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Subject: Re: [JAVA3D] swing paint problems
But wouldn't be there a possibility to optimize it? I think when no key is
pressed it is not necessary to wake up for every frame.
On Fri, 26 Sep 2003 11:56:11 +0200, Florin Herinean <[EMAIL PROTECTED]>
wrote:
> For smooth
ice.
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Paul Brown
Sent: Donnerstag, 25. September 2003 22:07
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] swing paint problems
Apologies. The painting of the icons was a red herring.
I now beli
For smooth movement. Otherwise, your scene will move in jumps, which is not
nice.
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Paul Brown
Sent: Donnerstag, 25. September 2003 22:07
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] swing
Apologies. The painting of the icons was a red herring.
I now believe that my problems are the result of using the com.sun
KeyNavigateBehaviour. From looking at the source code, it seems to wake
on every frame. Consequently, it means the cpu is running at 100% and
there isn't time to do anything e
Hi Pasi,
no I hadn't.
I've tried it now though and I'm afraid it makes no difference.
Thanks for your interest though,
Cheers,
-Paul
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Title: RE: [JAVA3D] swing paint problems
Have you tried the -Dsun.java2d.noddraw=true VM parameter?
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Brown
Sent: 18. syyskuuta 2003 19:42
To: [EMAIL PROTECTED]
Subject
Hi Jeremy,
thanks for your reply. I cannot call "invoke and wait" because I'm
already on the Swing event despatching thread. For the same reason,
"invokeLater" has no effect.
I think the Swing event despatching thread must be competing with the
Canvas3D renderer thread for cpu/graphics card time -
swing popups.
The API doc gives a clear example implemention.
- Original Message -
From: "Paul Brown" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 18, 2003 2:44 AM
Subject: [JAVA3D] swing paint problems
> Hi,
> I have a J3D application wh
I've narrowed it down to a problem painting the greyed out icons of disabled
JButtons. If there is a Canvas3D present, it slows down painting of the
whole Swing panel if it contains disabled JButtons with icons.
The two workarounds I've tried are:
- disabling the buttons on component or window sho
Hi,
I have a J3D application which uses Swing components in a control panel.
The Swing components are on a number of JPanels; these are contained in
a JPanel with a CardLayout so enabling the user to switch between the
panels. The individual panels generally use GridBagLayouts and,
typically, conta
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