Re: [JAVA3D] Transparency and DirectX

2003-10-30 Thread Christian Britton
);   Hope this helps, CHRIS Btw, it is my understanding that 0.3f = 30% transparent and 1.0f = 100% transparent. - Original Message - From: Schäfer, Peter To: [EMAIL PROTECTED] Sent: Thursday, October 30, 2003 3:25 AM Subject: [JAVA3D] Transparency and DirectX I

Re: [JAVA3D] Transparency and DirectX

2003-10-30 Thread Michael Pfeiffer
The TransparencyAttributes seem to be correct and I have never seen this effect (using Windows/DirectX and Linux/GLX). Possibly the reason for this problem can be found somewhere else in your scene graph!? Le Thu, 30 Oct 2003 09:25:24 +0100, Schäfer, Peter <[EMAIL PROTECTED]> a écrit: I have some

[JAVA3D] Transparency and DirectX

2003-10-30 Thread "Schäfer, Peter"
I have some trouble creating a partially transparent object with Java3D for DirectX:       TransparencyAttributes ta = new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f);   However, the resulting object is completely transparent (i.e. invisible) ! I also tried other tranparency