hello,
i'm still trying to understand the code you posted
Florin...
i tried to make some modifications,but i have a
problem and i couldn't solve it..in the code which is
attached to this email i played a bit with your code
Florin...i tried to make a triangle only using your
inner-face..but now i
can i ask u to explain a bit more about the water part
of your code florin??
cheers..
__
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Hi all,
Does anyone know if there is code available to save java3d object in other
formats like VRML (as oposite to load from)? I am still looking for a way to
demonstrate my tool within a website without burdening the user with to much
extra installs etcetera. (I am not ready to go as far as to
Hi,
First of all you must have a nice hardware accelerated
OpenGL video card. Of course you can run Java3D using
Mesa, but it is very very slow option.
A NVidia GForce or ATI Radeon vcard runs fine with
Linux.
To have real time behaviors you can :
* use behaviors with wakeUpElapsedFrame(0);
*
From the below link :
These APIs give Java game developers access to the
latest features supported by 3D accelerators. They
also enable integration with the latest
hardware-accelerated 3D spatial audio, and work with a
range of game input devices, such as joysticks and
game pads. Find out more
Hi,
Java3D has it's own file format you can save into that keeps the
scenegraph nicely in tact. The format is called *.j3f and can then be
loaded (as a j3f) with java web start for over the web display. You might
have to go looking a bit for the class / method that does this saving.
Julie
Hi Julie,
What does the loading of the file actually do? Wouldn't that mean that the
user has to install the java3d classes anyway to view the 3d object?
Regards,
Lars
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Julie Stromer
Sent:
Thanks Jeremy,
I will check it out. Sorry for not replying before.
Regards,
lars
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Jeremy Booth
Sent: maandag 22 maart 2004 15:31
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D
Hi,
Well, running an applet requires the user to have java installed, so to run
java 3D, the user would have to have java 3D installed. We have demos of
java3D models on our website, that load with java webstart and include a
brief "set up" guide to making sure they have java and java 3D
Hi,
Nice
demos. Am I correct to include that in that case I might as well put my applet
tool in my site, since your solution needs the JRE and java3d classes as well?
Also your applet demands full access to machine and network (with a note that
strongly advises against it, I took the risk
bob wrote:
Hi,
Nice demos. Am I correct to include that in that case I might as well
put my applet tool in my site, since your solution needs the JRE and
java3d classes as well? Also your applet demands full access to
machine and network (with a note that strongly advises against it, I
took the
It is not necessary for access to openGL or direct3D .dll's?
Lars
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Mark McKay
Sent: maandag 5 april 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] java3d savers
bob wrote:
Hi,
Nice
The Java 3D Frequently Asked Questions list for Monday April 5 2004
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If
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