Flavius wrote:
I guess this happwens because I only have one picksegment with the same
vector as the velocity vector. How could I solve this? Is it possible to
have three pickSegments so one can search forward and the other two to the
sides? But this causes other problems...
The reason you see thi
Hi all,
Im currently trying to make a path animation editor an I need to draw some
lines on a JPanel with the mouse (2D graphic).
Does anybody have a idea or some god hints??
Thanks
Serge
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The reason you see this is because of the front clipping plane is
intersecting your geometry. A simple ray is not sufficient enough for
geometry intersections if you want to prevent this sort of situation. A
typical solution to this is to pick with a box that is the size of your
avatar and extends
I use a Radeon 7500 LE with XFree86 4.2.0 (because 3D hardware
acceleration doesn't works with this graphics card and newer
XFree-versions). I remember that the beta version and J3D 1.3 had similar
problems.
On Mon, 22 Dec 2003 02:31:54 +0100, Juergen Kreileder <[EMAIL PROTECTED]>
wrote:
[EMAIL PRO
FYI in case you had not seen this earlier.
Original Message
Subject: Java 3D and JAI have been released
Date: Wed, 17 Dec 2003 16:04:34 -0800
From: Bob Fraser <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Java 3D and Java Advanced Imaging for Java 1.4.1 on Panther have been
release
The Java 3D Frequently Asked Questions list for Monday December 22 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Thanks much!
That is what I thought.
Lan
At 11:55 AM 12/20/2003 +0100, you wrote:
Hi Lan,
Not sure if I understood your question well. The only thing I can say is
that
I am using SharedGroups extensively, placing single objects at all loactions
in the 3D space. And it works perfectly. The share
Hi,
If all four vertices of a grid have different normals, ie. the four
vertices are not in one plane, how does java determine the shape of the
grid surface? I use a flat grid to render shrubs on ground, and then need
to orient this pre-set grid to the actual grid surface. I am having problem
to f