"J. Lee Dixon" wrote:
>
> I know this has come up in the past, but I had a thought. Why couldn't
> we use GL4Java calls during the Canvas3D.postRender() call?
[snip]
> Has anyone at Sun considered the implications of this? Has anyone tried
> this?
Yes, Alan H is currently playing with this fo
I know this has come up in the past, but I had a thought. Why couldn't
we use GL4Java calls during the Canvas3D.postRender() call?
Of course, if I hose up the matrices or states I may kill something.
But if I restore states and use glPushMatrix() and glPopMatrix() when
needed, I'd be surprised i