What mipmap-levels do you mean exactly? setBaseLevel(0) and
setMipMapMode(Texture.BASE_LEVEL) doesn't helps either...
On Tue, 10 Feb 2004 12:14:33 -0800, Alan Hudson <[EMAIL PROTECTED]> wrote:
Michael Pfeiffer wrote:
Because setTextureCoordinates(Point2f) caused deprecation warnings with
J3D 1.3.
Michael Pfeiffer wrote:
What mipmap-levels do you mean exactly? setBaseLevel(0) and
setMipMapMode(Texture.BASE_LEVEL) doesn't helps either...
This is correct behaviour. In order for filtering to work, it must have
something to filter with. Filters only apply when mip mapping is
functioning as it fi
Tom,
To check that J3D is actually installed. Open your JRE extensions folder. It
is likely to be under C:\Program Files\Java\j2re1.4.2_02\lib\ext
If J3D is installed then some of the files you will find are J3dcore.jar,
j3dutils.jar and j3daudio.jar
Then ensure that the Sun JVM is enabled from th
How good is this free java installer? Did any of you try it?
http://www.izforge.com/izpack/index.php?page=home
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone:
I afraid I don't understand the Javadocs of J3D 1.3.1 really ... what do I
have to do when I want to get the behavior like it is known from J3D
1.2.x? How do I have to tell the API to generate the mipmaps? In version
1.2.x it worked fine when setMinFilter(Texture2D.NICEST) and
setMagFilter(Texture2
Hello,
I have a Box object in my scene:
BG --> TG --> TG1 --> Box
which i want to remove. I tried: TG1.removeChild(Box) and the result is
RestrictedAccessException: live or compiled.
What do i do wrong? How to avoid it?
Thank you for any help.
Greetings,
[EMAIL PROTECTED]
=
hi
I guess you can not remove child of TG.
You can remove only child of BG nodes.
Chenge your scene to
BG --> TG --> TG1 --> BG1 --> Box
then
BG1.removechild(Box);
Maybe it solve your problem.
See also Group.removeChild() javadoc.
Alessandro
--- Seatizen <[EMAIL PROTECTED]> escreveu: > Hello,
The main problem of it is that it requires an installed JRE. Thats
especially for Linux-Systems a problem because very often Java isn't
installed or the java-executable can't be found within the $PATH.
On Wed, 11 Feb 2004 11:48:58 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]>
wrote:
How good is this f
Alessandro Borges wrote:
hi
I guess you can not remove child of TG.
You can remove only child of BG nodes.
Chenge your scene to
BG --> TG --> TG1 --> BG1 --> Box
then
BG1.removechild(Box);
Maybe it solve your problem.
No, that will not work:
wrong -> You can remove only child of BG nodes.
corre
Hi all,
Thanks Mr.Serge Bernier for clearing up things earlier
I am very new to java 3D.Kindly tell me the difference between functions in the most
basic wayi have the technical definitions...but they all seemed same :)
setCoordRefFloat
setCoordinateIndices
and
setColorR
Thank you, now it works:)
The real problem in my case was that i didn't know that adding BG to TG is
even possible (yup, there are still such persons in our world:). By the
way - could you recommend me good Java3D books, for beginners but not only
(mostly e-books, because i have "(always) hungry w
Anyone been experimenting with the Tiger release ? Appears to be no glitches
with whatever I've been testing. But can't say I'm seeing any performance
boosts though !
Vaidya
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To unsubscribe, send email to [EMAIL PROTECTED
Runs fine here both windows & Linux.
There is small bug in Linux in the erlier beta b31
release:
bug 4976297 [JAWT apps on Linux now have to set
LD_LIBRARY_PATH to point to libmawt.so]
but it is closed now.
I like the new Swing LookAndFeel ;)
Alessandro
--- "N. Vaidya" <[EMAIL PROTECTED]> esc
Hi,
I am using Java 1.4.2 and Java3D 1.3.1 in windows 2000.
When I try run any Java3D file from the command line,
or via applets, The frame/applet loads fine, mouse listeners work,
swing panels work, etc.
Except java3D is just not on the screen, just a blank (or white) canvas.
I tried fixing by re
Hello !
Alessandro, you solved my problem, thanks!
Best regards
Fredrik
Below is the result:
PlatformGeometry platformGeometry = new PlatformGeometry();
Aim aim = new Aim(new Color3f(1f, 0f, 0f), new Vector3d(0.0,
0.0, -0.8), 0.005f, 0.005f);
platformGeometry.addChild(aim
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