Nice to hear that :-) If the one java3d-related website now could remove
the wrong information that J3D is dead, everything would be fine.
--
http://www.3dchat.org - Welcome To The Unreal World
http://java3d.virtualworlds.de - The J3D Developers Ressource
On Fri, 25 Jun 2004 23:35:42 -0400, David Du [EMAIL PROTECTED] wrote:
I am not sure why you are very very happy, have we seen any commercial
projects (games or any) built on Java3D? I am still trying to figure out
what is the best technology to use for web-based graphics application
(like
game on
In my heart I believe the best way should be 100% java solutions, including
hi-performance pure software 3D renderer.
Things could be easier if Sun includes in JRE a hw OpenGL 3D engine, as JOGL or
J3D. If JavaSound goes why not 3D ??
In theory Java 1.5 has OpenGL support on board with
Hi, I just played the CASSOS game, I feel it is far from being good enough
to be a commercial product like JumpStart game I bought in a CD set, when I
use buttons like arrow key or mouse to interact with the game, it takes too
long (couple seconds) to get response back from the game, it is not
Mister David,
The "Life is always betterelsewhere" formula is a known one.
I wonder why peopleangry don't go to those places where it is "better".
There is space for many API or computer langages after all.
Perhaps it is because people like you prefer to discredit for free rather than
Hi all,
I currently loading a VRML file and the result is that I have a scene object
that when you call the function getSceneGroup() it return a Branchgroup that
can be attache to the local.
First, I go search in the scene object (tree structure) the part that I want,
that is a section of the
I've developed what I consider to be a useful sketeton and smooth
skinning system which I believe would be useful for Java3D. Is this the
sort of thing the project would be interested in? If so, would there be
a way I could contribute? The java.net forum doesn't seem to be
allowing anyone to
That sounds interesting! Is it available as JAR or source somewhere?
Michael
On Sat, 26 Jun 2004 12:24:00 -0400, Mark McKay [EMAIL PROTECTED] wrote:
I've developed what I consider to be a useful sketeton and smooth
skinning system which I believe would be useful for Java3D. Is this the
sort of
Hi Mark,
im interesting by your project. If you let it out let me know. Im currently
working on a sort of loader of 3dmax skeleton animation.
Serge Bernier
Selon Mark McKay [EMAIL PROTECTED]:
I've developed what I consider to be a useful sketeton and smooth
skinning system which I believe
(Wonder what happened to my previous post !)
Just wanted to let you folks know that the new 1.3.2-build3-experimental
source from cvs compiled OK with VC++6.0 on Intel P4 machines with WinXP.
A few conversion warnings, probably minor, while compiling Canvas3D.c but
that was just about all.
Hi Mark,
This does sound interesting and I think the community would welcome your
contribution. I think the best way to move forward would be for you to
create your own project on java.net and we can make it a child of the
Java 3D project.
As the community grows around Java 3D we can then discuss
Hi all,
I am trying to load 3D objects ( mainly VRML ) into my application.
Could anyone help me with it ?
Will the loader library help ?
Thanks in advance ,
Romil.
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At 22:15 26/06/2004, you wrote:
Hi Mark,
This does sound interesting and I think the community would welcome your
contribution. I think the best way to move forward would be for you to
create your own project on java.net and we can make it a child of the
Java 3D project.
As the community grows
According to the latest schedule, there has been a location change for
the Java 3D and JAI BOFs at JavaOne.
Here is the URL for the Java 3D BOF:
http://www.javaone04.com/catalog/catalog/sessionDetail.jsp?hd=trueSESSION_ID=1042form=searchform
The schedule now lists the room as: Golden Gate
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