Dear all,
I've got a problem while using collision detection in Java3D.
Problem:
When 2 objects are quite close to each other system detects collision,
but there is no collision in reality.
Rotating the scene by the mouse (using MouseRotate class) causes
dissapearing of this un-real "collision".
Hi All,
I am facing a problem with collision in Java3D. I have a model which runs on
this terrain and I would want it to stop moving once it bump into walls
rather than running through it. I manage to detect the collision between
objects using the PickBounds method. My model navigate around using
000
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Paul,
>
>Thnxs a lot by your reply, the demo works fine but the ground is al
;
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
>Date: Fri, 26 Oct 2001 09:33:54 -0700
>
>Hi Thomas,
>
>You may want to take a look at Java 3D Fly Through, available from the
>Java3D web page.
>
>The example appl
) 786 5852
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>Date: Fri, 26 Oct 2001 15:09:37 +
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>
Hi there,
I am implementing a collision detection using boundingSphere from the Java3D
API TickTockCollision as example. This works fines for a plane ground,
detecting collisions only when this happen... but, if my terrain has some
little inclination, e.g. as a climb inclined 20 degrees, the boun