Some rcs0 workarounds were being incorrectly applied to the GT, and so
we failed to restore the expected register settings after a reset.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuopp...@linux.intel.com>
---
 drivers/gpu/drm/i915/gt/intel_workarounds.c | 95 +++++++++++----------
 1 file changed, 51 insertions(+), 44 deletions(-)

diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c 
b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index c52433914d52..8006fd526100 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -889,53 +889,9 @@ ivb_gt_workarounds_init(struct drm_i915_private *i915, 
struct i915_wa_list *wal)
 static void
 vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list 
*wal)
 {
-       /* WaDisableEarlyCull:vlv */
-       wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
-
-       /* WaPsdDispatchEnable:vlv */
-       /* WaDisablePSDDualDispatchEnable:vlv */
-       wa_masked_en(wal,
-                    GEN7_HALF_SLICE_CHICKEN1,
-                    GEN7_MAX_PS_THREAD_DEP |
-                    GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
-
-       /* WaDisable_RenderCache_OperationalFlush:vlv */
-       wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
-
        /* WaForceL3Serialization:vlv */
        wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
 
-       /*
-        * WaVSThreadDispatchOverride:ivb,vlv
-        *
-        * This actually overrides the dispatch
-        * mode for all thread types.
-        */
-       wa_write_clr_set(wal,
-                        GEN7_FF_THREAD_MODE,
-                        GEN7_FF_SCHED_MASK,
-                        GEN7_FF_TS_SCHED_HW |
-                        GEN7_FF_VS_SCHED_HW |
-                        GEN7_FF_DS_SCHED_HW);
-
-       /*
-        * BSpec says this must be set, even though
-        * WaDisable4x2SubspanOptimization isn't listed for VLV.
-        */
-       wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
-
-       /*
-        * BSpec recommends 8x4 when MSAA is used,
-        * however in practice 16x4 seems fastest.
-        *
-        * Note that PS/WM thread counts depend on the WIZ hashing
-        * disable bit, which we don't touch here, but it's good
-        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-        */
-       wa_add(wal, GEN7_GT_MODE, 0,
-              _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
-              GEN6_WIZ_HASHING_16x4);
-
        /*
         * WaIncreaseL3CreditsForVLVB0:vlv
         * This is the hardware default actually.
@@ -1953,6 +1909,57 @@ rcs_engine_wa_init(struct intel_engine_cs *engine, 
struct i915_wa_list *wal)
                       GEN6_WIZ_HASHING_16x4);
        }
 
+       if (IS_VALLEYVIEW(i915)) {
+               /* WaDisableEarlyCull:vlv */
+               wa_masked_en(wal,
+                            _3D_CHICKEN3,
+                            _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
+
+               /*
+                * WaVSThreadDispatchOverride:ivb,vlv
+                *
+                * This actually overrides the dispatch
+                * mode for all thread types.
+                */
+               wa_write_clr_set(wal,
+                                GEN7_FF_THREAD_MODE,
+                                GEN7_FF_SCHED_MASK,
+                                GEN7_FF_TS_SCHED_HW |
+                                GEN7_FF_VS_SCHED_HW |
+                                GEN7_FF_DS_SCHED_HW);
+
+               /* WaDisable_RenderCache_OperationalFlush:vlv */
+               wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
+
+               /*
+                * BSpec says this must be set, even though
+                * WaDisable4x2SubspanOptimization isn't listed for VLV.
+                */
+               wa_masked_en(wal,
+                            CACHE_MODE_1,
+                            PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+               /*
+                * BSpec recommends 8x4 when MSAA is used,
+                * however in practice 16x4 seems fastest.
+                *
+                * Note that PS/WM thread counts depend on the WIZ hashing
+                * disable bit, which we don't touch here, but it's good
+                * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+                */
+               wa_add(wal, GEN7_GT_MODE, 0,
+                      _MASKED_FIELD(GEN6_WIZ_HASHING_MASK,
+                                    GEN6_WIZ_HASHING_16x4),
+                      GEN6_WIZ_HASHING_16x4);
+
+               /* WaPsdDispatchEnable:vlv */
+               /* WaDisablePSDDualDispatchEnable:vlv */
+               wa_masked_en(wal,
+                            GEN7_HALF_SLICE_CHICKEN1,
+                            GEN7_MAX_PS_THREAD_DEP |
+                            GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
+       }
+
        if (IS_GEN(i915, 7))
                /* WaBCSVCSTlbInvalidationMode:ivb,vlv,hsw */
                wa_masked_en(wal,
-- 
2.20.1

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