Hi all,
in the next few weeks I'm going to be trying to improve the 3-d output of
my analysis application from this:
http://www.debrief.info/safe/3d.gif
to something more like this
http://www.debrief.info/safe/Debrief_2002_3D.jpg
Yes, I know I've got a long way to go, and obviously there are
Rick,
Thanks for the help, but I think I've sussed it already. If you declare the
QuadArray with QuadArray.NORMALS in the vertex format it works. I guess
that makes sense as if you don't specify normals, how can it calculate the
lighting effects for the surface of the shape? Well thanks again
Hi,
This config is not support, please download and install
Solaris OpenGL v1.2.3 from
http://www.sun.com/solaris/opengl/
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Date: Tue, 09 Apr 2002 06:56:33 -0600
>From: Anders Hasselkvist <[EMAIL PROTECTED]>
>Subject: [JA
Hi John,
>
>I have been working on removing the blurriness from the texture mapped
>images in my application (the textured geometry is on the ground in the
>scene). I finally determined that when I use mipmapping on the ground, the
>mipmap level used is too small because of the aspect ratio of t
Hello,
I try to normalize a Vector3f (0.09f, 0.0f, 0.0f) with the normalize()
method and the result is (0., 0.0, 0.0). Why?
Thanks in advance!
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in
Since the live shared geometry already has it's capability bits set,
you don't need to reset it. If you are using the utility primitives,
you will most likely have to walk though the primitive subgraph and
set capability bits as needed. You can use SceneGraphObject.isLive() to
check for the live
I should be able to help you too.
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de Justin Couch
Envoye : mardi, 9. avril 2002 01:12
A : [EMAIL PROTECTED]
Objet : [JAVA3D] French speaker need
Folks,
We got an enquiry through the j3d.org al
Hello Justin,
Well if I can help you to translate something, let it me know, I'll do my best...
Justin Couch <[EMAIL PROTECTED]> wrote:
Folks,We got an enquiry through the j3d.org aliases about (I think) a 3DSloader. Unfortunately for me it's in french. Would a french speaker mindhelping me with
Hi !
I am a newcomer in Java3D world,
and I wannt to show you my AppearanceEditor. Not too
much tested, but seens to work.
This is a applet/application to test some Appearance
configurations as well generate Java Source Code to
obtain that Appearance configuration in your
application .
You can
Hi Asaf,
you wrote:
> 1) I created one sphere, called allow_intersect on it and added to the
> world. Cool.
> 2) Icreated a second sphere, called allow_intersect on it and got a
> "Cannot modify capability bits on live or compiled objects" exception.
> Not cool.
>
> What am I doing wrong?
Pro
Karl,
You use instances of TransformGroup to translate, rotate and scale all the
scenegraph nodes below your TransformGroup:
TG <-- call setTranslate / setTransform3D on the Transform3D and
TransformGroup
|
|
BG <-- add the BranchGroup to the TransformGroup (allows you to
detach/reattach)
|
|
Sh
Kapil,
You should not need to duplicate the scenegraph to support multiple Views -
Java 3D has built in support to do that. Check out the MultiView and
PlatformTest examples from my book.
As for GC to reclaiming memory, you should search the list archives, this is
a subject which has come up reg
Hello all,
I'm trying to build a 3D room in Java 3D, but I'm
having trouble specifying where the geometry should
go. At the moment i can create geometry, but I cannot
place it anywhere other than the origin, I've looked
at the tutorials and a few books, but I'm still lost!
Is there something simp
Sam,
Yes, we do that in Pernica. Essentially we maintain a "velocity" which
we decrement if the user isn't pressing a key to accelerate.
- John Wright
Starfire Research
Sam Hocking wrote:
>
> Hi,
>
> I'm wondering if any of you have developed / seen any keyboard and mouse
> behaviours that int
hello everybody !
i have developed a small application using swing
& java3d. i want it to support multiple views. i have used JInternalFrames
in swing for that. i am duplicating the scenegraph for the purpose. but it is
consuming a lot of memory. i have also written a function that recursiv
Is it possible to run Java3D on Solaris using Mesa drivers? I have downloaded
(www.mesa3d.org) and compiled Mesa 4.0.1 but I Java3D will not work.
When I set the LD_LIBRARY_PATH environment variable to the directory path of the
compiled Mesa files (libGL.so, libGLU.so, ligGLw.so, libOSMesa.so)
Hi!
I run into the same problems with shared geometry. I have a scene with many
shapes. Because they have the same geometry, this geometry is shared
internally by java3d optimization. I want to do picking, so i need to set
capabilities. Creating the shapes first time I don´t have problems. But
so
Artur,
Many thanks,
Rob
Artur Biesiadowski wrote:
> Rob Nugent wrote:
>
>> Hi,
>>
>> Apologies if this has already been asked - I've been
>> off this list for a while.
>>
>> It appears to me that com.sun.j3d.utils.timer.J3DTimer.getValue()
>> is returning the timer value in clock ticks and not
Rob Nugent wrote:
> Hi,
>
> Apologies if this has already been asked - I've been
> off this list for a while.
>
> It appears to me that com.sun.j3d.utils.timer.J3DTimer.getValue()
> is returning the timer value in clock ticks and not nanoseconds.
Yes, this is know bug - it will be fixed in beta2.
Hi,
Apologies if this has already been asked - I've been
off this list for a while.
It appears to me that com.sun.j3d.utils.timer.J3DTimer.getValue()
is returning the timer value in clock ticks and not nanoseconds.
The java doc is pretty explicit: 'Get the timer value, in nanoseconds'
Has anyo
Hi all,
I want to allow_intersect on my objects.
1) I created one sphere, called allow_intersect on it and added to the
world. Cool.
2) Icreated a second sphere, called allow_intersect on it and got a
"Cannot modify capability bits on live or compiled objects" exception.
Not cool.
What am I doi
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