I also open a bug report for the memory management :
https://bugreports.qt.io/browse/QTBUG-54194
2016-06-17 14:52 GMT+02:00 Xavier Bigand :
> https://bugreports.qt.io/browse/QTBUG-54184
>
> For the leaks I need to check, but firstly it seems that textures stay in
> RAM even when already in VRAM.
https://bugreports.qt.io/browse/QTBUG-54184
For the leaks I need to check, but firstly it seems that textures stay in
RAM even when already in VRAM.
2016-06-17 12:33 GMT+02:00 Sean Harmer :
> Hi,
>
> On Friday 17 June 2016 12:11:56 Xavier Bigand wrote:
> > I finally found a work around to fix my
Hi,
On Friday 17 June 2016 12:11:56 Xavier Bigand wrote:
> I finally found a work around to fix my crash when loading models
> after few unload.
>
> I simply release myself all children of the delete entity with the
> following recursive method :
>
>
> voidreleaseModel(Qt3DCore::QNode&
I finally found a work around to fix my crash when loading models
after few unload.
I simply release myself all children of the delete entity with the
following recursive method :
voidreleaseModel(Qt3DCore::QNode& model)
{
QEntity*entity = dynamic_cast(&model);
Thank for the report.
I was not sure if it wasn't me doing something wrong.
But it might be the case, because the assert seems to come from a bad
ressources management.
When I switch projects I simply delete entities that attached to the root
one, but doing this leads to the assert at a certain t
I get the same QMetaProperty::read warning. I just filed a Jira for it.
https://bugreports.qt.io/browse/QTBUG-54159?filter=17174
Annoying and it came recently, but not critical as you can continue running
the debugger.
Harald
2016-06-16 17:53 GMT+02:00 Xavier Bigand :
> Sometimes when it doesn'
Sometimes when it doesn't crash on the first scene switch I can get this
assert :
ASSERT: "m_entries[index].m_counter == handle.counter()" in file
c:/Users/qt/work/qt/qt3d/src/core/resources/qhandlemanager_p.h, line 170
Sadly it seems that I am not able to debug it with source code.
2016-06-16 17
I am getting the following message when I unload a scene. I am simply
deleting the entities I don't have to display anymore.
QMetaProperty::read: Unable to handle unregistered datatype
'Qt3DRender::QBuffer*' for property 'Qt3DRender::QAttribute::buffer'
What is the proper way to unload meshes in