Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Alessandro Borges
Also try to keep your textures in a size just enough for your work. Do not use a 2048x2048 texture size where a smaller 256x256 can do the job.   Alessandro   Paul Gordon <[EMAIL PROTECTED]> wrote: Thierry Milard wrote:>Hello java3D friends.>I happened to be stuck in a OutOfMemory error when I read

Re: [JAVA3D] Réf. : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
Tell you reight away. > Thanks Paul. > > Thierry > > > ---Message original--- > > De : Discussion list for Java 3D API > Date : 10/20/04 18:52:10 > A : [EMAIL PROTECTED] > Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage(); > > Thierry Milard

[JAVA3D] Réf. : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
:52:10 A : [EMAIL PROTECTED] Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage(); Thierry Milard wrote: >Hello java3D friends. >I happened to be stuck in a OutOfMemory error when I read an image file with a >Texture loader. >Description >- I have a lot of Memory a

Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Paul Gordon
Thierry Milard wrote: Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and

[JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and are read all at once.