Why dont you do it. It would have much faster than waitting for someone else
work.
-Message d'origine-
De : Everett Quebral <[EMAIL PROTECTED]>
À : JAVA3D-INTEREST@JAVA.SUN.COM
Date : mercredi 26 janvier 2005 01:32
Objet : Re: [JAVA3D] Tube Class
Chet,
Thanks, I've
ailto:[EMAIL PROTECTED] Behalf Of Everett Quebral
Sent: Tuesday, January 25, 2005 4:28 AM
To: JAVA3D-INTEREST@JAVA.SUN.COM
Subject: [JAVA3D] Tube Class
Hello to all,
Is there anybody who has a Tube Class who's willing to share his/her source
code?
Thanks
=
re should be something, including a method CYLINDER(), you might be able
to use.
c h e t !
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Everett Quebral
Sent: Tuesday, January 25, 2005 4:28 AM
To: JAVA3D-INTEREST@JAVA.SUN.COM
Subject: [JAV
@JAVA.SUN.COM
Subject: [JAVA3D] Tube Class
Hello to all,
Is there anybody who has a Tube Class who's willing to share his/her
source
code?
Thanks
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Hello to all,
Is there anybody who has a Tube Class who's willing to share his/her source
code?
Thanks
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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Hello !
If you follow 3D CAD practices, a cylinder is made of the top and bottom circles and straight line parellel to the axis and distributed at regular intervals on its surface.
So, basically it is a set of thin long rectangles.
Hope this will help you.
Regards
George
obert Gomez-Reino
To: [EMAIL PROTECTED]
Sent: Wednesday, October 15, 2003 9:23
AM
Subject: [JAVA3D] Tube class
Hi all,
I want to create a class (I will call it
Tube) that will represent a cylinder with inner and outer radio, lenght and an
angle refered to its axial axis that repres
Hi all,
I want to create a class (I will call it Tube)
that will represent a cylinder with inner and outer radio, lenght and an angle
refered to its axial axis that represent a section of the Tube (this data will
be read from a Database) . The classes that I had created before were
always ma