Re: [JAVA3D] GeometryInfo

2004-03-11 Thread Matti Kannala
Your strip counts should be: int[] strips = new int[]{4, 4}; and countour counts should be: int[] countours = new int[]{2}; Matti. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of aant Sent: 11. maaliskuuta 2004 17:45 To: [EMAIL PROTE

Re: [JAVA3D] GeometryInfo with J3D 1.3.1

2004-02-11 Thread Michael Pfeiffer
I afraid I don't understand the Javadocs of J3D 1.3.1 really ... what do I have to do when I want to get the behavior like it is known from J3D 1.2.x? How do I have to tell the API to generate the mipmaps? In version 1.2.x it worked fine when setMinFilter(Texture2D.NICEST) and setMagFilter(Texture2

Re: [JAVA3D] GeometryInfo with J3D 1.3.1

2004-02-11 Thread Justin Couch
Michael Pfeiffer wrote: What mipmap-levels do you mean exactly? setBaseLevel(0) and setMipMapMode(Texture.BASE_LEVEL) doesn't helps either... This is correct behaviour. In order for filtering to work, it must have something to filter with. Filters only apply when mip mapping is functioning as it fi

Re: [JAVA3D] GeometryInfo with J3D 1.3.1

2004-02-11 Thread Michael Pfeiffer
What mipmap-levels do you mean exactly? setBaseLevel(0) and setMipMapMode(Texture.BASE_LEVEL) doesn't helps either... On Tue, 10 Feb 2004 12:14:33 -0800, Alan Hudson <[EMAIL PROTECTED]> wrote: Michael Pfeiffer wrote: Because setTextureCoordinates(Point2f) caused deprecation warnings with J3D 1.3.

Re: [JAVA3D] GeometryInfo with J3D 1.3.1

2004-02-10 Thread Alan Hudson
Michael Pfeiffer wrote: Because setTextureCoordinates(Point2f) caused deprecation warnings with J3D 1.3.1 and because texture mipmapping doesn't works I modified the code: GeometryInfo MyGInf=new GeometryInfo(GeometryInfo.QUAD_ARRAY); MyGInf.setTextureCoordinateParams(1,2); // NEW MyGInf.setTextur

Re: [JAVA3D] GeometryInfo / Blender

2004-01-06 Thread Michael Pfeiffer
Isn't there a problem with the Blender-fileformat? AFAIK there doesn't exists a J3D loader for it. Additionally - and thats really poor - there also doesn't exists a specification about his format so that it wouldn't be easy to load such files. On Tue, 6 Jan 2004 14:50:57 -0500, Todd J. <[EMAIL PRO

Re: [JAVA3D] GeometryInfo

2004-01-06 Thread Todd J.
Hi. Do you intend to have realistic looking bones? If so, then you will want to use modeling software (http://blender.org for example) to create your 3D models and then import the models into your Java3D scene. It's not easy to create complex organic shapes mathematically in raw Java3D. Best luc

Re: [JAVA3D] GeometryInfo

2004-01-06 Thread sikander hayat
Hi Sometime back you wrote that you have a code that generates a rounded stick like object.Vis a vis that message,I want to know,how can I implement irregular surfaces in java 3d for developing a structure of human bones... Kindly help me out. On Mon, 08 Dec 2003 Paul Pantera wrote : >I can hel

Re: [JAVA3D] GeometryInfo

2003-12-09 Thread Chris Fenton
Paul Pantera wrote: I can help you with GeometryInfo problems. I have some code that generates a 'rounded stick' like object I use for creating molecular stick models. The GeometryInfo class interests me and looks like it could save me a lot of work. That is if I could get it to work. Case 1: de

Re: [JAVA3D] GeometryInfo

2003-12-08 Thread Paul Pantera
I can help you with GeometryInfo problems. I have some code that generates a 'rounded stick' like object I use for creating molecular stick models. The GeometryInfo class interests me and looks like it could save me a lot of work. That is if I could get it to work. Case 1: def createNormals(self)

Re: [JAVA3D] GeometryInfo

2003-12-05 Thread Chris Fenton
Michael Pfeiffer wrote: Doesn't work Case 1: def createNormals(self): gi = GeometryInfo(GeometryInfo.TRIANGLE_ARRAY| LineArray.COLOR_3) gi.setCoordinates(self.verts) nm = NormalGenerator() nm.generateNormals(gi) si = Stripifier() si.stripify(gi) return gi.getGeometryArray(1,0,0) Result:

Re: [JAVA3D] GeometryInfo

2003-12-05 Thread Chris Fenton
Michael Pfeiffer wrote: On Fri, 5 Dec 2003 10:35:38 +0100, Michael Pfeiffer <[EMAIL PROTECTED]> wrote: It looks like there is a inconsistency within your vertices-array self.verts (e.g. a triangle which consists only of three points). Sorry, I meant a triangle which consists only of TWO points,

Re: [JAVA3D] GeometryInfo

2003-12-05 Thread Michael Pfeiffer
On Fri, 5 Dec 2003 10:35:38 +0100, Michael Pfeiffer <[EMAIL PROTECTED]> wrote: It looks like there is a inconsistency within your vertices-array self.verts (e.g. a triangle which consists only of three points). Sorry, I meant a triangle which consists only of TWO points, not three ;-) But by the w

Re: [JAVA3D] GeometryInfo

2003-12-05 Thread Michael Pfeiffer
It looks like there is a inconsistency within your vertices-array self.verts (e.g. a triangle which consists only of three points). But by the way, why don't you use a Cylinder for this kind of "rounded stick"? On Fri, 5 Dec 2003 02:19:39 -0700, Chris Fenton <[EMAIL PROTECTED]> wrote: I have some c

Re: [JAVA3D] GeometryInfo Texturing

2003-06-09 Thread Paul Pantera
Hello everyone, I've got problem with texturing GeometryInfo. I have cod like this: Point3f p1 = new Point3f(0.5f, 0.5f, 0.0f); Point3f p2 = new Point3f(0.5f, 0.0f, 0.0f); Point3f p3 = new Point3f(0.3f, -0.3f, 0.0f); Point3f p4= new Point3f(-0.3f, -0.3f, 0.0f); Point3f p5 = new

Re: [JAVA3D] GeometryInfo

2002-09-12 Thread Greg Huang
Hi, I think the problem is that you didn't set stripCountArray and countourCountArray by the methods, setStripCounts(int[]) and setContourCounts(int []), before you extracted the GeometryArray from GeometryInfo.   Greg  - Original Message - From: Frank Bellegarde To: [

Re: [JAVA3D] GeometryInfo - CoordIndexOnly and other problems

2002-04-11 Thread Raj Vaidya
There is something weird here...is the problem case dependent ? I went back and checked whether the USE_COORD_INDEX_ONLY bit was ignored when you retrieve an IndexedGeometryArray from GeometryInfo. As I indicated previously, in my special case at least, IT IS NOT. IIRC, if you run NormalGenerator

Re: [JAVA3D] GeometryInfo - CoordIndexOnly and other problems

2002-04-11 Thread Artur Biesiadowski
Chien Yang wrote: > Artur, > Thanks! It looks like a Java 3D util. bug. A bug report has been > file for your tracking : > > Bug Id: 4666597 - GeometryInfo - usecoordonly bit is discarded in > convertToIndexedTriangles(). I suppose that it has something to do with NormalGenerator. Without

Re: [JAVA3D] GeometryInfo - CoordIndexOnly and other problems

2002-04-11 Thread Chien Yang
Artur Biesiadowski <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] GeometryInfo - CoordIndexOnly and other problems > To: [EMAIL PROTECTED] > MIME-version: 1.0 > Content-transfer-encoding: 7bit > X-Accept-Language: en-us, en > Delivered-to: [EMAIL PROTECTED] > User-Agent: Mozilla/5.0 (

Re: [JAVA3D] GeometryInfo - CoordIndexOnly and other problems

2002-04-10 Thread Artur Biesiadowski
Raj Vaidya wrote: > Hi Artur, > > When you are *retrieving* the IndexedGeometryArray from the > GeometryInfo, are you specifying the flag "USE_COORD_INDEX_ONLY" > as a parameter to geomInfo.getIndexedGeometryArray( flag..) ? > IIRC, it also takes other flags such as NIO, ByRef, etc. Yes, I'm doin

Re: [JAVA3D] GeometryInfo - CoordIndexOnly and other problems

2002-04-10 Thread Raj Vaidya
Hi Artur, When you are *retrieving* the IndexedGeometryArray from the GeometryInfo, are you specifying the flag "USE_COORD_INDEX_ONLY" as a parameter to geomInfo.getIndexedGeometryArray( flag..) ? IIRC, it also takes other flags such as NIO, ByRef, etc. If you're already aware of it, then please

Re: [JAVA3D] GeometryInfo class

2001-10-15 Thread Paul Pantera
> Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Mon, 15 Oct 2001 01:12:45 +0300 > From: Kostantinos Rekalidis <[EMAIL PROTECTED]> > Subject: [JAVA3D] GeometryInfo class > To: [EMAIL PROTECTED] > > Hi all > I was wondering how

Re: [JAVA3D] GeometryInfo and Stripifier

2001-06-01 Thread Andrea Tartaro
The Stripifier rearranges the data to get the longest strips possible. It does not preserve the order that you inputed the coordiates/triangles. Your code is behaving as expected. andrea Lan Wu-Cavener wrote: > > Sorry that I didn't include the full code. Here I attach two files to show > the

Re: [JAVA3D] GeometryInfo and Stripifier

2001-06-01 Thread Lan Wu-Cavener
Sorry that I didn't include the full code. Here I attach two files to show the problem I have. The triangle vertices are input in the following order ( (1,2) (3,4) - () represents a block, ea. contains 2 triagles (5,6) (7,8)

Re: [JAVA3D] GeometryInfo and Stripifier

2001-05-31 Thread Andrea Tartaro
Lan, I'm not sure I understand exactly what you are asking. The code you have below does not call the Stripifier at all. However, you should set the color of your data before you call the stripifier. Color information is used for building strips. Please send me a short demo program if you are

Re: [JAVA3D] GeometryInfo Bug?

2001-01-12 Thread Kelvin Chung
rom: Jean-Marie Dautelle <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] GeometryInfo Bug? >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi, >Sorry Daniel. But it doesn't work! >Here is the wireframe obtained: (See attached file: shape1.JPG) >For the solid versi

Re: [JAVA3D] GeometryInfo Bug?

2001-01-12 Thread Jean-Marie Dautelle
10:16:55 AM Please respond to [EMAIL PROTECTED] To: [EMAIL PROTECTED] cc:(bcc: Jean-Marie R Dautelle/RES/Raytheon/US) Subject: Re: [JAVA3D] GeometryInfo Bug? Jean-Marie, Here is a short example. As you discovered the documentation for this feature is not very useful...! Sincerely, Da

Re: [JAVA3D] GeometryInfo Bug?

2001-01-12 Thread Daniel Selman
Jean-Marie, Here is a short example. As you discovered the documentation for this feature is not very useful...! Sincerely, Daniel Selman [EMAIL PROTECTED] Tornado Labs Ltd. http://www.tornadolabs.com generate a surface from 10 vertices and create a hole in the surface by removing a hole def