There is a enterprise ios program that allows apps to be installed to
organisational devices without going through the App store. Once issued the
cert, restriction to organisationsl devices is by agreement only (not
technical restriction afaik).
/derek
On Mar 3, 2011 2:22 AM, "Marcelo Fukushima"
http://lifehacker.com/#!5583650/run-mac-os-x-in-virtualbox-on-windows
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and how does corporate private softwares work? such as front-end's to your
own custom webservice / whatnot? do you still have to take the itunes
route?
On Wed, Mar 2, 2011 at 11:30 AM, Karsten Silz wrote:
> On Mar 2, 12:19 pm, Reinier Zwitserloot wrote:
> > You enter your iPhone's unique ID to p
On Mar 2, 12:19 pm, Reinier Zwitserloot wrote:
> You enter your iPhone's unique ID to produce an 'installer' (double-clicking
> it opens iTunes and does some voodoo there, and the next time that specific
> iPhone is plugged into that device, that program is transferred).
Per app, you can install
You enter your iPhone's unique ID to produce an 'installer' (double-clicking
it opens iTunes and does some voodoo there, and the next time that specific
iPhone is plugged into that device, that program is transferred). That's how
you debug and beta test on a real device. I believe this system h
> 1. You need a developer certificate, which costs 100$
And unlike Google's one time registration fee of $25, Apple requires a
yearly subscription fee of $100. However that's not what's stopping
me, it's the fact that you are forced to buy a pricey Apple computer
as well. :/
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I'm not developing for iOS but I've done a little bit of research, and
this is what I know so far:
1. You need a developer certificate, which costs 100$
2. You can install your app on 100 different devices maximum
3. (this part is a bit hazy) you are forced to go through iTunes to
install your app
This may be a slight deviation from the topic but you mentioned about
iOS not allowing applications to be installed except via the App
store. It makes me curious as to what provisions are provided for
application development? I would assume that developers have some way
of testing their apps on rea
"Just as bad'? Heck no. Here's the logic I'm using to side with android.
Your mileage may vary:
(A) Google Checkout does not apply a 30/70 split like apple's does.
(B) Unlike iOS, Google Market has no intrinsic (i.e. contractually forced)
monopoly. If google's restriction annoys enough people t
I still feel the main issue is that the line between fuctionality that can
be sold outside the Market and functionality that can't is blurry.
For example, I suppose the ad-free version of Angry Birds will be sold as a
separate app. But what if they sold that functionality from their website,
and a
> "In a move that could signal Google is taking a hard line on in-app payments
> similar to the way Apple has outlined new subscription rules
Not quite the same. Best analysis I've seen of this is here:
http://www.androidguys.com/2011/02/28/phonefusion-pulled-android-market/
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