should be a working build soon. Original Message From: Mecha Weasel [mailto:wea...@freaksmisfits.club] Sent: Friday, September 17, 2021, 2:14 AM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.), and base TF2 seems to run fine. So, looking into updates to SM and MM:S. On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi wrote: > I believe it's likely down to SourceMod not yet being updated for the > changes on

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Tohru Adachi
I believe it's likely down to SourceMod not yet being updated for the changes on CBasePlayer - GetSteamID was changed in place of GetPlayerAddress to stop bots spoofing IDs from what I've seen. Could be wrong though. Original Message From: Mecha Weasel

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Anybody (else) having issues with SRCDS segfaulting since today's TF2 update? In my case, this is on Debian Linux 10. Will doing additional troubleshooting obviously (disable SM, etc.) On Thu, Sep 16, 2021 at 4:14 PM Bakugo wrote: > >Updated custom player sprays to be disabled for players by

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Bakugo
>Updated custom player sprays to be disabled for players by default >Custom player sprays and other temp files will be deleted when disconnecting from a server More anti-community server updates, very cool Also it is just me or does the game take longer to start up & disconnect from a server