Andreas Micklei wrote:
> You mean software rendering? So why do you use GLX at all? > Just get a stock Mesa
>without hardware acceleration.
as I understand it, glx is the opengl extention to the X Windows System,
it's not the hardware acceleration in itself (which uses DRI), it
creates an Open
On Sun, Aug 06, 2000 at 01:25:08PM +0200, Urs Schroffenegger wrote:
> well, i'm using indirect rendering, because i got an old Matrox Millenium I,
> but i can run the demos without textures, the problem is that it kills XFree86
> when I close the java3D application.
You mean software rendering? S
On Fri, 04 Aug 2000, Andreas Micklei wrote:
> Hi,
> The GLX Drivers for the various available 3D hardware still contain a lot of
> bugs. This is not surprising as these drivers are relatively new. However,
> each driver contains different bugs, so it would be nice to know which
> hardware / driver
Hi,
On Fri, Aug 04, 2000 at 05:55:48PM +0200, Urs Schroffenegger wrote:
> I got a problem with Java3d. I've installed jdk 1.2.2 FCS and Java3D FCS with
> XFree86 4.0. and I can run the demos, but when I close the demo window the X
> server dies with signal 11.
>
> Is there a problem running jav
Hi
I got a problem with Java3d. I've installed jdk 1.2.2 FCS and Java3D FCS with
XFree86 4.0. and I can run the demos, but when I close the demo window the X
server dies with signal 11. furthermore when I try texturetest whith an image
file, I don't see the texture.
Is there a problem running ja
Hi
I got a problem with Java3d. I've installed jdk 1.2.2 FCS and Java3D FCS with
XFree86 4.0. and I can run the demos, but when I close the demo window the X
server dies with signal 11.
Is there a problem running java3d with the glx provided by XFree or is it my
installation ?
Urs
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