https://bugs.kde.org/show_bug.cgi?id=470376
--- Comment #5 from David Koppelman ---
I meant that it's *not* likely I missed anything, due to the multi-second
inactivity to suspend time.
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https://bugs.kde.org/show_bug.cgi?id=470376
--- Comment #4 from David Koppelman ---
(In reply to Nate Graham from comment #3)
> Thanks. Out of curiosity, does the discrete GPU also render the logout
> screen? The thing that appears when you click "Shut Down." If so, then I'm
> guessing the
https://bugs.kde.org/show_bug.cgi?id=470376
--- Comment #3 from Nate Graham ---
Thanks. Out of curiosity, does the discrete GPU also render the logout screen?
The thing that appears when you click "Shut Down." If so, then I'm guessing the
shader-based blur effects they both use are triggering
https://bugs.kde.org/show_bug.cgi?id=470376
--- Comment #2 from David Koppelman ---
When a system is set up for what Nvidia calls prime render offload,
applications by default will use the integrated GPU. In order to use the
discrete GPU the application has to have certain environment variables
https://bugs.kde.org/show_bug.cgi?id=470376
Nate Graham changed:
What|Removed |Added
Summary|kscreenlocker uses discrete |kscreenlocker uses discrete