I use the default xorg.conf on my ubuntu 8.04, on
a system with Nvidia chip. Note that I _don't_ use
the NVIDIA's proprietary drivers, and
the default window manager is used.
I have the following relevant extensions (as
reported
by xdpyinfo)
DOUBLE-BUFFER
RANDR
In this
[EMAIL PROTECTED] wrote:
Our experiences differ, then. It works just fine
if you
have RANDR extension set up and configured.
Try running your application with J2D_TRACE_LEVEL=4
env.
variable set, see if it prints out any errors.
No errors reported.
We have only seen a handful of
Dear Dmitri, thank you for your response.
Our experiences differ, then. It works just fine
if you
have RANDR extension set up and configured.
Try running your application with J2D_TRACE_LEVEL=4
env.
variable set, see if it prints out any errors.
No errors reported.
We have only
[EMAIL PROTECTED] wrote:
Not at this point. We'll be adding API to do that
in Java 7
hopefully.
In 6u10 we added some internal API to request a
vsync-ed
strategy. This API is in sun.* package so it may
change or
go away in the future so I'm not sure of how much
use
it is.
Is this all
thanks Ken, the code is in your mailbox.
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[EMAIL PROTECTED] wrote:
Note that vsync is not really guaranteed by
BufferStrategy, no
matter if it's FSEM or windowed mode.
That's very sad to know. Is there an alternative to using BufferStrategy to
achieve vsync in Java?
Not at this point. We'll be adding API to do that in Java 7
My latest version of VSyncApplet toggles between the use
of Image and BufferedImage for simple drawing. Both are
rendered to the screen with BufferStrategy. I see disturbing
results. BufferedImages are half as fast as Image for simple
drawing. I'm probably doing something wrong. Any
BufferedImages are half as fast as Image
for simple drawing. I'm probably doing something wrong. Any
improvement in the code will be appreciated.
After repeatedly insulting the Java2D team members that were trying to have a
constructive dialog, i wouldn't hold my hopes too high.
[Message
I think you misunderstand my intentions. The applet shows
a profound defect in the Java2D API. Either the applet
is wrong or the Java2D API needs work.
I'm trying to illuminate the problem with my applet.
If the applet uses the Java2D API wrong when I use
standard programming strategies, then
I've done (redone the wheel likely) a fake full screen code. I'm not going to
spam the forum again with it. The only thing that changed is that the
construtor now starts with the correct (hopefully) size:
...
setExtendedState(MAXIMIZED_BOTH);
Insets i =
Hi all,
I can get vertical synchronization in full screen exclusive mode with JDK1.5
but not with JDK1.6. I am using the strategy outlined at
http://java.sun.com/javase/6/docs/api/java/awt/image/BufferStrategy.html. I
tested this on two systems and the outcome is the same. The systems are:
Do you feel like posting the whole code? I'd like to
turn it into an applet for test purposes. It
would be an excellent test program.
I'll repost it as an applet.
You can email it to me direct at:
[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Hi all,
I can get vertical synchronization in
Hi,
[EMAIL PROTECTED] wrote:
Hi all,
I can get vertical synchronization in full screen exclusive mode with JDK1.5
but not with JDK1.6. I am using the strategy outlined at
http://java.sun.com/javase/6/docs/api/java/awt/image/BufferStrategy.html. I
tested this on two systems and the
Oh,
http://pancyl.com/VSync.htm
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Well, I made an applet that I don't think really demonstrates much.
It just moves a bar across the screen -- 1 pixel per draw. The numbers in the
lower left is the approximate number of frames per second.
You can enter fullscreen (exclusive?) mode by pressing F1 and exit with ESC.
I don't
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