Raul Rios wrote:
That's my problem.
I want to rotate my 3D model using a RotationInterpolator.
It works fine, but while it's working, the CPU usage is 100%.
Yup. Standard interpolators are usually a bad thing to use in code. They
use a WakeupOnElapsedFrames(0) to try to make the animation as
That's my problem.
I want to rotate my 3D model using a RotationInterpolator.
It works fine, but while it's working, the CPU usage is 100%.
This is my interpolator code:
RotationInterpolator rotator =
new RotationInterpolator(
new Alpha(-1, time),
rotationTG,
yAxis,
0.0f,