Re: [JAVA3D] normal flip during transparency

2003-07-01 Thread Jeremy Booth
Christian Schnabl wrote: I've got problems with transparency. during rotating an object that has parts of it transparent, these parts suddenly loose their transparency and start to loose their culling. looks like they are turned inside out. could be a normal flip? thanks in advance, chris ===

[JAVA3D] normal flip during transparency

2003-07-01 Thread Christian Schnabl
I've got problems with transparency. during rotating an object that has parts of it transparent, these parts suddenly loose their transparency and start to loose their culling. looks like they are turned inside out. could be a normal flip? thanks in advance, chris ===

Re: [JAVA3D] Normal generation

2003-03-06 Thread Paul Pantera
Dear all, I am having a little trouble over here with normal generation: I am generating an n-faced mesh from one triangle and n-1 matrices so that the 1st triangle of the mesh is the original one and the i-th one is generated from the original one transformed with the affine transformation descr

[JAVA3D] Normal generation

2003-03-05 Thread Peter Szinek
Dear all, I am having a little trouble over here with normal generation: I am generating an n-faced mesh from one triangle and n-1 matrices so that the 1st triangle of the mesh is the original one and the i-th one is generated from the original one transformed with the affine transformation descr

Re: [JAVA3D] Normal compression

2002-08-19 Thread Mark Hood
> Date: Mon, 19 Aug 2002 15:57:57 -0600 > From: Etienne Rossignon <[EMAIL PROTECTED]> > > I have been looking with great interest at the publication in SIGGRAPH 1995 > about compression of normal. > > Deering, Michael. "Geometry Compression." Computer Graphics Proceedings, > Annual Confere

[JAVA3D] Normal compression

2002-08-19 Thread Etienne Rossignon
I have been looking with great interest at the publication in SIGGRAPH 1995 about compression of normal. Deering, Michael. "Geometry Compression." Computer Graphics Proceedings, Annual Conference Series, 1995, ACM SIGGRAPH, pp 13-19. I have been also looking at http://java.sun.com/products/jav

[JAVA3D] Normal of a surface clicked

2001-04-17 Thread Thomas
Hi, Is there a simple way to get the normal of a surface I just clicked ? I guess there is, but all I tried so far failed. The surface I'm trying to click and have information on is an imported VRML. I'm able to click on it, and know which object I'm clicking on, but I can't get the normal, even

Re: [JAVA3D] Normal generation

2001-03-08 Thread Paul Pantera
> MIME-Version: 1.0 > Date: Thu, 8 Mar 2001 17:21:32 +0100 > From: BRANDY Cyril <[EMAIL PROTECTED]> > Subject: [JAVA3D] Normal generation > To: [EMAIL PROTECTED] > > Hi ! > > I read a mesh from a file representing a plane (17000 vertices) > > I put this geo

[JAVA3D] Normal generation

2001-03-08 Thread BRANDY Cyril
Hi ! I read a mesh from a file representing a plane (17000 vertices) I put this geometry in a TriangleArray. I have to set the normals for each face to have some shading, and i wonder if j3d is able to generate normals for each face. I try to compute the normals myself, but my vertices are not

Re: [JAVA3D] Normal during picking

2000-10-05 Thread Shawn Kendall
I had this same problem, but I believe this is the issue. Geometry's can have normals, but they are only associated with a vertex.   But when you use ray/segment collision, you get a collision point some where on the surface of a tri/quad etc. NOT the actual vertex.  So the PickIntersection does

[JAVA3D] Normal during picking

2000-10-04 Thread Epelman Boris
Hi everybody! I have a problem in getting normal when I pick the object. The code that is use is: pickCanvas.setShapeLocation(x, y); Point3d eyePos = pickCanvas.getStartPosition(); pickResult = pickCanvas.pickClosest(); if (pickResult != null) {

Re: [JAVA3D] normal

1999-12-12 Thread Tony Burrows
On 10 Dec 99, at 21:43, SUBSCRIBE JAVA3D-INTEREST pet wrote: > dear all > i am a beginner. so want to ask some simple question. > i don't know what is normal? can anyone exaplain to me. > is that related to the rotate axis ? > _A_ normal Peter. When you have a surface, then any line which is pe

[JAVA3D] normal

1999-12-11 Thread SUBSCRIBE JAVA3D-INTEREST peter
dear all i am a beginner. so want to ask some simple question. i don't know what is normal? can anyone exaplain to me. is that related to the rotate axis ? === To unsubscribe, send email to [EMAIL PROTECTED] and include in t

[JAVA3D] normal and normal inward?

1999-10-31 Thread Tria
What is GENERATE_NORMAL for? and what is GENERATE_NORMAL_INWARD? I cannot easily understand by reading the spesification.. thanks.. Tria === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the mess