Christian Zanardi wrote:
Hi!
first of all thanks for the answers and hint on the problem (the
textureCubeMap from Alessandro Borges was a life savior). I found out that
the problem came from the following lines of code:
texCmap.setMagFilter(Texture.NICEST);
texCmap.setMinFilter(Texture.NICEST);
w
Hi!
first of all thanks for the answers and hint on the problem (the
textureCubeMap from Alessandro Borges was a life savior). I found out that
the problem came from the following lines of code:
texCmap.setMagFilter(Texture.NICEST);
texCmap.setMinFilter(Texture.NICEST);
with them the texturecubm
Christian Zanardi wrote:
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
It sound like memory problem as
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
___
Christian Zanardi
Soft3Design.com S.A.
Av. Cardinal-
Hello,
in a message dated 08/05/2002 Patrick Schafer mentioned a problem for
texture stitching on TextureCubeMap (see attached file). I have exactly the
same problem and I cannot find any answer to this problem. Any ideas on how
to remove this? It is really annoying on many 3d models especially b
ectly.
Thanks to anyone who can dispell my confusion,
Ewan
- Original Message -
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 03, 2002 6:44 PM
Subject: Re: [JAVA3D] TextureCubeMap
Try this..
>Date: Fri, 03 May 2002 09:46:
Try this..
>Date: Fri, 03 May 2002 09:46:21 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] TextureCubeMap
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>>
>> Hi Rob
>>
>> > D
>
> Hi Rob
>
> > Does anyone have a quick-and-dirty demo of the new TextureCubeMap
> > feature ? I was hoping that there would be a demo in the
>
> Yes I've got some.
>
Great ;-)
but where are they ?
> > new J3D 1.3 beta 2 but I couldn't find one when I looked.
>
> What new Version? Wow this co
J.D.
FYI - I'm not part of the Java3D group, so I'm on the
same release schedules as anyone else !
Rob
Joachim Diepstraten wrote:
> Hi
>
> Upps I take that back it's there
>
> http://developer.java.sun.com/developer/earlyAccess/java3D/
>
> EOF,
> J.D.
>
> --
> Explore SRT with the help of Java
Hi
Upps I take that back it's there
http://developer.java.sun.com/developer/earlyAccess/java3D/
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)
=
Hi
> new J3D 1.3 beta 2 but I couldn't find one when I looked.
Hmm that's cheating you're an employee from SUN that's why I can't find
Beta2 at java.sun.com
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.
Hi Rob
> Does anyone have a quick-and-dirty demo of the new TextureCubeMap
> feature ? I was hoping that there would be a demo in the
Yes I've got some.
> new J3D 1.3 beta 2 but I couldn't find one when I looked.
What new Version? Wow this comes with a surpise, starting webbrowser
surfing to j
Hi All,
Does anyone have a quick-and-dirty demo of the new TextureCubeMap
feature ? I was hoping that there would be a demo in the
new J3D 1.3 beta 2 but I couldn't find one when I looked.
Thanks
Rob
--
Rob Nugent
Sun Microsystems, Southampton, UK
[EMAIL PROTECTED]
Tel: +44 (0) 1489 585503
F
002 15:09:57 +0100
>From: Christian Zanardi <[EMAIL PROTECTED]>
>Subject: [JAVA3D] TextureCubeMap and OpenGL
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
>Content-transfer-encoding: 8BIT
>Importance: Normal
>
Hi Christian
> is there a bug also with the OpenGL version of Java 3D 1_3 and
> TextureCubeMap?
Yes there is!
> However, the TextureCubeMap has a tendancy to migrate to other object that
> have their own appearance totaly unrelated.
Yep correct. It basically screws the texturemapping for all oth
Hello again,
is there a bug also with the OpenGL version of Java 3D 1_3 and
TextureCubeMap?
The texture is perfect and is following precisely the camera movement.
However, the TextureCubeMap has a tendancy to migrate to other object that
have their own appearance totaly unrelated.
I had to go b
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