Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Kevin Mcintyre
I've been using the --script option to install on headless systems. --script qt.install.js --- qt.install.js --- function Controller() { installer.autoRejectMessageBoxes(); installer.installationFinished.connect(function() { gui.clickButton(buttons.NextButton); }) }

Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Ch'Gans
On 4 July 2016 at 02:28, Лагнер, Сергей wrote: > Hello all. > > I'm trying to use qt enterprise and I want to install it on my build server. > There is no any GUI on the server, so I need some way to install qt without > it. I downloaded

Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Thiago Macieira
On quinta-feira, 7 de julho de 2016 10:29:43 PDT Лагнер, Сергей wrote: > Does not work as well > > ~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run -platform minimal > Unknown option: p, l, a, t, f, o, r, m Looks like the installer eats the options that QGuiApplication needs. Try this

Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Лагнер , Сергей
Does not work as well ~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run -platform minimal Unknown option: p, l, a, t, f, o, r, m The following text is the executable help: ~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run -h Usage: ./qt-enterprise-linux-x64-android-5.6.1-1.run

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Thiago Macieira
On quinta-feira, 7 de julho de 2016 01:03:23 PDT André Pönitz wrote: > On Wed, Jul 06, 2016 at 02:16:46PM -0700, Thiago Macieira wrote: > > On quarta-feira, 6 de julho de 2016 20:23:44 PDT André Pönitz wrote: > > > > Stop using QtWidgets, including QtWebView and QLabel, and transition > > > > to

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread André Pönitz
On Wed, Jul 06, 2016 at 02:16:46PM -0700, Thiago Macieira wrote: > On quarta-feira, 6 de julho de 2016 20:23:44 PDT André Pönitz wrote: > > > Stop using QtWidgets, including QtWebView and QLabel, and transition > > > to Qt Quick instead. Qt Quick uses the GPU, QtWidgets do not. > > > > So to use

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Thiago Macieira
On quarta-feira, 6 de julho de 2016 20:23:44 PDT André Pönitz wrote: > > Stop using QtWidgets, including QtWebView and QLabel, and transition > > to Qt Quick instead. Qt Quick uses the GPU, QtWidgets do not. > > So to use a certain backend technology you seriously advice to > switch fronend

Re: [Interest] Qt conflict with libjpeg-turbo between 5.4 and 5.6

2016-07-06 Thread Konstantin Tokarev
06.07.2016, 23:49, "Etienne Sandré-Chardonnal" : > Hi, > > I use libjpeg-turbo in my app for some time now. > > Since I switched to Qt 5.6 (from Qt 5.4), reading any Jpeg image with QPixmap > crashes the app. > > Is this a lib conflict? I linked with both Qt and

[Interest] Qt conflict with libjpeg-turbo between 5.4 and 5.6

2016-07-06 Thread Etienne Sandré-Chardonnal
Hi, I use libjpeg-turbo in my app for some time now. Since I switched to Qt 5.6 (from Qt 5.4), reading any Jpeg image with QPixmap crashes the app. Is this a lib conflict? I linked with both Qt and libjpeg-turbo statically. Could changing either to dynamic link solve the problem? Thanks!

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread André Pönitz
On Wed, Jul 06, 2016 at 06:10:37PM +, J-P Nurmi wrote: > > On 06 Jul 2016, at 19:41, Uwe Rathmann > > wrote: > > > >> On Tue, 05 Jul 2016 23:58:48 -0700, Thiago Macieira wrote: > >> > >> So what you want isn't QWidget with OpenGL support. We've proven it > >> won't

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Scott Aron Bloom
On Tue, Jul 05, 2016 at 05:41:33PM -0700, Thiago Macieira wrote: > On terça-feira, 5 de julho de 2016 11:45:41 PDT Jason Kretzer wrote: > > How does one get Qt widgets to take advantage of a GPU? If this > > question seem naïve, it is because it is. > > > > With my application, I am

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread André Pönitz
On Tue, Jul 05, 2016 at 05:41:33PM -0700, Thiago Macieira wrote: > On terça-feira, 5 de julho de 2016 11:45:41 PDT Jason Kretzer wrote: > > How does one get Qt widgets to take advantage of a GPU? If this > > question seem naïve, it is because it is. > > > > With my application, I am displaying

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread J-P Nurmi
> On 06 Jul 2016, at 19:41, Uwe Rathmann wrote: > >> On Tue, 05 Jul 2016 23:58:48 -0700, Thiago Macieira wrote: >> >> So what you want isn't QWidget with OpenGL support. We've proven it >> won't work. What you want is a powerful, Scene Graph-based set of >> widgets

Re: [Interest] Qt Screen.pixelDensity and Android devices

2016-07-06 Thread Nuno Santos
5.6 Nuno Santos Founder / CEO / CTO www.imaginando.pt +351 91 621 69 62 > On 06 Jul 2016, at 17:14, Jason H wrote: > > No, but it is supposed to work Any Day Now(tm) (5.7 or 5.8?) > > Sent: Wednesday, July 06, 2016 at 11:32 AM > From: "Nuno Santos"

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Uwe Rathmann
On Tue, 05 Jul 2016 23:58:48 -0700, Thiago Macieira wrote: > So what you want isn't QWidget with OpenGL support. We've proven it > won't work. What you want is a powerful, Scene Graph-based set of > widgets with native look and feel (that is Qt Quick Controls). > > You're probably also asking

Re: [Interest] Qt 3D for VR?

2016-07-06 Thread charleyb123 .
On Wed, Jul 6, 2016 at 10:47 AM, Henry Skoglund wrote: > Excellent! I'm quite the noob re. Qt 3D, but this VR stuff could be a nice > educational entry into it. > > (When you sit in front on the computer inside Qt Creator all day, it's > refreshing to stand up, put on the

Re: [Interest] Qt 3D for VR?

2016-07-06 Thread Henry Skoglund
Excellent! I'm quite the noob re. Qt 3D, but this VR stuff could be a nice educational entry into it. (When you sit in front on the computer inside Qt Creator all day, it's refreshing to stand up, put on the Vive and shoot some aliens :-) Rgrds Henry On 2016-07-06 18:26, Sean Harmer wrote:

Re: [Interest] Qt 3D for VR?

2016-07-06 Thread Sean Harmer
Hey! I just had my first play with the Vive today too. Peppe is already looking into the SDK so that we can first get some pure Qt + OpenGL examples working with it. Once we've gained a little experience with it we will look at how to expose this to Qt 3D's API. Cheers, Sean On 06/07/2016

Re: [Interest] Language Codes supported by Qt

2016-07-06 Thread Thiago Macieira
On quarta-feira, 6 de julho de 2016 18:10:07 PDT Jason H wrote: > I've got a request to translate to a 3-char language code (ISO_639-2,3,5) > https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes Which codes does the > Qt translation system support? I've never had a problem with ISO_639-1 > codes

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Jason H
Don't worry anout using the GPU. As others have said, you can't with widgets. But the overall drawing is good. Also like others have said use QtQuick2.   What others have not said:  I did extensive testing of Qt Quick1 with video playback. What I found was having the media backend properly

Re: [Interest] Qt Screen.pixelDensity and Android devices

2016-07-06 Thread Jason H
No, but it is supposed to work Any Day Now(tm) (5.7 or 5.8?)   Sent: Wednesday, July 06, 2016 at 11:32 AM From: "Nuno Santos" To: "Qt Project MailingList" Subject: [Interest] Qt Screen.pixelDensity and Android devices Qt/Android developers,  

[Interest] Language Codes supported by Qt

2016-07-06 Thread Jason H
I've got a request to translate to a 3-char language code (ISO_639-2,3,5) https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes Which codes does the Qt translation system support? I've never had a problem with ISO_639-1 codes (two-letter) but I wonder about these other ones.

[Interest] Qt 3D for VR?

2016-07-06 Thread Henry Skoglund
Hi, got an HTC Vive last week, it was really for my son but I've tried it as well, I haven't enjoyed a shooter game this much since playing Apple Invaders on my Apple II. Anyway, I've downloaded the OpenVR SDK from Valve https://github.com/ValveSoftware/openvr, I want to try displaying some

[Interest] Qt Screen.pixelDensity and Android devices

2016-07-06 Thread Nuno Santos
Qt/Android developers, Do you think all devices correctly report Screen.pixelDensity? I’m working on a HP 21 Slate and it has a pixel density of around 8.5. The display resolution is 1920x1080. Dividing 1920 by 8.5 gives 225mm but the screen has 480mm width. I have checked devicePixelRatio

Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Dmitry Volosnykh
Have you considered specifying option with a single leading dash? On Wed, Jul 6, 2016 at 2:45 PM Лагнер, Сергей wrote: > ~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run --platform > minimal > Unknown option: platform > > There is no such option in executable

Re: [Interest] How to select objects with Qt3D? (QMouseHandler question)

2016-07-06 Thread Edward Moyse
Fantastic! Thanks! On 06 Jul 2016, at 12:44, Sean Harmer > wrote: Hi, the easiest way is to use a QObjectPicker component on your entity. By default this uses raycast picking against the bounding sphere of your entity's mesh. If this is not

Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Лагнер , Сергей
~/Downloads$ ./qt-enterprise-linux-x64-android-5.6.1-1.run --platform minimal Unknown option: platform There is no such option in executable help. 2016-07-06 16:54 GMT+06:00 Sumedha Widyadharma < sumedha.widyadha...@basyskom.com>: > Hi > > On 07/03/2016 04:34 PM, Ben Lau wrote: > > Hi, > > > >

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread John C. Turnbull
Thanks. I certainly see Vulkan very much as a "future" prospect as it is clearly not even relevant in the technology world to any great extent at the moment. I was just curious if Vulkan had been considered and I am very pleased that it is "on the radar" where it should be. -jct > On 6 Jul

Re: [Interest] how to install qt enterprise using command line only?

2016-07-06 Thread Sumedha Widyadharma
Hi On 07/03/2016 04:34 PM, Ben Lau wrote: > Hi, > > I have written a script for installing Qt OpenSource edition via command line > environment (xvfb is still needed). Although it do not fit with enterprise > edition (probably you need to login), it can be > an example to show how to

Re: [Interest] How to select objects with Qt3D? (QMouseHandler question)

2016-07-06 Thread Sean Harmer
Hi, the easiest way is to use a QObjectPicker component on your entity. By default this uses raycast picking against the bounding sphere of your entity's mesh. If this is not precise enough for you, you can enable triangle-ray intersection testing by way of the QRenderSettings or you can

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Sean Harmer
On 06/07/2016 10:41, John C. Turnbull wrote: Thanks - great to hear! I am a firm believer in the significance that Vulkan will play in the future of GPU based applications. That's also my view. However, we are not yet at the stage where the graphics API is the bottleneck for most work

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Giuseppe D'Angelo
On Wed, Jul 6, 2016 at 11:41 AM, John C. Turnbull wrote: > I am a firm believer in the significance that Vulkan will play in the future > of GPU based applications. Note that there's still a huge lack of Vulkan drivers for low end devices, and it won't help at all unless

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread John C. Turnbull
Thanks - great to hear! I am a firm believer in the significance that Vulkan will play in the future of GPU based applications. > On 6 Jul 2016, at 18:33, Dmitry Volosnykh wrote: > > John, here you are: https://blog.qt.io/?s=vulkan=en > >> On Wed, Jul 6, 2016 at

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Dmitry Volosnykh
John, here you are: https://blog.qt.io/?s=vulkan=en On Wed, Jul 6, 2016 at 11:31 AM John C. Turnbull wrote: > Just out of interest, has anyone within the Qt community or company > considered Vulkan? > > It looks to me as though the future of low level graphics APIs is

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread John C. Turnbull
Just out of interest, has anyone within the Qt community or company considered Vulkan? It looks to me as though the future of low level graphics APIs is not OpenGL or Direct3D or Metal. It's Vulkan. > On 6 Jul 2016, at 17:53, Kai Koehne wrote: > > > >> -Original

[Interest] How to select objects with Qt3D? (QMouseHandler question)

2016-07-06 Thread Edward Moyse
Hi all, I’m trying to play with Qt3d (in Qt5.7), and I'm struggling with the lack of documentation and/or tutorials (and so I apologise in advance if this is an obvious question). What I wanted to test is how easy it is to click in the 3D view and select an object. If I understand correctly,

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Kai Koehne
> -Original Message- > From: Interest [mailto:interest-bounces+kai.koehne=qt...@qt-project.org] > [...] > Multimedia and web rendering are a different story. Others are better > qualified to comment on the details of how WebEngine, QtMultimedia, and > the older alternatives are

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Shawn Rutledge
> On 6 Jul 2016, at 08:34, André Somers wrote: > > Op 06/07/2016 om 02:56 schreef Scott Aron Bloom: >> >> -Original Message- >> From: Interest [mailto:interest-bounces+scott=towel42@qt-project.org] On >> Behalf Of Thiago Macieira >> Sent: Tuesday, July 5,

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread Thiago Macieira
On quarta-feira, 6 de julho de 2016 00:56:04 PDT Scott Aron Bloom wrote: > Stop using QtWidgets, including QtWebView and QLabel, and transition to Qt > Quick instead. Qt Quick uses the GPU, QtWidgets do not. > == > > That’s a pretty horrible answer... There are MANY of us, who prefer for

Re: [Interest] Utilizing the GPU, how to start?

2016-07-06 Thread André Somers
Op 06/07/2016 om 02:56 schreef Scott Aron Bloom: -Original Message- From: Interest [mailto:interest-bounces+scott=towel42@qt-project.org] On Behalf Of Thiago Macieira Sent: Tuesday, July 5, 2016 5:42 PM To: interest@qt-project.org Subject: Re: [Interest] Utilizing the GPU, how to

Re: [Interest] QML 5.7 QNX, module (or version) is not installed

2016-07-06 Thread Julien Bordes
> Hi, > It maybe something simple: > If the library is there I would check the usual suspects like look if > something is missing or cannot be found on your machine so that it cannot run > (“ldd libqtvirtualkeyboardstylesplugin.so”). There may be an (r)path, etc. > problem > or a required