[JAVA3D] Sun SDK Conflicts ?

2003-12-13 Thread Osama Abdalah
Hi all, I was develping an application using java3d 1.3.1 and jdk 1.3, The application takes about 6 seconds for the shapes to appear , but when a flipped to jdk 1.4.2 it waits about 60-70 seconds to begin, Can any body tell me why this is happening and does any body have any idea how to solve th

[JAVA3D] ConeSound doesn't works

2003-12-13 Thread Michael Pfeiffer
Hi, I tried to create a ConeSound but it doesn't works for me (J3D 1.2.1_03 / Linux). When I use the following code but a PointSound instead, everything works fine: MediaContainer MC; Point2f[] DistGain=new Point2f[3]; Point3f[] AngGain=new Point3f[3]; DistGain

[JAVA3D] boundary mode wrap

2003-12-13 Thread Tom Govaert
Hey   I want to use the boundary mode wrap on a box, but it does not seem to work… Here’s the code, what am I doing wrong ?       Appearance appearance = new Appearance();   TextureLoader textureloader = new TextureLoader("test2.jpg", "RGB", this);    Tex

[JAVA3D] Hardware or software rendering?

2003-12-13 Thread Osama Abdalah
Hi all, I am making an application adding some 3d shapes to a scene and some lights,But when the numbers are large(not too largw may be 70 shape3d and 7 light sources the scene become too heavy) i donot understand why this happens,If the scene is hardware rendered then i think it will not exceed

[JAVA3D] OrbitBehavior and writing a new class which extends from PickTranslateBehavior

2003-12-13 Thread nagehan pala
hi all, I use OrbitBehavior class. It moves the View around a point that I gave. Then I disable OrbitBehavior and enable PickTranslateBehavior that changes the virtual world coordinates of a translated shape. After I move the View using OrbitBehavior and disable it and enable PickTranslateBehavior,

Re: [JAVA3D] Hardware or software rendering?

2003-12-13 Thread Alessandro Borges
Hi, I guess you just stress the AGP bandwidth. Check the total number of nodes/polygons these 70 shapes are taken. If possible try to set your AGP bus to 4X or 8X. I had this issues a few months ago, when I try to run a 50K polygon scene in GF2 PCI - Detonator 40.xx. I just switch to a AGP vcard,