Hello everybody,
I have a problem with this method.
I want to have the projection of a Point3d from ImagePlate to java.awt
coordinates, but I can't do this.
I use an offscreen canvas and perhaps this is the problem;
When I run this piece of code the result in p1out is (Nan,Nan) while I would
expe
this is because the coordinates between
border and line vertices are not exactly the same, and so the lines appear
more far then the cube face.
How can I solve my problem?
There's not a way to outline the borders of a cube with different colors?
Thanks
Hello guys
I use j3d1.3beta1 and I have a problem: I had to do control pixel per pixel
a rendered image. The problem is that a shape that I create like a cube is
rendered with the color I setted in ColoringAttributes and a color very near.
At the eye they are the same, put control on the p
Hello guys,
I know that probably my problem has a simple solution, but I
can't understand which is.
Now in my project I use an offscreen Canvas3D with an ImageComponent2D and a
GraphicsConfiguration using a 24 bit RGB. I think that using an 8 bit grayscale
rendering I'll have a pe
Hello guys,
I have a problem; I use an offscreen Canvas3D with
a ImageComponent2D with 16 bit per pixel and when I render my lines
their pixels are not of the same color, but, for example, one (0,0,0) ant the
nearer(0,4,0) and so on. I have to do a pixel per pixel control on the
rendered i
Hi everybody,
I have a problem: I want to add an object in my branchgroup using the mouse
coordinates in canvas.
I used Canvas3D's method getPixelLocationInImagePlate() but it not seems to work
as well as I hope; it adds all objects very close to each other and the result
is very ugly.
Thanks in
Hello guys, I have a great problem!
I want to capture frame in a java3D scene, and so I used the code in
FAQ on www.j3d.org.
But there's a problem: sometimes (frequently) my image is a blank image.
Can someone help me?
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