Re: [IAEP] Read Etexts Videos available

2009-08-22 Thread Bastien
Hi Jim,

Jim Simmons nices...@gmail.com writes:

 Another thing I've noticed is that most Sugar videos on Daily Motion
 are Official Content, which apparently means someone is paying money
 so the videos can be shown without commercials popping up at the
 bottom.  

That's thanks to Dailymotion collaborating with Sugar Labs.

Sebastien Adgnot (cc'ed in this email) is the person to ask for
anything regarding this collaboration.

 It would be nice if my videos or some version thereof could
 be adopted as Official Content.

I guess Sebastien might be able to give a treat to your video:

  http://www.dailymotion.com/video/xa4bhu_readetexts-the-movie_tech

HTH,

-- 
 Bastien
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Re: [IAEP] Read Etexts Videos available

2009-08-22 Thread Bastien
Hi Caroline,

Caroline Meeks carol...@solutiongrove.com writes:

 I'm exploring YouTube as we go here.

 They have yet another cool feature.  Captions/subtitles

 http://www.google.com/support/youtube/bin/answer.py?answer=100079

 Apparently rather then adding text like you did in your video, you could 
 create
 a file and have the text show up on the screen.  The advantage seems to be 
 that
 it will get automatically translated for viewers in other languages.

If you think of any feature that Dailymotion should have, please ping
Sebastien.  Sugar Labs and Dailymotion are both committed to improve the
computing experience for free software users*, so maybe some synergy can
be found here.

Thanks!

* Dailymotion recently added support for Ogg and the HTML5
  video tag, which was praised by the Free Software Foundation:

  http://www.fsf.org/blogs/community/dailymotion-theora

-- 
 Bastien
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Re: [IAEP] Read Etexts Videos available

2009-08-22 Thread Jim Simmons
Dave,

I believe you have access to my edited video on google video.  If you
are so inclined, download it, add some audio (just music, I think) and
post the revised version back to google videos for us to check out.
If it looks like an improvement we can put it on Daily Motion,
hopefully as Official Content.

Thanks,

James Simmons

On Fri, Aug 21, 2009 at 9:00 PM, Dave Cdavewebproducti...@yahoo.com wrote:
 Hey all:
 I could add music and voice overs to the video if you'd like.  let me know
 what you need done. I could also add annotations and/or subtitles, and could
 host any youtube videos.
 Dave C.





 
 From: Caroline Meeks carol...@solutiongrove.com
 To: Jim Simmons nices...@gmail.com
 Cc: David Farning dfarn...@sugarlabs.org; Dave C
 davewebproducti...@yahoo.com; Bastien bastiengue...@googlemail.com; It's
 An Education Project List iaep@lists.sugarlabs.org
 Sent: Friday, August 21, 2009 6:30:57 PM
 Subject: Re: Read Etexts Videos available



 On Fri, Aug 21, 2009 at 10:29 AM, Jim Simmons nices...@gmail.com wrote:

 Caroline,

 I could probably add music with Cinelerra.  I printed off the 200+
 pages of the manual and put it in a binder but haven't read it yet.
 I'm in the middle of coding improvements to my Activities now and that
 is my first priority.  Apparently thousands of people are downloading
 my Activities, but my Read Etexts video has only been played 8 times
 (4 of which were probably just me).

 Dave C could probably add music to my videos if he's so inclined.  I'm
 partial to Les Preludes by Franz Listz (AKA the Flash Gorden theme.
 Buster Crabbe version, not the later atrocity with music by Queen).  I
 seem to recall you liked the Dance of the Sugar Plum Fairies, so maybe
 that one for the other video about Get Internet Archive Books and
 Read.

 Another thing I've noticed is that most Sugar videos on Daily Motion
 are Official Content, which apparently means someone is paying money
 so the videos can be shown without commercials popping up at the
 bottom.  It would be nice if my videos or some version thereof could
 be adopted as Official Content.

 Not sure what you mean by annotations.  My videos certainly have title
 cards.  What else is needed, besides some thrilling music?

 I'm exploring YouTube as we go here.
 They have yet another cool feature.  Captions/subtitles
 http://www.google.com/support/youtube/bin/answer.py?answer=100079
 Apparently rather then adding text like you did in your video, you could
 create a file and have the text show up on the screen.  The advantage seems
 to be that it will get automatically translated for viewers in other
 languages.
 An annoying feature is that on the test video I added music to there is now
 an ad to buy that music. :(
 So I wonder how we get the cool features without the ads and flash
 requirement?

 James Simmons


 On Thu, Aug 20, 2009 at 6:17 PM, Caroline
 Meekscarol...@solutiongrove.com wrote:
  Hi James,
  This is good! But it would be better with music and annotations.
  I know we want to be using daily motion because it doesn't use Flash.
  But YouTube looks like it has tools that makes what we want to do much
  easier.  Adds music with guaranteed usage rights and annotations.  I
  wonder
  if we can add those things on YouTube, then download it as MP4 and
  upload to
  dailymotion?
  http://screencast.com/t/9uiIVx9ikAf
 
  On Wed, Aug 5, 2009 at 10:47 AM, Jim Simmons nices...@gmail.com wrote:
 
  Dave and David,
 
  Yesterday I did a screen capture of Read Etexts in action, then fired
  up Kino to edit it and add title cards.  The results are not awful,
  but perhaps could be improved with better editing software.  I have
  posted the original capture in Ogg Video format, plus my finished
  product which is an AVI using Xvid and Mp3 for video and audio
  encoding.  The URL is:
 
  http://people.sugarlabs.org/jdsimmons/
 
  My original capture was of Sugar running at 800x600.  I had originally
  tried capturing at 1000x600, but when Kino imports the Ogg Video it
  resizes everything to 640x480 (I think) and does not preserve the
  aspect ratio.  As a result the Activity ring becomes an ellipse
  instead of a circle.  I had to modify Read Etexts to work better in
  800x600 than it did originally.  Unfortunately, when Kino resizes the
  capture it makes the text on the captured screens hard to read.  We
  could probably live with this if we had to, but I'm hoping that Dave's
  Final Cut Pro might do a better job resizing the video.
 
  I think my editing job is reasonably good.  I had originally had a
  The End title card on this that got lost somehow.
 
  If Kino would support it I would have liked to have added a musical
  background.  Ever since I saw Flash Gordon serials as a child I've
  been partial to Listz's Les Preludes.  The music is in the public
  domain, but I doubt I could find a performance of it that is.  I could
  get around this by recording myself playing it on a kazoo.  I 

[IAEP] What to report where - Was Re: Sugar on a Stick switches to a new Bug Tracker

2009-08-22 Thread Caroline Meeks
hmm ok let me see if I understand.
Teachers, parents etc. who may have a hard time understanding whether they
are reporting a bug on Sugar, Sugar on a Stick or an activity should use
GetSatisfaction.

SoaS Development team will use launch pad.

People doing QA  should  put bugs into dev unless its a sugar on a stick
only issue.

Is that a correct restatement of what you want?

I wonder if all questions should just go to GetSatisfaction.  Is there an
advantage to the LaunchPad questions section?

I wonder if we are doing the right thing, is GetSatsfaction solving enough
problems for us to be worth it?  Its nice but it is yet another site...Does
Launchpad have a Spanish UI available?

On Sat, Aug 22, 2009 at 9:51 AM, Sebastian Dziallas sebast...@when.comwrote:

 Hi Caroline,

 here's what I discussed with Luke over IRC.

 * Questions related to SoaS: Launchpad Answers Section
 * Issues encountered on SoaS (stressing issues here): Launchpad Bug
 Tracker (we can link a bug also to reports at other bug trackers!)
 * Feature Requests which target Sugar directly should go to
 dev.sugarlabs.org.

 Following this strategy, GetSatisfaction would be more intended for general
 end-user support, meaning people who run Sugar on
 no-matter-which-platform-or-distro. Launchpad should be SoaS-specific.

 I'll take some time today to put bugs into Launchpad and to migrate our
 feature list for v2 over there, too.

 --Sebastian

 Caroline Meeks wrote:

 Where do you want teachers interacting with you? Do you want me, and
 people I give clues to, to put questions into Launchpad or
 GetSatisfaction?

 Do you want me
 and others to try to guess if a bug is SoaS or Sugar or should we enter
 into Launchpad
 if we are using SoaS and let you decide to move it?

 What about activity related issues?

 What about activity related issues on SoaS, like an activity not scaling.


 Thanks!
 Caroline

 On Thu, Aug 20, 2009 at 2:32 PM, Sebastian Dziallas sebast...@when.com
 mailto:sebast...@when.com wrote:

Hi everybody,

with the imminent release of the SoaS v2 Beta in just ten days, I would
like to announce the switch to Launchpad as our bug tracker.

We have been evaluating an instance Luke Faraone set us up with lately
and are confident that it will fit our needs. The upcoming beta release
is the first one intended to be used with this instance. More
 precisely,
we will use it to track bugs, as well as new features.

Note that this change only affects Sugar on a Stick, while the core
Sugar bug tracker stays at dev.sugarlabs.org http://dev.sugarlabs.org
 .

You can access and explore it here: https://launchpad.net/soas

Thanks,
--Your SoaS Team
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 --
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax




-- 
Caroline Meeks
Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
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[IAEP] Boys and Girls Club of America and Scratch

2009-08-22 Thread Caroline Meeks
http://scratched.media.mit.edu/discussions/news-and-announcements/interested-scratch-curriculum-development
Cool that the
Boys and Girls club is doing this.  It would be great if we could
provide Scratch in Sugar on a Stick as to these kids as a way to bring
their work with them home and to school.  Does anyone have the
contacts to discuss this with them?

Caroline

-- 
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Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
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Re: [IAEP] election workflow

2009-08-22 Thread Luke Faraone
On Sat, Aug 22, 2009 at 14:20, David Farning dfarn...@sugarlabs.org wrote:

 The basic premise is that _anyone_ who signs a signed copy of the
 Code of Conduct
 http://wiki.sugarlabs.org/go/Sugar_Labs/Legal/Code_of_Conduct becomes
 a voting member and receives a @sugarlabs.org alias.


Hm. Sounds like it'd be trivial to ballot-stuff undetectably. I'd still
prefer manual approval, myself, a la Ubuntu's Community Council.

-- 
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http://luke.faraone.cc
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Re: [IAEP] election workflow

2009-08-22 Thread David Farning
Can we assume that you are assuming responsibility for setting up and
maintaining the community council and membership records mechanism?

david

On Sat, Aug 22, 2009 at 1:25 PM, Luke Faraonel...@faraone.cc wrote:
 On Sat, Aug 22, 2009 at 14:20, David Farning dfarn...@sugarlabs.org wrote:

 The basic premise is that _anyone_ who signs a signed copy of the
 Code of Conduct
 http://wiki.sugarlabs.org/go/Sugar_Labs/Legal/Code_of_Conduct becomes
 a voting member and receives a @sugarlabs.org alias.

 Hm. Sounds like it'd be trivial to ballot-stuff undetectably. I'd still
 prefer manual approval, myself, a la Ubuntu's Community Council.

 --
 Luke Faraone
 http://luke.faraone.cc

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Re: [IAEP] SoaS as a Sugar Labs project.

2009-08-22 Thread Frederick Grose
See the page, http://wiki.sugarlabs.org/go/Wiki_Team/Guide/Wiki_Structure,
for how Projects, Teams, and Local Labs may distinguish themselves on the
Sugar Labs wiki.

 --Fred

On Sat, Aug 22, 2009 at 1:45 PM, David Farning dfarn...@sugarlabs.orgwrote:

 There has been some confusion over the past several months about how
 SoaS fits into Sugar Labs.

 I have been getting the feeling that we are setting ourself up for
 confusion by not clearly abstracting SoaS from the Learning Platform.
 On the other hand, initiatives such as sugar on a stick are incredibly
 valuable to the over all mission of Sugar Labs.

 As such, I would like to propose that Sugar Labs create a separate
 category of initiatives, such as SoaS, called projects.  The idea is
 based on apachs' and eclipses' effective use of projects.

 The premise behind 'projects' is that initiatives such as SoaS are
 vital to the overall success of the ecosystem.  Yet, they are in
 several ways autonomous to the Learning Platform.

 david
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Re: [IAEP] election workflow

2009-08-22 Thread Luke Faraone
On Sat, Aug 22, 2009 at 14:42, David Farning dfarn...@sugarlabs.org wrote:

 Can we assume that you are assuming responsibility for setting up and
 maintaining the community council and membership records mechanism?


Community_council == slobs current, and one week/month/whatever before
election we freeze the membership list (hosted on-wiki as it is currently),
then the SLOBs glance through the list making sure that everybody's
qualified to be on the list.

Low-tech, and better yet, already implemented. (sans the freezing)


-- 
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http://luke.faraone.cc
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Re: [IAEP] election workflow

2009-08-22 Thread David Farning
On Sat, Aug 22, 2009 at 1:47 PM, Luke Faraonel...@faraone.cc wrote:
 On Sat, Aug 22, 2009 at 14:42, David Farning dfarn...@sugarlabs.org wrote:

 Can we assume that you are assuming responsibility for setting up and
 maintaining the community council and membership records mechanism?

 Community_council == slobs current, and one week/month/whatever before
 election we freeze the membership list (hosted on-wiki as it is currently),
 then the SLOBs glance through the list making sure that everybody's
 qualified to be on the list.

Who is qualified to be on the list?

 Low-tech, and better yet, already implemented. (sans the freezing)


 --
 Luke Faraone
 http://luke.faraone.cc

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Re: [IAEP] election workflow

2009-08-22 Thread Luke Faraone
On Sat, Aug 22, 2009 at 14:58, David Farning dfarn...@sugarlabs.org wrote:

   Community_council == slobs current, and one week/month/whatever before
  election we freeze the membership list (hosted on-wiki as it is
 currently),
  then the SLOBs glance through the list making sure that everybody's
  qualified to be on the list.

 Who is qualified to be on the list?


Current policy:
http://wiki.sugarlabs.org/go/Sugar_Labs/Governance#Sugar_Labs_Membership

I don't know who is staffing members at sugarlabs dot org, but we already
have a process and criteria for membership. Not sure how that's run
currently, however.
-- 
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http://luke.faraone.cc
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Re: [IAEP] election workflow

2009-08-22 Thread David Farning
On Sat, Aug 22, 2009 at 2:04 PM, Luke Faraonel...@faraone.cc wrote:
 On Sat, Aug 22, 2009 at 14:58, David Farning dfarn...@sugarlabs.org wrote:

  Community_council == slobs current, and one week/month/whatever before
  election we freeze the membership list (hosted on-wiki as it is
  currently),
  then the SLOBs glance through the list making sure that everybody's
  qualified to be on the list.

 Who is qualified to be on the list?

 Current policy:
 http://wiki.sugarlabs.org/go/Sugar_Labs/Governance#Sugar_Labs_Membership

 I don't know who is staffing members at sugarlabs dot org, but we already
 have a process and criteria for membership. Not sure how that's run
 currently, however.

Ok thanks,
Will you serve on the membership committee and verify that the list is
created and forwarded to slob by a freeze date?  What would be a reasonable
date by which to have this list ready?

We can forward members@ to you.

david
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Re: [IAEP] election workflow

2009-08-22 Thread Luke Faraone
On Sat, Aug 22, 2009 at 15:14, David Farning dfarn...@sugarlabs.org wrote:

 Will you serve on the membership committee and verify that the list is
 created and forwarded to slob by a freeze date?  What would be a reasonable
 date by which to have this list ready?


How about this:

Before *September 1st, 2009*, new member requests can be sent to members at
sugarlabs dot org if they are not listed on
[[Sugar_Labs/Initial_Members_List]]http://wiki.sugarlabs.org/go/Sugar_Labs/Initial_Members_Listalready.
It should contain the following:

   - Wiki/dev/irc username
   - Explanation of their contribution (links preferred)

Walter, do you have a list of the email addresses of all people on the
current IML?

I am currently on vacation, and as such will probably not tend to existing
requests until the above date. I should have a current-election-cycle list
out by Sept. 12, 2009. (if either of the dates above should be adjusted,
that's fine with me, later is better)

Anybody else want to join the committee?
-- 
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Re: [IAEP] election workflow

2009-08-22 Thread Walter Bender
I do have a list of (almost) everyone's email.

Re criteria, I consider asking a question to be a significant contribution.

-walter

On Sat, Aug 22, 2009 at 3:31 PM, Luke Faraonel...@faraone.cc wrote:
 On Sat, Aug 22, 2009 at 15:14, David Farning dfarn...@sugarlabs.org wrote:

 Will you serve on the membership committee and verify that the list is
 created and forwarded to slob by a freeze date?  What would be a
 reasonable
 date by which to have this list ready?

 How about this:

 Before September 1st, 2009, new member requests can be sent to members at
 sugarlabs dot org if they are not listed on
 [[Sugar_Labs/Initial_Members_List]] already. It should contain the
 following:

 Wiki/dev/irc username
 Explanation of their contribution (links preferred)

 Walter, do you have a list of the email addresses of all people on the
 current IML?

 I am currently on vacation, and as such will probably not tend to existing
 requests until the above date. I should have a current-election-cycle list
 out by Sept. 12, 2009. (if either of the dates above should be adjusted,
 that's fine with me, later is better)

 Anybody else want to join the committee?
 --
 Luke Faraone
 http://luke.faraone.cc




-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Gary C Martin
Hi Bill,

On 22 Aug 2009, at 22:44, Bill Kerr wrote:

 hi alan,
 still thinking about the broader issue you raise about the  
 importance of
 real science and its connection to computer based work and how to  
 attempt to
 implement this in school settings (complex issue)

 however, I do notice that many of the standard etoy simulations are
 simulations of real world scientific type events, and not just maths  
 related
 - salmon sniff
 - fish and plankton
 - particles dye in water
 - particles gas model

 I just checked the etoys gallery. It even says in the gallery,  
 Frame-based
 animation can be used for physics analysis


Here's another quick idea that could be part of a lesson plan:

http://wiki.sugarlabs.org/go/File:Physics_transverse_waves.png

Regards,
--Gary

P.S. Physics-3 is real close now, honest! :-) I diverted some time  
this week instead to Sugar design issues as we are just shuddering  
into the feature freeze for this release.

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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Alan Kay
Hi Bill

Let me try again, but not as long winded. (after looking below, I can see that 
I failed).


Everything in a language describes something in a story space. That is all 
language can do. There is nothing instrinsically about the form of any story 
that makes it relate to what's out there? in any necessary way. Math tries to 
be consistent and to chain reasoning together but this is not enough to reveal 
anything about the universe. It's still a story.

Science is the process of trying to put what we can investigate and think about 
what's out there in as close a relation as possible with what we can 
represent in symbols. In practise this is a kind of coevolution.

What people do in Etoys on computers is *entirely stories*, and some of these 
count as math (special kinds of consistent chained together reasoning stories). 
Some of the stories count as scientific mappings. None of them are science.

So when they learn about the ideas of speed and acceleration with the cars they 
draw, they are learning a nice math way to do this (the computer's ability to 
do fast loops with simple arithmetic or vectors allows the equivalent of 
integration in calculus to be done very simply and easily -- this is a very 
good thing). 

This was Seymour's genius to realize that the computer could allow certain 
things in mathematics to be done differently and much more simply but without 
losing what's powerful and central -- and that this would allow these kinds of 
mathematics to be learned much more easily and earlier in life by children (and 
adults).

But these ideas of speed and acceleration have no necessary connection to 
what's out there? (and in fact we know that the seemingly reasonable idea of 
adding speeds (they don't) doesn't obtain in the universe we live in). Saying 
it again *science is not the same as the languages of science*.

Let's take the Lunar Landing example. 

This is done after the children have done some real science and have figured 
out the Galilean approximation to model gravity by taking a movie of a dropping 
object, measuring the increase in speed for each equal unit in time, and (to 
the limits of their ability to measure) decided that the this increase in speed 
looks pretty constant. 

Four months earlier they did some play with this with the cars on their screen 
and are able to see that this should be the same model, but vertically not 
horizontally. They write a script with the two increase bys and then find a 
way to see if their simulated ball moves the same way as the dropped ball on 
the video. And it does.

This was real science in every particular. It's wonderful to watch them do it.

Now they have a pretty good mathematical model of what they could observe in 
what's out there?. (Or as Newton liked to say pretty nearly.) The model 
isn't the same as what's out there. It doesn't depict what's out there?. 

They can use this to do many kinds of further math, such as the lunar lander, 
shooting projectiles, etc. 

The Lunar Lander is not science or a presentation of science (there is no 
further observation of what's out there?, etc. no further attempts to relate 
what it does to the real world -- it's making a story assumption -- that what 
obtains on earth also obtains on the moon). There is science to make that 
plausible, but we don't present it. There have been visits to the moon, but we 
don't cite them.

Lunar Lander is a *game* children make using the results of some real science 
that they did.

We *don't* teach any children science by showing them Etoys that simulate 
something (this isn't teaching science, it's just teaching a story and claiming 
something about it). 

You are very right that if a person doesn't have firmly in mind just what 
science is really about, they can confuse a representation of ideas gotten by 
scientific means with science itself. 

The simplest way to understand this is that anyone can add to or change the 
scripts in the Lunar Lander game and it's still a story, but less like what 
they children found by observation. This is because there is nothing in math or 
the computer or humans that knows anything about how what's out there? is, 
and most humans have been fooling themselves for 100,000 years about most of 
this. 

Stories are arbitrary, and the universe seems less arbitrary.

So the epistemology (the outlook) of science is one of the greatest human 
inventions. It helps us realize just how poorly our normal thinking activities 
work. 

The process of science is also one of the greatest human inventions; it helps 
groups of people police each other's tendencies towards myriad ways of bad 
thinking to generally result in clearer perspectives on what's out there?. In 
computer metaphor it is like error correcting codes and error correcting 
processes. Lots of work has to be done to clear away as much noise as possible 
from our senses and bad thinking.

This is why every human on the planet should learn real science. It's not to 

Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Bill Kerr
hi alan,
I have read your views about what science is and it's importance. I'm not
claiming to understand it as deeply as you do but it has influenced me and
my teaching significantly (and I wish had become aware of your views earlier
in my teaching career)

However, I can't see why you appear to be critical of the physics program
when it is used:
- as a game
- to do simulations in the same sort of way that etoys does  simulations

That was  my original response in the thread
- that my students seemed to see it as a game (but this does require further
discussion with my students)
- that the name ought to change to something like toy physics
- that bad science would inevitably occur when it or any other software is
used by a teacher without a deep understanding of science



On Sun, Aug 23, 2009 at 9:19 AM, Alan Kay alan.n...@yahoo.com wrote:

 Hi Bill

 Let me try again, but not as long winded. (after looking below, I can see
 that I failed).

 Everything in a language describes something in a story space. That is
 all language can do. There is nothing instrinsically about the form of any
 story that makes it relate to what's out there? in any necessary way. Math
 tries to be consistent and to chain reasoning together but this is not
 enough to reveal anything about the universe. It's still a story.

 Science is the process of trying to put what we can investigate and think
 about what's out there in as close a relation as possible with what we can
 represent in symbols. In practise this is a kind of coevolution.

 What people do in Etoys on computers is *entirely stories*, and some of
 these count as math (special kinds of consistent chained together reasoning
 stories). Some of the stories count as scientific mappings. None of them
 are science.

 So when they learn about the ideas of speed and acceleration with the cars
 they draw, they are learning a nice math way to do this (the computer's
 ability to do fast loops with simple arithmetic or vectors allows the
 equivalent of integration in calculus to be done very simply and easily --
 this is a very good thing).

 This was Seymour's genius to realize that the computer could allow certain
 things in mathematics to be done differently and much more simply but
 without losing what's powerful and central -- and that this would allow
 these kinds of mathematics to be learned much more easily and earlier in
 life by children (and adults).

 But these ideas of speed and acceleration have no necessary connection to
 what's out there? (and in fact we know that the seemingly reasonable idea
 of adding speeds (they don't) doesn't obtain in the universe we live in).
 Saying it again *science is not the same as the languages of science*.

 Let's take the Lunar Landing example.

 This is done after the children have done some real science and have
 figured out the Galilean approximation to model gravity by taking a movie of
 a dropping object, measuring the increase in speed for each equal unit in
 time, and (to the limits of their ability to measure) decided that the this
 increase in speed looks pretty constant.

 Four months earlier they did some play with this with the cars on their
 screen and are able to see that this should be the same model, but
 vertically not horizontally. They write a script with the two increase bys
 and then find a way to see if their simulated ball moves the same way as the
 dropped ball on the video. And it does.

 This was real science in every particular. It's wonderful to watch them do
 it.

 Now they have a pretty good mathematical model of what they could observe
 in what's out there?. (Or as Newton liked to say pretty nearly.) The
 model isn't the same as what's out there. It doesn't depict what's out
 there?.

 They can use this to do many kinds of further math, such as the lunar
 lander, shooting projectiles, etc.

 The Lunar Lander is not science or a presentation of science (there is no
 further observation of what's out there?, etc. no further attempts to
 relate what it does to the real world -- it's making a story assumption --
 that what obtains on earth also obtains on the moon). There is science to
 make that plausible, but we don't present it. There have been visits to the
 moon, but we don't cite them.

 Lunar Lander is a *game* children make using the results of some real
 science that they did.

 We *don't* teach any children science by showing them Etoys that simulate
 something (this isn't teaching science, it's just teaching a story and
 claiming something about it).

 You are very right that if a person doesn't have firmly in mind just what
 science is really about, they can confuse a representation of ideas gotten
 by scientific means with science itself.

 The simplest way to understand this is that anyone can add to or change the
 scripts in the Lunar Lander game and it's still a story, but less like what
 they children found by observation. This is because there is nothing in math
 or the computer or 

Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Alan Kay
Hi Bill,

I'm not at all critical of children playing games. There are even games where 
you can learn interesting and important things by playing them. I think these 
can be thought about separately. So I would merely ask whether the second 
possibility obtains here.

This isn't about Etoys or Scratch or Logo against X, but I would ask if the 
simulations are the same sort. 

One way to answer this question is to compare not the results of the 
simulations, but the nature, kind, and amount of the mathematical description 
used. For example, is having a canned invisible differential equation solver 
with canned physic routines and allowing parameters to be tweaked the same as 
being able to choose and understand all the math used? (E.g. could one try out 
an inverse cube gravity relationship in the physics simulator?)

(Not a rhetorical question ...)

Cheers,

Alan





From: Bill Kerr billk...@gmail.com
To: Alan Kay alan.n...@yahoo.com
Cc: Gary C Martin g...@garycmartin.com; iaep SugarLabs 
iaep@lists.sugarlabs.org; Brian Jordan bcjor...@gmail.com; Asaf Paris 
Mandoki asa...@gmail.com
Sent: Saturday, August 22, 2009 5:40:38 PM
Subject: Re: [IAEP] Physics - Lesson plans ideas?

hi alan,

I have read your views about what science is and it's importance. I'm not 
claiming to understand it as deeply as you do but it has influenced me and my 
teaching significantly (and I wish had become aware of your views earlier in my 
teaching career)

However, I can't see why you appear to be critical of the physics program when 
it is used:
- as a game
- to do simulations in the same sort of way that etoys does  simulations

That was  my original response in the thread
- that my students seemed to see it as a game (but this does require further 
discussion with my students)
- that the name ought to change to something like toy physics
- that bad science would inevitably occur when it or any other software is used 
by a teacher without a deep understanding of science




On Sun, Aug 23, 2009 at 9:19 AM, Alan Kay alan.n...@yahoo.com wrote:

Hi Bill

Let me try again, but not as long winded. (after looking below, I can see that 
I failed).


Everything in a language describes something in a story space. That is all 
language can do. There is nothing instrinsically about the form of any story 
that makes it relate to what's out there? in any necessary way. Math tries 
to be consistent and to chain reasoning together but this is not enough to 
reveal anything about the universe. It's still a story.

Science is the process of trying to put what we can investigate and think 
about what's out there in as close a relation as possible with what we can 
represent in symbols. In practise this is a kind of coevolution.

What people
 do in Etoys on computers is *entirely stories*, and some of these count as 
 math (special kinds of consistent chained together reasoning stories). Some 
 of the stories count as scientific mappings. None of them are science.

So when they learn about the ideas of speed and acceleration with the cars 
they draw, they are learning a nice math way to do this (the computer's 
ability to do fast loops with simple arithmetic or vectors allows the 
equivalent of integration in calculus to be done very simply and easily -- 
this is a very good thing). 

This was Seymour's genius to realize that the computer could allow certain 
things in mathematics to be done differently and much more simply but without 
losing what's powerful and central -- and that this would allow these kinds of 
mathematics to be learned much more easily and earlier in life by children 
(and adults).

But these ideas of speed and acceleration have no necessary connection to
 what's out there? (and in fact we know that the seemingly reasonable idea 
 of adding speeds (they don't) doesn't obtain in the universe we live in). 
 Saying it again *science is not the same as the languages of science*.

Let's take the Lunar Landing example. 

This is done after the children have done some real science and have figured 
out the Galilean approximation to model gravity by taking a movie of a 
dropping object, measuring the increase in speed for each equal unit in time, 
and (to the limits of their ability to measure) decided that the this increase 
in speed looks pretty constant. 

Four months earlier they did some play with this with the cars on their screen 
and are able to see that this should be the same model, but vertically not 
horizontally. They write a script with the two increase bys and then find a 
way to see if their simulated ball moves the same way as the dropped ball on 
the video. And it does.

This
 was real science in every particular. It's wonderful to watch them do it.

Now they have a pretty good mathematical model of what they could observe in 
what's out there?. (Or as Newton liked to say pretty nearly.) The model 
isn't the same as what's out there. It doesn't depict what's out there?. 

They 

[IAEP] Teaching science up through grades 7-8 .....Re: Physics - Lesson plans ideas?

2009-08-22 Thread Alan Kay
Pretty much everyone is behind the 8 ball here. 
 -- Our human brains are bad at this kind of thinking (this is why we have been 
on the planet as a species for many 10's of 1000s of years before finding out 
how to do it). 
 -- The teachers in the early grades are often not invested with how to do 
science and how to teach science. 
 -- The children (and often the adults) lack the mathematical apparatus that 
allows scientific theories to be represented as models that can cover and 
predict over wide ranges.
 -- And it would be great to have a bigger bag of emotional payoffs for the 
many children who just aren't directly excited about finding out more about how 
the world works. 
 -- The tough student teacher ratios make it difficult to deal with the very 
important individual styles of the students (and also how those styles match up 
to the styles of the teachers).
 -- And so forth.

On the other hand, we don't want to slide back to a kind of Guitar Hero which 
combines the use of technology with the loss of the subject, and is flashy 
enough so that unsophisticates could declare victory.


I think of all of this stuff (especially wrt children, but also in the pro 
adult game) as a larger what's out there? game that has 4 aspects (in 
historical order) Technology, Engineering, Math, Science (TEMS). Most adults 
who concentrate in one of these aspects wind up having to get fluent in the 
other 3 (even in the most ad hoc aspect of technology aka tinkering). For 
children one can hardly go wrong by thinking of these 4 aspects most of the 
time as one art form.

And I also think that trying to segregate out these aspects into separate 
subjects in not only not a good idea but in many cases some of the strongest 
routes to learning one of these often journey through the others. 

For example, the logic of every kind of physical machine (including electrical 
ones) is not just strongly tied by necessity to science, but also to the 
internal logic of mathematics. Jerry Bruner and others have written 
persuasively about these connections. 

This is one of the reasons I invariably urge teachers and parents to get 
strongly acquainted with the work of Arvind Gupta and his many books about 
Toys From Trash. These toys are wonderful buildable little gems of 
engineering which often use a deep principle of what's out there? in order to 
work. These artifacts made by the children are great starting places for deeper 
tougher looks at what is going on.

I've justly lauded Papert many times on this list. He just had the most amazing 
insights into what children could understand and learn that was also profound 
and important. The computer provides a medium for kinds of mathematics that can 
be closer both to the situations being modeled and to the minds of the children 
who are trying to learn how to be both crisper and more general at the same 
time.

Another point here is that science is wide and deep, so coverage is not going 
to be successful. Probably better to aim for real depth on a few critical 
aspects of science. Find ways for the different styles of learners to get to 
that depth where the real thing is happening.

A big project that involves TEMS can be one way to get to depth. The NY 
public school I attended for 7th and 8th grades was nothing special to put it 
mildly. But Cortland Street in the city had many surplus electronics stores 
where raw stuff could be bought for a few mowings of lawns. I and a few 
friends got very enamored of high voltage as 12 year olds and we were able to 
find how to books, stuff to wind coils and make huge capacitors, etc., to make 
a series of Tesla Coils. 5 years later my brother got into van de Graaf 
generators, etc.

We were hampered by not having a lot of help from adults, so getting beyond T 
was difficult. But a good Tesla Coil actually can't really be tinkered 
together, so we had to learn a lot more about engineering than we thought in 
the beginning. The science was more difficult, particularly because the first 
coils we made were quite dangerously unstable -- they needed something like a 
vacuum tube oscillator rather than the tank circuits that Tesla used 
(eventually we wound up using a push-pull oscillator using RCA transmitting 
triodes that could handle a lot of power). I was the most mathematical of the 
12 year olds, but I didn't know calculus at that time and we were somewhat 
limited to using formulas from the CRC tables. However, we were smart enough to 
do some experiments and to get a better sense of just how these very high 
frequency high voltage oscillators with huge secondary ratio kind of  worked.

A few years later doing electronics at Brooklyn Technical High School I 
realized that only some of what we found out for ourselves and by reading was 
good for us. All in all, having an adult we could reliably go to with questions 
would have allowed us to get further, do more designs and experiments.

But my bottom line opinion is that a physical 

Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Joshua N Pritikin
On Sat, Aug 22, 2009 at 04:49:53PM -0700, Alan Kay wrote:
 Four months earlier they did some play with this with the cars on 
 their screen and are able to see that this should be the same model, 
 but vertically not horizontally. They write a script with the two 
 increase bys and then find a way to see if their simulated ball 
 moves the same way as the dropped ball on the video. And it does.
 
 This was real science in every particular. It's wonderful to watch 
 them do it.
 
 Now they have a pretty good mathematical model of what they could 
 observe in what's out there?. (Or as Newton liked to say pretty 
 nearly.) The model isn't the same as what's out there. It doesn't 
 depict what's out there?.

To me, this evidence suggests that the children are culturally prepared 
to do science at this level of description. Discovering a basic model of 
gravity is within their proximal zone of development. However, I don't 
think this suggests anything intrinsic about the level of description 
kids are working with. That is:

 Everything in a language describes something in a story space. That 
 is all language can do. There is nothing instrinsically about the form 
 of any story that makes it relate to what's out there? in any 
 necessary way. Math tries to be consistent and to chain reasoning 
 together but this is not enough to reveal anything about the universe. 
 It's still a story.

To repeat, it is the child's cultural training that makes this level of 
description special at this age, not anything intrinsically special 
about the level of description. For example, thinking about acceleration 
in terms of repeated addition is still quite high level. To really 
understand how this works, you need to understand binary arthimetic and 
how this is implemented at the hardware level. Or to go even more low 
level, you need to understand the physical properties of transisters to 
understand the opereation of logic gates. A priori, there is no reason 
to pick one level of description or another except that we want to pick 
a level of description that happens to be in the kid's zone of proximal 
development.

The examples I just cited are lower level, but I don't see any reason 
not to pick higher level examples, like the Physics activity. I agree 
the Physics activity hides the math involved in solving differential 
equations, but Etoys similar hides the low level assembly language that 
is actually how CPU accomplish computation.

So to me, it all comes down to:

 Science is the process of trying to put what we can investigate and 
 think about what's out there in as close a relation as possible with 
 what we can represent in symbols. In practise this is a kind of 
 coevolution.

And I don't see why you don't do that with the Physics activity. For 
example, recently somebody posted a Physics screenshot that showed how 
to simulate an earthquake. Now do earthquakes really work like that? No, 
of course not, but it is a reasonable model that can lead to predictions 
and actual experiments.
___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep


Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Alan Kay
The important thing about what the computer does in this case -- repeated 
incremental additions -- is that the children can and do carry it out 
themselves. 

They do not need to understand in any way how the computer actually does this. 
This is a critical part of how understanding is done here. In fact, I've 
written and lectured elsewhere about the excellent approach to using 
incremental addition (by hand) by the first grade teacher Julia Nishijima.

And, not to be provocative, but in any case, even if the children didn't do it 
before they use the computer, I don't think too many people would conclude that 
hiding simple arithmetic is in the same category as hiding differential 
equations. One is not mysterious, and the other one is.

And I was not talking about a level of description but about what human 
representation systems can and can't do with respect to what's out there?.

Best wishes,

Alan




From: Joshua N Pritikin jpriti...@pobox.com
To: Alan Kay alan.n...@yahoo.com
Cc: Bill Kerr billk...@gmail.com; iaep SugarLabs iaep@lists.sugarlabs.org
Sent: Saturday, August 22, 2009 8:20:01 PM
Subject: Re: [IAEP] Physics - Lesson plans ideas?

On Sat, Aug 22, 2009 at 04:49:53PM -0700, Alan Kay wrote:
 Four months earlier they did some play with this with the cars on 
 their screen and are able to see that this should be the same model, 
 but vertically not horizontally. They write a script with the two 
 increase bys and then find a way to see if their simulated ball 
 moves the same way as the dropped ball on the video. And it does.
 
 This was real science in every particular. It's wonderful to watch 
 them do it.
 
 Now they have a pretty good mathematical model of what they could 
 observe in what's out there?. (Or as Newton liked to say pretty 
 nearly.) The model isn't the same as what's out there. It doesn't 
 depict what's out there?.

To me, this evidence suggests that the children are culturally prepared 
to do science at this level of description. Discovering a basic model of 
gravity is within their proximal zone of development. However, I don't 
think this suggests anything intrinsic about the level of description 
kids are working with. That is:

 Everything in a language describes something in a story space. That 
 is all language can do. There is nothing instrinsically about the form 
 of any story that makes it relate to what's out there? in any 
 necessary way. Math tries to be consistent and to chain reasoning 
 together but this is not enough to reveal anything about the universe. 
 It's still a story.

To repeat, it is the child's cultural training that makes this level of 
description special at this age, not anything intrinsically special 
about the level of description. For example, thinking about acceleration 
in terms of repeated addition is still quite high level. To really 
understand how this works, you need to understand binary arthimetic and 
how this is implemented at the hardware level. Or to go even more low 
level, you need to understand the physical properties of transisters to 
understand the opereation of logic gates. A priori, there is no reason 
to pick one level of description or another except that we want to pick 
a level of description that happens to be in the kid's zone of proximal 
development.

The examples I just cited are lower level, but I don't see any reason 
not to pick higher level examples, like the Physics activity. I agree 
the Physics activity hides the math involved in solving differential 
equations, but Etoys similar hides the low level assembly language that 
is actually how CPU accomplish computation.

So to me, it all comes down to:

 Science is the process of trying to put what we can investigate and 
 think about what's out there in as close a relation as possible with 
 what we can represent in symbols. In practise this is a kind of 
 coevolution.

And I don't see why you don't do that with the Physics activity. For 
example, recently somebody posted a Physics screenshot that showed how 
to simulate an earthquake. Now do earthquakes really work like that? No, 
of course not, but it is a reasonable model that can lead to predictions 
and actual experiments.



  ___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep

Re: [IAEP] getsatisfaction.com

2009-08-22 Thread Albert Cahalan
Re: [IAEP] getsatisfaction.com
dfarn...@sugarlabs.org

David Farning writes:

 I just wanted to thank everyone who is helping out at
 http://getsatisfaction.com/sugarlabs .

Some URL there! All I can think of is this:

http://www.youtube.com/watch?v=TjgeXTF0WNQ

BTW, this works nicely, even on non-x86 debian:

youtube-dl http://www.youtube.com/watch?v=TjgeXTF0WNQ
mplayer -quiet TjgeXTF0WNQ.flv

(scale it up if you wish and have the CPU power)
___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep