Re: [JAVA3D] RotationInterpolator consumes 100% CPU !!!

2002-02-22 Thread Justin Couch
Raul Rios wrote: That's my problem. I want to rotate my 3D model using a RotationInterpolator. It works fine, but while it's working, the CPU usage is 100%. Yup. Standard interpolators are usually a bad thing to use in code. They use a WakeupOnElapsedFrames(0) to try to make the animation as

[JAVA3D] RotationInterpolator consumes 100% CPU !!!

2002-02-21 Thread Raul Rios
That's my problem. I want to rotate my 3D model using a RotationInterpolator. It works fine, but while it's working, the CPU usage is 100%. This is my interpolator code: RotationInterpolator rotator = new RotationInterpolator( new Alpha(-1, time), rotationTG, yAxis, 0.0f,