>Date: Wed, 17 Jul 2002 13:58:10 -0700
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Help with Alpha-only textures
>To: Kelvin Chung <[EMAIL PROTECTED]>
>Cc: J3D Interest List <[EMAIL PROTECTED]>
>MIME-version: 1.0
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Kelvin Chung wrote:
>Just some information which may help from OpenGL
> specification for GL_ALPHA base internal format
>
> Replace Texture Function
>
> C = Cf
> A = At
Now that is interesting and seems counter-intuitive compared to the J3D
docs, because that is
TECTED]>
>Subject: [JAVA3D] Help with Alpha-only textures
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Joachim Diepstraten wrote:
> I experienced the same problem some months ago (that was still 1.3b1), I
> tried even Luminance-Alpha but I couldn't figure out where the problem
> was. Basically my problem I don't know if I need the BufferedImage
> AlphaRaster even for non-RGBA Images or how I can
Hi Justin
> I'm trying to develop a texture-based solution for the VRML Text node.
> To do this, I'm creating alpha-only textures to act as a "stencil" over
> the geometry as the spec requires that the text be both lit with
> material colours and textured (including possibly multi-texturing).
> W
Chasing some help understanding some of the 2D texture modes. It seems
they are not what they appear to be.
I'm trying to develop a texture-based solution for the VRML Text node.
To do this, I'm creating alpha-only textures to act as a "stencil" over
the geometry as the spec requires that the tex