Also try to keep your textures in a size just enough for your work.
Do not use a 2048x2048 texture size where a smaller 256x256 can do the job.
Alessandro
Paul Gordon <[EMAIL PROTECTED]> wrote:
Thierry Milard wrote:>Hello java3D friends.>I happened to be stuck in a OutOfMemory error when I read
Tell you reight away.
> Thanks Paul.
>
> Thierry
>
>
> ---Message original---
>
> De : Discussion list for Java 3D API
> Date : 10/20/04 18:52:10
> A : [EMAIL PROTECTED]
> Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();
>
> Thierry Milard
:52:10
A : [EMAIL PROTECTED]
Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();
Thierry Milard wrote:
>Hello java3D friends.
>I happened to be stuck in a OutOfMemory error when I read an image file with a
>Texture loader.
>Description
>- I have a lot of Memory a
Thierry Milard wrote:
Hello java3D friends.
I happened to be stuck in a OutOfMemory error when I read an image file with a
Texture loader.
Description
- I have a lot of Memory availlable on my machine. I mean it's not a physical
memory problem.
- My 10 images/jpeg files are stored in a zip file and
Hello java3D friends.
I happened to be stuck in a OutOfMemory error when I read an image file with a
Texture loader.
Description
- I have a lot of Memory availlable on my machine. I mean it's not a physical
memory problem.
- My 10 images/jpeg files are stored in a zip file and are read all at once.