Christian Schnabl wrote:
I've got problems with transparency. during rotating an object that has parts of it
transparent, these parts suddenly loose their transparency and start to loose their
culling. looks like they are turned inside out.
could be a normal flip?
thanks in advance,
chris
===
I've got problems with transparency. during rotating an object that has parts of it
transparent, these parts suddenly loose their transparency and start to loose their
culling. looks like they are turned inside out.
could be a normal flip?
thanks in advance,
chris
===
Dear all,
I am having a little trouble over here with normal generation:
I am generating an n-faced mesh from one triangle and n-1 matrices so that the
1st triangle of the mesh is the original one and the i-th one is generated from
the original one transformed with the affine transformation descr
Dear all,
I am having a little trouble over here with normal generation:
I am generating an n-faced mesh from one triangle and n-1 matrices so that the
1st triangle of the mesh is the original one and the i-th one is generated from
the original one transformed with the affine transformation descr
> Date: Mon, 19 Aug 2002 15:57:57 -0600
> From: Etienne Rossignon <[EMAIL PROTECTED]>
>
> I have been looking with great interest at the publication in SIGGRAPH 1995
> about compression of normal.
>
> Deering, Michael. "Geometry Compression." Computer Graphics Proceedings,
> Annual Confere
I have been looking with great interest at the publication in SIGGRAPH 1995 about
compression of normal.
Deering, Michael. "Geometry Compression." Computer Graphics Proceedings, Annual
Conference Series, 1995, ACM SIGGRAPH, pp 13-19.
I have been also looking at
http://java.sun.com/products/jav
Hi,
Is there a simple way to get the normal of a surface I just clicked ?
I guess there is, but all I tried so far failed.
The surface I'm trying to click and have information on is an
imported VRML. I'm able to click on it, and know which object I'm
clicking on, but I can't get the normal, even
> MIME-Version: 1.0
> Date: Thu, 8 Mar 2001 17:21:32 +0100
> From: BRANDY Cyril <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Normal generation
> To: [EMAIL PROTECTED]
>
> Hi !
>
> I read a mesh from a file representing a plane (17000 vertices)
>
> I put this geo
Hi !
I read a mesh from a file representing a plane (17000 vertices)
I put this geometry in a TriangleArray. I have to set the normals for each
face to have some shading, and i wonder if j3d is able to generate normals
for each face.
I try to compute the normals myself, but my vertices are not
I had this same problem, but I believe this is the issue.
Geometry's can have normals, but they are only associated with a vertex.
But when you use ray/segment collision, you get a collision point some
where on the surface of a tri/quad etc. NOT the actual vertex. So
the PickIntersection does
Hi everybody!
I have a problem in getting normal when I pick the object.
The code that is use is:
pickCanvas.setShapeLocation(x, y);
Point3d eyePos = pickCanvas.getStartPosition();
pickResult = pickCanvas.pickClosest();
if (pickResult != null) {
On 10 Dec 99, at 21:43, SUBSCRIBE JAVA3D-INTEREST pet
wrote:
> dear all
> i am a beginner. so want to ask some simple question.
> i don't know what is normal? can anyone exaplain to me.
> is that related to the rotate axis ?
>
_A_ normal Peter. When you have a surface, then any line which
is pe
dear all
i am a beginner. so want to ask some simple question.
i don't know what is normal? can anyone exaplain to me.
is that related to the rotate axis ?
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What is GENERATE_NORMAL for?
and what is GENERATE_NORMAL_INWARD?
I cannot easily understand by reading the spesification..
thanks..
Tria
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