Hi all,
I was develping an application using java3d 1.3.1
and jdk 1.3, The application takes about 6 seconds for
the shapes to appear , but when a flipped to jdk 1.4.2
it waits about 60-70 seconds to begin, Can any body
tell me why this is happening and does any body have
any idea how to solve th
Hi,
I tried to create a ConeSound but it doesn't works for me (J3D 1.2.1_03 /
Linux). When I use the following code but a PointSound instead, everything
works fine:
MediaContainer MC;
Point2f[] DistGain=new Point2f[3];
Point3f[] AngGain=new Point3f[3];
DistGain
Hey
I want to use the boundary mode wrap on a box, but it
does not seem to work…
Here’s the code, what am I doing wrong ?
Appearance appearance = new Appearance();
TextureLoader textureloader = new TextureLoader("test2.jpg", "RGB", this);
Tex
Hi all,
I am making an application adding some 3d shapes to
a scene and some lights,But when the numbers are
large(not too largw may be 70 shape3d and 7 light
sources the scene become too heavy) i donot understand
why this happens,If the scene is hardware rendered
then i think it will not exceed
hi all,
I use OrbitBehavior class. It moves the View around a point that I gave.
Then I disable OrbitBehavior and enable PickTranslateBehavior that changes
the virtual world coordinates of a translated shape. After I move the View
using OrbitBehavior and disable it and enable PickTranslateBehavior,
Hi,
I guess you just stress the AGP bandwidth.
Check the total number of nodes/polygons these 70
shapes are taken.
If possible try to set your AGP bus to 4X or 8X.
I had this issues a few months ago, when I try to run
a 50K polygon scene in GF2 PCI - Detonator 40.xx.
I just switch to a AGP vcard,