);
Hope this helps,
CHRIS
Btw, it is my understanding that 0.3f = 30%
transparent and 1.0f = 100% transparent.
- Original Message -
From:
Schäfer, Peter
To: [EMAIL PROTECTED]
Sent: Thursday, October 30, 2003 3:25
AM
Subject: [JAVA3D] Transparency and
DirectX
I
The TransparencyAttributes seem to be correct and I have never seen this
effect (using Windows/DirectX and Linux/GLX). Possibly the reason for this
problem can be found somewhere else in your scene graph!?
Le Thu, 30 Oct 2003 09:25:24 +0100, Schäfer, Peter
<[EMAIL PROTECTED]> a écrit:
I have some
I have some
trouble creating a partially transparent object with Java3D for
DirectX:
TransparencyAttributes ta = new
TransparencyAttributes(TransparencyAttributes.FASTEST,
0.5f);
However, the
resulting object is completely transparent (i.e. invisible)
!
I also tried
other tranparency