Re: [JAVA3D] Non-SimpleUniverse behavior problems

2003-12-03 Thread Ben Logan
- From: Ben Logan [mailto:[EMAIL PROTECTED] Sent: Wed 03/12/2003 16:36 To: [EMAIL PROTECTED] Cc: Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems the call; u.addBranchGraph(scene); is made straight after the orbit

Re: [JAVA3D] Non-SimpleUniverse behavior problems

2003-12-03 Thread Ben Logan
: [JAVA3D] Non-SimpleUniverse behavior problems > GraphicsConfiguration config = > SimpleUniverse.getPreferredConfiguration(); > c = new Canvas3D[numViews]; > u = new BasicUniverse(numViews); > > scene

Re: [JAVA3D] Non-SimpleUniverse behavior problems

2003-12-03 Thread Michael Pfeiffer
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); c = new Canvas3D[numViews]; u = new BasicUniverse(numViews); scene = createSceneGraph(); for(int s = 0; s < numViews; s++) { c[s] = new Canvas3D(config); } u.addBranchGraph(u.setupView(c[0], viewTransform1)); u.addBranchGr

[JAVA3D] Non-SimpleUniverse behavior problems

2003-12-03 Thread Ben Logan
Hi, I have a behavior problem in my program. I implemented variations of PickTranslateBehavior & PickRotateBehavior and they worked fine, until I changed from a SimpleUniverse to my own custom one in order to allow for multiple 'viewports'. I will show a segment of the 'before' & 'after' code, if