after postRender().
This seems to be working very nicely.
--Scott
--- Scott Hong <[EMAIL PROTECTED]> wrote:
> I tried to use J3Dgraphics2D to draw lines using
> a callback function after Canvas3D's postRender()
> function. The J3Dgraphics2D is too slow to be
>
Hi,
I am trying to draw lines that are always displayed on
top of Canvas3D. The lines should be visible no matter
what objects are in the SceneGraph.
Here is the code used to get the point from image
space(x, y) to 3D space (Point3d). In order to draw
lines that appear on top of Canvas3D, the p
ge on the texture. I
> think this is what
> > J3Dgraphics2D is doing for you in the background.
> >
> > -mike
> >
> >
> > -Original Message-
> > From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]
> > On Behalf Of Scott Ho
The code below is the implementation of the
PlatformGeometry extracted from the CVS at
java3d.java.net.
public class PlatformGeometry extends BranchGroup {
public PlatformGeometry() {
setCapability(ALLOW_DETACH);
}
}
It seems to be no difference based on
Thanks Franck,
The immediate mode approach works pretty well for the
effects
that I am trying to achieve. It is actually an
interactive function that
draws a polygon on top of Canvas3D through mouse
click.
I will use 2D overlay to implement the same function
and see how
it works compared with the
Hi,
Recently, I use Safari (Mac OS X) browser to visit
j3d.org website
and the menu on the left is not displayed properly.
Safari seems
to have problem figuring out the width of the left
menu table.
Is there anyway the website can be adjusted so that
Mac users can
also enjoy the rich information h