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From: Ben Logan [mailto:[EMAIL PROTECTED]
Sent: Wed 03/12/2003 16:36
To: [EMAIL PROTECTED]
Cc:
Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
the call; u.addBranchGraph(scene); is made straight after the orbit
: [JAVA3D] Non-SimpleUniverse behavior problems
> GraphicsConfiguration config =
> SimpleUniverse.getPreferredConfiguration();
> c = new Canvas3D[numViews];
> u = new BasicUniverse(numViews);
>
> scene
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
c = new Canvas3D[numViews];
u = new BasicUniverse(numViews);
scene = createSceneGraph();
for(int s = 0; s < numViews; s++) {
c[s] = new Canvas3D(config);
}
u.addBranchGraph(u.setupView(c[0], viewTransform1));
u.addBranchGr
Hi, I have a behavior problem in my program.
I implemented variations of PickTranslateBehavior & PickRotateBehavior and they worked
fine, until I changed from a SimpleUniverse to my own custom one in order to allow for
multiple 'viewports'. I will show a segment of the 'before' & 'after' code, if