That's great news Hennie. I'm sure the community would appreciate
simplified sample code if you can provide it (I'll host it on my
webserver so it isn't lost to the community if you provide it).
- John Wright
Starfire Research
Hennie Kotze wrote:
Hello again
It gives me great pleasure to tell
Hello again
It gives me great pleasure to tell you that I have solved the problem of the
flickering overlay. I now have a fully functional, fast way of creating
crisp, scaleable 2D graphics by drawing directly onto the Canvas3D. The
48fps without overlay now drops to 42 +-5fps with overlay. Neithe
Hi guys
Thanks for the replies, I admittedly do feel better now, but only because
someone out there cares. My overlay still flikers.
In the small universe of the j3d "overlay" i have made a significant
breakthrough, though, by getting the 3D stuff *not* to flicker. Im either on
the right path, or
I am not familiar with drawAndFlushImage but a long time ago I had a similar
problem with overlay-drawing in postSwap
and had to add the following line after 2D-drawing to avoid flickering:
Toolkit.getDefaultToolkit().sync();
You can try that.
/Östen Lundahl
Hennie Kotze wrote:
Greetings
Hennie,
Ok, you have my heartfelt condolences.
I agree that enough people desire to do "overlays" that a reasonable
implementation should just come packaged with Java 3D.
You might want to try contacting David Yazel (Xith). I'm fairly sure he
managed a fairly decent implementation of overlays
Greetings
I really hope someone can help me with this problem. I have been battling to
get Java3D introduced at our company, and had been given a few days to come
up with a workable solution. All has been going well...until..*dramatic,
moody music*...the dreaded "overlay"! I tried this and that an