Re: [IAEP] Logic simulator

2009-05-04 Thread Tomeu Vizoso
On Sun, May 3, 2009 at 23:58, Maria Droujkova droujk...@gmail.com wrote:
 It's a very neat thing. From my point of view, its pedagogical value
 would very much increase if you could save and share your diagrams. So
 that one student could build something and give it to others to
 improve, etc. Or make some classic diagrams, etc.

For any activity that produces diagrams, I recommend looking at Gaphas
[0]. It's the library used in Gaphor to draw UML diagrams and is very
flexible.

[0] http://gaphor.devjavu.com/wiki/Subprojects/Gaphas

Regards,

Tomeu

 On Sun, May 3, 2009 at 5:09 PM, Gary C Martin g...@garycmartin.com wrote:
 Noticed this Flash based logic simulator:

        http://joshblog.net/projects/logic-gate-simulator/Logicly.html

 Would be quite a simple sandbox activity to make (python, gtk+,
 ciaro); but before I burn time (well add to my future todos list), do
 teachers on this list think it is more than just a geeky play-thing,
 or does it have educational merit?

 FWIW: it could do with a few more input/output and processing devices
 (sensors, buzzers, coloured leds, motors, counters). And, hey if time
 is no obstacle, perhaps make it a split screen view, holding a physics
 sandbox with the logic driving/animating simple little motorised
 constructions.

 Regards,
 --Gary
 ___
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 --
 Cheers,
 MariaD

 Make math your own, to make your own math.

 http://www.naturalmath.com social math site
 http://www.phenixsolutions.com empowering our innovations
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Re: [IAEP] Logic simulator

2009-05-04 Thread Yoshiki Ohshima
At Sun, 3 May 2009 22:09:57 +0100,
Gary C Martin wrote:
 
 Noticed this Flash based logic simulator:
 
   http://joshblog.net/projects/logic-gate-simulator/Logicly.html
 
 Would be quite a simple sandbox activity to make (python, gtk+,  
 ciaro); but before I burn time (well add to my future todos list), do  
 teachers on this list think it is more than just a geeky play-thing,  
 or does it have educational merit?

  At that level, it isn't really embarassing to mention that Etoys
comes with one of such.  The good news with that version is that all
the rules are visible to the learner and new parts can be added by
themselves.

  (It is kind of slow on XO, but people can make the graphics small,
or just make one on different ideas...)

-- Yoshiki
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Re: [IAEP] Logic simulator

2009-05-04 Thread Frederick Grose
Some links to promote exploration:
http://www.squeakland.org/download/   -  brower plugins are available to run
Etoys

(Seems to be limited to x86 or i386 for the Linux - Debian download.)

With the plugin installed, this link will load the Computer Logic Game
project:
http://www.squeakland.org/launcher/?http://www.squeakland.org/content/articles/attach/ComputerLogicGame.011.pr

--Fred

On Mon, May 4, 2009 at 1:20 PM, Yoshiki Ohshima yosh...@vpri.org wrote:

 At Sun, 3 May 2009 22:09:57 +0100,
 Gary C Martin wrote:
 
  Noticed this Flash based logic simulator:
 
http://joshblog.net/projects/logic-gate-simulator/Logicly.html
 
  Would be quite a simple sandbox activity to make (python, gtk+,
  ciaro); but before I burn time (well add to my future todos list), do
  teachers on this list think it is more than just a geeky play-thing,
  or does it have educational merit?

  At that level, it isn't really embarassing to mention that Etoys
 comes with one of such.  The good news with that version is that all
 the rules are visible to the learner and new parts can be added by
 themselves.

  (It is kind of slow on XO, but people can make the graphics small,
 or just make one on different ideas...)

 -- Yoshiki
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep

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Re: [IAEP] Logic simulator

2009-05-04 Thread Bert Freudenberg


On 04.05.2009, at 19:46, Frederick Grose wrote:


Some links to promote exploration:
http://www.squeakland.org/download/   -  brower plugins are  
available to run Etoys


(Seems to be limited to x86 or i386 for the Linux - Debian download.)


On the website, yes. Debian has a 64 bit version, too, though it does  
not yet have the 64 bit sound fix.


- Bert -


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[IAEP] Logic simulator

2009-05-03 Thread Gary C Martin
Noticed this Flash based logic simulator:

http://joshblog.net/projects/logic-gate-simulator/Logicly.html

Would be quite a simple sandbox activity to make (python, gtk+,  
ciaro); but before I burn time (well add to my future todos list), do  
teachers on this list think it is more than just a geeky play-thing,  
or does it have educational merit?

FWIW: it could do with a few more input/output and processing devices  
(sensors, buzzers, coloured leds, motors, counters). And, hey if time  
is no obstacle, perhaps make it a split screen view, holding a physics  
sandbox with the logic driving/animating simple little motorised  
constructions.

Regards,
--Gary
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Re: [IAEP] Logic simulator

2009-05-03 Thread Sayamindu Dasgupta
On Mon, May 4, 2009 at 2:39 AM, Gary C Martin g...@garycmartin.com wrote:
 Noticed this Flash based logic simulator:

        http://joshblog.net/projects/logic-gate-simulator/Logicly.html

 Would be quite a simple sandbox activity to make (python, gtk+,
 ciaro); but before I burn time (well add to my future todos list), do
 teachers on this list think it is more than just a geeky play-thing,
 or does it have educational merit?

 FWIW: it could do with a few more input/output and processing devices
 (sensors, buzzers, coloured leds, motors, counters). And, hey if time
 is no obstacle, perhaps make it a split screen view, holding a physics
 sandbox with the logic driving/animating simple little motorised
 constructions.

Sounds like a fun project :-)
http://sourceforge.net/projects/tlogsim/ is a GTK+ based tool for this
- maybe we can reuse it ?
Cheers,
Sayamindu


-- 
Sayamindu Dasgupta
[http://sayamindu.randomink.org/ramblings]
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Re: [IAEP] Logic simulator

2009-05-03 Thread Maria Droujkova
It's a very neat thing. From my point of view, its pedagogical value
would very much increase if you could save and share your diagrams. So
that one student could build something and give it to others to
improve, etc. Or make some classic diagrams, etc.

On Sun, May 3, 2009 at 5:09 PM, Gary C Martin g...@garycmartin.com wrote:
 Noticed this Flash based logic simulator:

        http://joshblog.net/projects/logic-gate-simulator/Logicly.html

 Would be quite a simple sandbox activity to make (python, gtk+,
 ciaro); but before I burn time (well add to my future todos list), do
 teachers on this list think it is more than just a geeky play-thing,
 or does it have educational merit?

 FWIW: it could do with a few more input/output and processing devices
 (sensors, buzzers, coloured leds, motors, counters). And, hey if time
 is no obstacle, perhaps make it a split screen view, holding a physics
 sandbox with the logic driving/animating simple little motorised
 constructions.

 Regards,
 --Gary
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep




-- 
Cheers,
MariaD

Make math your own, to make your own math.

http://www.naturalmath.com social math site
http://www.phenixsolutions.com empowering our innovations
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Re: [IAEP] Logic simulator

2009-05-03 Thread forster
 Noticed this Flash based logic simulator:
 
   http://joshblog.net/projects/logic-gate-simulator/Logicly.html
 
 Would be quite a simple sandbox activity to make (python, gtk+,  
 ciaro); but before I burn time (well add to my future todos list), do  
 teachers on this list think it is more than just a geeky play-thing,  
 or does it have educational merit?

Gary, thanks for the link, I love it.

Yes, I think this simulator does have strong educational merit. It is more than 
a digital logic simulator, Boolean logic goes further than teaching 
electronics, it teaches kids to problem solve and to think mathematically. 

I tried it out on the XO and it works fine (except for the jumpy cursor making 
wiring tricky)

I would question whether it would be worth remaking in Python, the Flash 
version works well and if internet connectivity was limited, couldn't it just 
run on a school server?

Bill Kerr in his blog, makes the point that the future of educational computing 
is in thin client netbooks with the smarts at the server end. This idea is 
reinforced by list discussions on books and book readers, it makes more sense 
to tap into the world's resources of ebooks than to write books specifically 
for the sugar platform.

Similarly, it makes more sense to tap into the world's resources of simulators 
and puzzles than to rewrite them for the Sugar platform.

If all this is true, then perhaps the focus for Sugar should be on its browser 
and book reader, making it compatible with the widest range of ebooks and web 
based simulations as possible. Walter I think has mentioned an unzip activity 
as a priority, sounds like a good idea, it gives better access to the wealth of 
educational material already out there on the www.

Some more web based simulators, I haven't tried them for Sugar compatibility:

http://www.sodaplay.com/constructor/

http://www.biologic.com.au/bugbrain/

http://www.armadillorun.com/

http://www.deviantart.com/deviation/40255643/

http://www.kloonigames.com/crayon/

http://www.acc.umu.se/~emilk/index.html

http://www.geogebra.org/cms/

http://mathworld.wolfram.com/topics/AnimatedGIFs.html

http://www.fi.uu.nl/wisweb/

Tony
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