I've been using the --script option to install on headless systems.
--script qt.install.js
--- qt.install.js ---
function Controller() {
installer.autoRejectMessageBoxes();
installer.installationFinished.connect(function() {
gui.clickButton(buttons.NextButton);
})
}
On 4 July 2016 at 02:28, Лагнер, Сергей wrote:
> Hello all.
>
> I'm trying to use qt enterprise and I want to install it on my build server.
> There is no any GUI on the server, so I need some way to install qt without
> it. I downloaded
On quinta-feira, 7 de julho de 2016 10:29:43 PDT Лагнер, Сергей wrote:
> Does not work as well
>
> ~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run -platform minimal
> Unknown option: p, l, a, t, f, o, r, m
Looks like the installer eats the options that QGuiApplication needs. Try this
Does not work as well
~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run -platform minimal
Unknown option: p, l, a, t, f, o, r, m
The following text is the executable help:
~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run -h
Usage: ./qt-enterprise-linux-x64-android-5.6.1-1.run
On quinta-feira, 7 de julho de 2016 01:03:23 PDT André Pönitz wrote:
> On Wed, Jul 06, 2016 at 02:16:46PM -0700, Thiago Macieira wrote:
> > On quarta-feira, 6 de julho de 2016 20:23:44 PDT André Pönitz wrote:
> > > > Stop using QtWidgets, including QtWebView and QLabel, and transition
> > > > to
On Wed, Jul 06, 2016 at 02:16:46PM -0700, Thiago Macieira wrote:
> On quarta-feira, 6 de julho de 2016 20:23:44 PDT André Pönitz wrote:
> > > Stop using QtWidgets, including QtWebView and QLabel, and transition
> > > to Qt Quick instead. Qt Quick uses the GPU, QtWidgets do not.
> >
> > So to use
On quarta-feira, 6 de julho de 2016 20:23:44 PDT André Pönitz wrote:
> > Stop using QtWidgets, including QtWebView and QLabel, and transition
> > to Qt Quick instead. Qt Quick uses the GPU, QtWidgets do not.
>
> So to use a certain backend technology you seriously advice to
> switch fronend
06.07.2016, 23:49, "Etienne Sandré-Chardonnal" :
> Hi,
>
> I use libjpeg-turbo in my app for some time now.
>
> Since I switched to Qt 5.6 (from Qt 5.4), reading any Jpeg image with QPixmap
> crashes the app.
>
> Is this a lib conflict? I linked with both Qt and
Hi,
I use libjpeg-turbo in my app for some time now.
Since I switched to Qt 5.6 (from Qt 5.4), reading any Jpeg image with
QPixmap crashes the app.
Is this a lib conflict? I linked with both Qt and libjpeg-turbo statically.
Could changing either to dynamic link solve the problem?
Thanks!
On Wed, Jul 06, 2016 at 06:10:37PM +, J-P Nurmi wrote:
> > On 06 Jul 2016, at 19:41, Uwe Rathmann
> > wrote:
> >
> >> On Tue, 05 Jul 2016 23:58:48 -0700, Thiago Macieira wrote:
> >>
> >> So what you want isn't QWidget with OpenGL support. We've proven it
> >> won't
On Tue, Jul 05, 2016 at 05:41:33PM -0700, Thiago Macieira wrote:
> On terça-feira, 5 de julho de 2016 11:45:41 PDT Jason Kretzer wrote:
> > How does one get Qt widgets to take advantage of a GPU? If this
> > question seem naïve, it is because it is.
> >
> > With my application, I am
On Tue, Jul 05, 2016 at 05:41:33PM -0700, Thiago Macieira wrote:
> On terça-feira, 5 de julho de 2016 11:45:41 PDT Jason Kretzer wrote:
> > How does one get Qt widgets to take advantage of a GPU? If this
> > question seem naïve, it is because it is.
> >
> > With my application, I am displaying
> On 06 Jul 2016, at 19:41, Uwe Rathmann wrote:
>
>> On Tue, 05 Jul 2016 23:58:48 -0700, Thiago Macieira wrote:
>>
>> So what you want isn't QWidget with OpenGL support. We've proven it
>> won't work. What you want is a powerful, Scene Graph-based set of
>> widgets
5.6
Nuno Santos
Founder / CEO / CTO
www.imaginando.pt
+351 91 621 69 62
> On 06 Jul 2016, at 17:14, Jason H wrote:
>
> No, but it is supposed to work Any Day Now(tm) (5.7 or 5.8?)
>
> Sent: Wednesday, July 06, 2016 at 11:32 AM
> From: "Nuno Santos"
On Tue, 05 Jul 2016 23:58:48 -0700, Thiago Macieira wrote:
> So what you want isn't QWidget with OpenGL support. We've proven it
> won't work. What you want is a powerful, Scene Graph-based set of
> widgets with native look and feel (that is Qt Quick Controls).
>
> You're probably also asking
On Wed, Jul 6, 2016 at 10:47 AM, Henry Skoglund wrote:
> Excellent! I'm quite the noob re. Qt 3D, but this VR stuff could be a nice
> educational entry into it.
>
> (When you sit in front on the computer inside Qt Creator all day, it's
> refreshing to stand up, put on the
Excellent! I'm quite the noob re. Qt 3D, but this VR stuff could be a
nice educational entry into it.
(When you sit in front on the computer inside Qt Creator all day, it's
refreshing to stand up, put on the Vive and shoot some aliens :-)
Rgrds Henry
On 2016-07-06 18:26, Sean Harmer wrote:
Hey!
I just had my first play with the Vive today too. Peppe is already
looking into the SDK so that we can first get some pure Qt + OpenGL
examples working with it. Once we've gained a little experience with it
we will look at how to expose this to Qt 3D's API.
Cheers,
Sean
On 06/07/2016
On quarta-feira, 6 de julho de 2016 18:10:07 PDT Jason H wrote:
> I've got a request to translate to a 3-char language code (ISO_639-2,3,5)
> https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes Which codes does the
> Qt translation system support? I've never had a problem with ISO_639-1
> codes
Don't worry anout using the GPU. As others have said, you can't with widgets. But the overall drawing is good. Also like others have said use QtQuick2.
What others have not said:
I did extensive testing of Qt Quick1 with video playback. What I found was having the media backend properly
No, but it is supposed to work Any Day Now(tm) (5.7 or 5.8?)
Sent: Wednesday, July 06, 2016 at 11:32 AM
From: "Nuno Santos"
To: "Qt Project MailingList"
Subject: [Interest] Qt Screen.pixelDensity and Android devices
Qt/Android developers,
I've got a request to translate to a 3-char language code (ISO_639-2,3,5)
https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
Which codes does the Qt translation system support? I've never had a problem
with ISO_639-1 codes (two-letter) but I wonder about these other ones.
Hi, got an HTC Vive last week, it was really for my son but I've tried
it as well, I haven't enjoyed a shooter game this much since playing
Apple Invaders on my Apple II.
Anyway, I've downloaded the OpenVR SDK from Valve
https://github.com/ValveSoftware/openvr, I want to try displaying some
Qt/Android developers,
Do you think all devices correctly report Screen.pixelDensity?
I’m working on a HP 21 Slate and it has a pixel density of around 8.5.
The display resolution is 1920x1080. Dividing 1920 by 8.5 gives 225mm but the
screen has 480mm width.
I have checked devicePixelRatio
Have you considered specifying option with a single leading dash?
On Wed, Jul 6, 2016 at 2:45 PM Лагнер, Сергей wrote:
> ~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run --platform
> minimal
> Unknown option: platform
>
> There is no such option in executable
Fantastic! Thanks!
On 06 Jul 2016, at 12:44, Sean Harmer
> wrote:
Hi,
the easiest way is to use a QObjectPicker component on your entity. By default
this uses raycast picking against the bounding sphere of your entity's mesh. If
this is not
~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run --platform
minimal
Unknown option: platform
There is no such option in executable help.
2016-07-06 16:54 GMT+06:00 Sumedha Widyadharma <
sumedha.widyadha...@basyskom.com>:
> Hi
>
> On 07/03/2016 04:34 PM, Ben Lau wrote:
> > Hi,
> >
> >
Thanks.
I certainly see Vulkan very much as a "future" prospect as it is clearly not
even relevant in the technology world to any great extent at the moment.
I was just curious if Vulkan had been considered and I am very pleased that it
is "on the radar" where it should be.
-jct
> On 6 Jul
Hi
On 07/03/2016 04:34 PM, Ben Lau wrote:
> Hi,
>
> I have written a script for installing Qt OpenSource edition via command line
> environment (xvfb is still needed). Although it do not fit with enterprise
> edition (probably you need to login), it can be
> an example to show how to
Hi,
the easiest way is to use a QObjectPicker component on your entity. By
default this uses raycast picking against the bounding sphere of your
entity's mesh. If this is not precise enough for you, you can enable
triangle-ray intersection testing by way of the QRenderSettings or you
can
On 06/07/2016 10:41, John C. Turnbull wrote:
Thanks - great to hear!
I am a firm believer in the significance that Vulkan will play in the
future of GPU based applications.
That's also my view. However, we are not yet at the stage where the
graphics API is the bottleneck for most work
On Wed, Jul 6, 2016 at 11:41 AM, John C. Turnbull
wrote:
> I am a firm believer in the significance that Vulkan will play in the future
> of GPU based applications.
Note that there's still a huge lack of Vulkan drivers for low end
devices, and it won't help at all unless
Thanks - great to hear!
I am a firm believer in the significance that Vulkan will play in the future of
GPU based applications.
> On 6 Jul 2016, at 18:33, Dmitry Volosnykh wrote:
>
> John, here you are: https://blog.qt.io/?s=vulkan=en
>
>> On Wed, Jul 6, 2016 at
John, here you are: https://blog.qt.io/?s=vulkan=en
On Wed, Jul 6, 2016 at 11:31 AM John C. Turnbull
wrote:
> Just out of interest, has anyone within the Qt community or company
> considered Vulkan?
>
> It looks to me as though the future of low level graphics APIs is
Just out of interest, has anyone within the Qt community or company considered
Vulkan?
It looks to me as though the future of low level graphics APIs is not OpenGL or
Direct3D or Metal.
It's Vulkan.
> On 6 Jul 2016, at 17:53, Kai Koehne wrote:
>
>
>
>> -Original
Hi all,
I’m trying to play with Qt3d (in Qt5.7), and I'm struggling with the lack of
documentation and/or tutorials (and so I apologise in advance if this is an
obvious question).
What I wanted to test is how easy it is to click in the 3D view and select an
object.
If I understand correctly,
> -Original Message-
> From: Interest [mailto:interest-bounces+kai.koehne=qt...@qt-project.org]
> [...]
> Multimedia and web rendering are a different story. Others are better
> qualified to comment on the details of how WebEngine, QtMultimedia, and
> the older alternatives are
> On 6 Jul 2016, at 08:34, André Somers wrote:
>
> Op 06/07/2016 om 02:56 schreef Scott Aron Bloom:
>>
>> -Original Message-
>> From: Interest [mailto:interest-bounces+scott=towel42@qt-project.org] On
>> Behalf Of Thiago Macieira
>> Sent: Tuesday, July 5,
On quarta-feira, 6 de julho de 2016 00:56:04 PDT Scott Aron Bloom wrote:
> Stop using QtWidgets, including QtWebView and QLabel, and transition to Qt
> Quick instead. Qt Quick uses the GPU, QtWidgets do not.
> ==
>
> That’s a pretty horrible answer... There are MANY of us, who prefer for
Op 06/07/2016 om 02:56 schreef Scott Aron Bloom:
-Original Message-
From: Interest [mailto:interest-bounces+scott=towel42@qt-project.org] On
Behalf Of Thiago Macieira
Sent: Tuesday, July 5, 2016 5:42 PM
To: interest@qt-project.org
Subject: Re: [Interest] Utilizing the GPU, how to
> Hi,
> It maybe something simple:
> If the library is there I would check the usual suspects like look if
> something is missing or cannot be found on your machine so that it cannot run
> (“ldd libqtvirtualkeyboardstylesplugin.so”). There may be an (r)path, etc.
> problem > or a required
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