Re: [JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread Joerg 'Herkules' Plewe
least I'd advice to keep an eye on it! http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4711657 - J - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 03, 2004 10:20 PM Subject: Re: [JAVA3D] cloneTr

Re: [JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread John Wright
Alan, All in all Java 3D suffers from pretty bad "memory bloat". We do use shared groups extensively in Pernica (creating dozens of copies of some fairly complex models - 4000+ vertices) and they seem "ok". - John Wright Starfire Research Alan Brockett wrote: > > Hi, > > I'm new to Java 3D and

[JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread Alan Brockett
Hi, I'm new to Java 3D and building an app that allows the user to create a sequence of "scenes", each of which contain any number of props, such as buildings, trees, vehicles. The props will typically be VRML or OBJ, loaded with one of the standard loaders. Number of props per scene will be on