ngle orientation?
> Is this not possible in the 3d render libraries we're using?
The libraries are OpenGL and KiCad source code :)
Mario
From: Bevan Weiss
Sent: 30 September 2020 22:32
To: Cirilo Bernardo
Cc: Mário Luzeiro; kicad-developers@lists.la
Thanks Cirilo!
It has been small additions but resulted in good improvements...
> results in a doubling of the triangular surfaces
Could an option be added to this? ( both exporter and 3D-Viewer )
I didn't know / don't remember this condition, but I have an idea of some
inverted models cases
his
(what it is discussed on this thread) become a condition / issue.
Mario
From: Cirilo Bernardo
Sent: 29 September 2020 23:17
To: Mário Luzeiro
Cc: Seth Hillbrand; Jon Evans; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Vie
ing this in
your solid CAD not in your electronic CAD. I have come around to this idea and
it might be worth implementing rather than doing the scale limiting.
-Seth
On Tue, Sep 29, 2020 at 4:52 AM Mário Luzeiro
mailto:mrluze...@ua.pt>> wrote:
Hi all,
I'm wondering if it is safe to limit the sca
that would work for me too ;)
Mario
From: Jon Evans
Sent: 29 September 2020 19:53
To: Mário Luzeiro
Cc: Seth Hillbrand; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer: limit scale to positive values?
Note Altium's
might be worth implementing rather than doing the scale limiting.
-Seth
On Tue, Sep 29, 2020 at 4:52 AM Mário Luzeiro
mailto:mrluze...@ua.pt>> wrote:
Hi all,
I'm wondering if it is safe to limit the scale of shapes to be positive values?
Applying negative scales will cause inve
Hi all,
I'm wondering if it is safe to limit the scale of shapes to be positive values?
Applying negative scales will cause inverted shapes and render issues on the
models.
Could be that anyone in the world is using negative scale values?
or should be safe to limit it?
This is related with
but.. don't worry more about it :)
From: Kicad-developers
on behalf of
Mário Luzeiro
Sent: 07 September 2020 12:23
To: Jeff Young
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] Pad SHAPE, SH_RECT vs SH_SIMPLE
some are 0
some are 0 (others 90 270 180 ) (using function aPad->GetOrientationDegrees() )
0,00 (4363, 13034000) (4453, 13034000) (4453, 12134000)
(4363, 12134000)
From: Jeff Young
Sent: 07 September 2020 09:49
To: Mário Luzeiro
Cc: S
Hillbrand
Sent: 07 September 2020 00:33
To: Mário Luzeiro
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] Pad SHAPE, SH_RECT vs SH_SIMPLE
That might happen if the shape cache is dirty. You can call 'pad->IsDirty()'
to check.
One related question: if you get the SH_SIM
Hi all,
I noticed that (if I looked correctly) that there are some Pads, that are
marked as Rectangles but its shape Type is set to be SH_SIMPLE (both angles are
0)
So I got some rectangles that are SH_RECT and other rectangles are SH_SIMPLE
Could some one clarify this differences and what
Thanks for the clarifications!
From: Seth Hillbrand
Sent: 06 September 2020 19:51
To: Mário Luzeiro
Cc: Jeff Young; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] D_PAD contributing to solder mask
Hi Mário-
Jeff is correct. You
I was using IsPadOnLayer ..
What should be the differences for use IsPadOnLayer vs IsOnLayer ?
From: Jeff Young
Sent: 06 September 2020 19:04
To: Mário Luzeiro
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] D_PAD contributing
Hi all,
what is the correct way to check that a D_PAD is contributing to solder mask?
eg: on the Pad Properties editor, the F.Mask or B.Mask is ticked..
Mario
___
Mailing list: https://launchpad.net/~kicad-developers
Post to :
Thanks all for the suggestions on this subject.
I managed to implement almost all the things I had in mind without using kiway.
>From the 3D-Viewer side, I got the board information with all the items state
>(eg using IsSelected as Fabien suggested)
but that only works one way Pcbnew -> Board
Hello all,
I'm evaluating how/ if it will be possible to implement some kind of cross
footprint selection between the 3D-Viewer and Pcbnew.
I know that it works with Schematic and Board so I believe there are already
some existent mechanisms.. but I don't know what exists in KiCad source-code
From: Seth Hillbrand
Sent: 29 August 2020 23:56
To: Mário Luzeiro
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] distributed build
On Sat, Aug 29, 2020 at 3:43 PM Mário Luzeiro
mailto:mrluze...@ua.pt>> wrote:
ah thanks! seems to be working .. (I was trying to ma
ouch! it takes to me 20 minutes or probably more (8 CPU AMD, 8 GB RAM)
..without distcc.. so I'm looking for some help to reduce this time :)
From: Kicad-developers
on behalf of
Christoph Moench-Tegeder
Sent: 29 August 2020 23:42
To:
From: Seth Hillbrand
Sent: 29 August 2020 23:32
To: Mário Luzeiro
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] distributed build
Hi Mário-
You can use the cmake flag -DUSE_DISTCC. I frequently use this.
Best-
Seth
On Sat, Aug 29, 2020 at 3:15 PM Mário
Hello all,
probably a repeated question, but does any one is able to build KiCad in a
distributed build such as distcc or icecc ?
Mario
___
Mailing list: https://launchpad.net/~kicad-developers
Post to : kicad-developers@lists.launchpad.net
Hello all,
I'm looking for help on anyone behind the "settings saving and best practice".
I noticed there were lots of changes related how settings are saved.
Currently the color settings on 3D-Viewer come from:
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
They are
Hello all,
I'm trying to run KiCad on debug mode (from latest development branch).. it
used to work.. but now it crashes when I try to run pcbnew.
Has anyone seen this before? any idea how to solve it?
../src/common/object.cpp(251): assert "classTable->Get(m_className) == NULL"
failed in
March 2020 19:34
To: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] Help with Gitlab, push failed to my fork
On 2020-03-28 14:11, Mário Luzeiro wrote:
> Hi all,
> It worked all the time, now I cannot push to my fork on gitlab.
>
> I got this error:
> r
tch over to origin as /kicad/kicad.git
Brian
On 2020-03-28 3:11 p.m., Mário Luzeiro wrote:
> Hi all,
> It worked all the time, now I cannot push to my fork on gitlab.
>
> I got this error:
> remote: GitLab: Author 'alexandr.shuklin biovitrum.ru' is not a member of team
> ! [remote
Hi all,
It worked all the time, now I cannot push to my fork on gitlab.
I got this error:
remote: GitLab: Author 'alexandr.shuklin biovitrum.ru' is not a member of team
! [remote rejected] master -> master (pre-receive hook declined)
Looks it is related with this recent commit:
opened in 5.1.
Cheers,
Wayne
On 1/22/20 1:06 PM, Mário Luzeiro wrote:
> I use KiCad master branch to work on project at home since years..
> I know the risks but I think I had only a small issue once because of this.
>
> If I understood correctly, for the roadmap in progress, it is
I use KiCad master branch to work on project at home since years..
I know the risks but I think I had only a small issue once because of this.
If I understood correctly, for the roadmap in progress, it is planned some file
changes and so on..
Is it safe to create new projects and working on it
Hi Brian,
it looks your wordpress URL is not OK.
Also, your text was clipped from the mailling list online history:
https://lists.launchpad.net/kicad-developers/msg42635.html
probably because your are pointing to a .exe file :/
Could you send again the correct URL for the documented procedure
Hi SHuklin! ( is this the romanization of your name? :) )
This is just my user feedback:
That is a cool addition, another feature suggestions would be to list the
components by "Fabrication attributes" "Through hole"/"Surface mount"/"Virtual"
Each footprint has this attribute so I guess you can
Hi Tomasz,
This is an interesting challenge!
Did you consider other approaches apart from the ones you listed?
I have no full knowledge how GAL is rendering so maybe some of my suggestions
may not make sense.
I believe GAL is already doing some cache of the layers using textures.
It may not
Hi Henner,
Instead of using SFVEC2UI and hypotf (probably slow), could it be implemented
using SFVEC2F and glm::length( a - b ) ?
Mario
From: Henner Zeller
Sent: 01 May 2019 14:44
To: John Beard
Cc: Mário Luzeiro; KiCad Developers
Subject: Re: [Kicad
Luzeiro; Henner Zeller; KiCad Developers
Subject: Re: [Kicad-developers] PATCH: Raytracing - a more pleasing way
sequencing blocks to render ?
On 01/05/2019 10:53, Mário Luzeiro wrote:
> Hi Henner,
> I didn't get a chance to test the patch yet but
> I was thinking adding anothe
Hi Henner,
Happy to see someone using and adding features to 3D Viewer!
I didn't get a chance to test the patch yet but
I was thinking adding another options to implement some kind of spiral
rendering from the center :) (as usually the board is centered)
Mario Luzeiro
__
From: Simon Richter
Sent: 30 April 2019 00:54
To: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] GLM 0.9.9.3 and GLM_FORCE_PURE
Hi Mário,
On 29.04.19 23:49, Mário Luzeiro wrote:
> I was checking the commit, it is a commit by Cirilo from some of
Hi Simon,
I was checking the commit, it is a commit by Cirilo from some of my indications
for includes and he copied the file at that state.
I checked my log where that changes come from and there was also noting useful
there.
So it may was some test or something else at that moment.
I hope
Hi Seth, Simon,
Could you link (eg github mirror, or launchpad) the commit where it was
introduced?
I don't remember, from my side, anything against use SIMD, I prefer to use it
if it brings speed.
All I remember was long time ago someone complain that the KiCad source code
was not building
Hi Rene,
Not sure if it is documented.
Cirilo was the main person on the development of the 3D searching paths.
Searching the mailing list there may be some hints to this questions, but it
may not be totally true or updated at this moment:
> Now if you create a unique part number for every
> resistance value, tolerance, temperature coefficient, manufacturer, etc.
> that would be tens if not hundreds of thousands of unique part numbers.
I know my intervention may be a bit offtopic, but it may add some other
elements to discussion:
Nice, this should be placed somewhere online for other people interested on
build on Arch Linux.
It looks Arch require a bit more work to setup kicad. On debian is similar but
you can use directly the packages from repository.
Also a tip note on the QT, you may would like to create two build
Hi Alexis,
nice to see your interest on the render features!
I will left my feedback on the subject.
The result looks nice but on some parts looks round, as nature of the position
of the lights.
Its an easy implementation, as you did, but I believe with the same computation
effort ( but with
Hi Cedric,
I've heard good things about arch linux but didn't get a chance to try it yet.
My guess is that this kind of development steps are not so documented because
people are using different ways and flavors for build and debugging KiCad.
Nevertheless, it would be good to have it documented
Hi Cedric,
I have no experience with that scenario on Windows.
Looks you tried to open cmake project directly with QT,
another possibility as I describe before is to do everything manually (eg on
your command shell ) and use QT as an editor and trigger external builds. Maybe
just need to change
it ...
Mario
From: Andrey Kuznetsov
Sent: 19 December 2018 09:04:49
To: Mário Luzeiro
Cc: Kicad Developers; cedric.dew...@telfort.nl
Subject: Re: [Kicad-developers] Debugging Kicad, can this be done with Qt
creator?
I wish there was a setup environment already th
I used Qt Creator to develop for KiCad.
You just need to create a project that builds with a Makefile (not a QT project
but a Makefile project), you can have multiple build targets ( Release, Debug )
then you can debug the Debug exec. You can set the target executable and exec
path to debug
Thanks, it's clear as mud!
I guess next time I will take as option to do a proper initialization element
by element in a WYSIWYG fashion ;)
From: John Beard
Sent: 09 November 2018 13:20:38
To: Mário Luzeiro; Kicad Developers
Subject: Re: [Kicad
Hi Oliver,
I was about to bump your email too :)
> 2) The m_Preview parameter is saved to file (both .kicad_mod and .kicad_pcb)
At the time I worked on the 3D Viewer, some ideas arise that involve to add new
tags to the .kicad_pcb
I understood that at that time it was not a good time to
> When we designed GAL, we considered several options with Orson
Hi Tomasz,
Did you consider some Temporal AntiAliasing technique?
..just wondering how this technique may behave on this case scenario.
Mário Luzeiro
___
Mailing list: ht
textures.
I believe the GAL specialists will have a good understanding how to add that
feature.
Mário Luzeiro
From: Kicad-developers
on behalf of jp
charras
Sent: 26 July 2018 10:46:33
To: Kicad Developers
Subject: [Kicad-developers] Patch to draw bit
Hi JP,
since your last commit:
https://github.com/KiCad/kicad-source-mirror/commit/8fcdc4f6c3fb7c10b4088de11d15d95c4345f9d3
this file also needs to be fixed by adding the GR_KB_SHIFT +
Hi all,
Just for record and comparison, a Kicad user ( @GregDavill ) render one board
on KiCad and Fusion, on a very same view and with 3D components.
He reports on same machine, ~30s for Kicad render and ~300s (5 minutes) for
Fusion. (He did not report the render resolution)
So even it being
ick Østergaard
<oe.n...@gmail.com<mailto:oe.n...@gmail.com>> wrote:
OpenMP does not seem to be enabled on the current macos nightlies. I am not
sure what to install to get that working. Also, it would be nice if it could
get into the version info.
2018-02-28 11:20 GMT+01:00 Mário Lu
Hi Andy,
This most probably sounds to me as "it is working as expected".
Raytracing rendering method is consider to be an "offline rendering" (means, it
will take a lot and you can go offline for a coffee and back after a while)
However for simple scenes I am not expecting such a long time.
> - It appears that the internal units for 3D model offset (mm) were being
> multiplied by 25.4 incorrectly
In case (as discussed on this email thread) there are no changes in the file
format,
it would be good just to left a comment in the sourcecode about this issue, so
future coders will not
Hi liyoubdu,
you are free to develop new ways of browsing the 3D board and submit a patch.
3D CAD softwares such as FreeCAD have multiple options how to use the mouse to
3D navigate, unfortunately for me, all that ways are also much more hard to use
than KiCad way.
I found KiCad 3d Viewer way
Hi Kristoffer,
I don't have a chance at moment to test the current main branch,
but I assure you it is not a GPU or driver problem! ;)
Mario
From: Kicad-developers
on behalf of
Kristoffer
It is forced to compare STEP and WRML.
Also, the WRML result could be better or worse (to the eyes) than the STEP
rendering.
When render engine is rendering a STEP, it will first pre process it and
internally convert it in a format to be rendered. The result will depend on
internal conversion
Impressive!
Is it rendering in the 3D-Viewer?
I.e.: does it reuse existent formats (segment, zones, arcs, etc) or is it
implementing new elements? (and so it is missing in 3D-Viewer) ?
From: Kicad-developers
Hi Chris,
I don't know much about it, but
maybe Cirilo can give some ideas based on the 3D cache implementation.
The 3D cache is based on a hash of the 3D file so it just need to load a binary
pre-processed representation.
Maybe you can do some similar rendered image cache. This nature of
I got the privilege to watch Tomasz working live on KiCad @FOSDEM ... amazing
code skills.. and a very good presentation performance.
He uses a source-code editor... with a dark background scheme! ...His g33kness
level is very high .. very high.. I was impressed!
I think we should trust him..
AFAIK if OpenMP is not present (or not enabled..etc), the source code (based on
OpenMP #pragmas) can still be buidable.
Maybe you can try to force disable it?
Mario
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on
I will! That's my style... That's why I bring the "eye candy wow! factor" to
the KiCad's 3D viewer!
From: Chris Pavlina [pavlina.ch...@gmail.com]
Sent: 23 February 2017 22:31
To: Mário Luzeiro
Cc: Simon Richter; KiCad Developers
Subject:
I am *sorry*
Mario
From: Chris Pavlina [pavlina.ch...@gmail.com]
Sent: 23 February 2017 22:06
To: Mário Luzeiro
Cc: Simon Richter; KiCad Developers
Subject: Re: [Kicad-developers] Optimization flags in 3d-viewer
On Thu, Feb 23, 2017 at 03:48:39PM +
I didn't made any measures or profiling.
It will also depending of the target system ... (cache size, etc)
... I leave that to you ;)
Mario
From: Mark Roszko [mark.ros...@gmail.com]
Sent: 23 February 2017 16:45
To: Mário Luzeiro
Cc: Simon Richter; KiCad
Yes I added it, because for 3D we need *speed* :P
What kind of warnings it is causing? O_o
Mario
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Simon Richter [simon.rich...@hogyros.de]
Sent: 23
There is no propose to use mm_alloc at this moment so I changed it to the
regular malloc.
(This also should make the Raspberry PI users happier and use KiCad! :O )
MarioFrom a522f2340737d4fad94d6ed038bfcb5c34fae8ec Mon Sep 17 00:00:00 2001
Message-Id:
Thanks for sharing this feedback!
I believe one of the reasons for Eagles is (was?) so popular is that (as in
mine university) professors guide students to use it (limited free,
student/educational? version..)
I believe also most of the universities are open to use of opensource
solutions, so
As a technical reference,
KiCad webpage [1] it sugests as requirements a GPU with OpenGL 2.1 (btw, in one
line it suggests 2.1 on other two lines it suggests 2.0 ? )
>From wikipedia [2] this standard was release in July 2006, so on the expected
>next release, it will be 11 yrs old.
I understand
Hi Martin,
>From my experience, this is a GPU drive problem.
I have one of the latest AMD CPUs but I am using the onboard GPU and I hardly
can move an empty sheet on Eeschema :/ On Pcbnew things are not better either.
I never investigate, maybe a miss some flags activation on my drivers
but I
Hi Cirilo,
Wayne suggestion sounds good to me too.
I can add this idea: on the reload board icon you could implement a flag that
will force the reload (clean the cache) of the models that it will load for the
board in use.
That way it will work as a true reload process for everything.
It also
> BTW: Assignment of a footprints seems to me completely odd at this level.
> When I create a part it consist of a partname, schematic symbol, an assigned
> footprint, a 3d-model, and some attributes all in one place.
I recently moved to your more "PRO" approach,.
however, when I started in
Just and idea:
What about, somehow, this could be implemented with a second pair of widgets?
i.e: keep the line entries as before, and somehow, catching the scroll mouse
events on that line entry.. and may add arrow buttons on the side, to work as a
spinbox? :S
My 2 cents,
Mario Luzeiro
Hi Jose,
Also, have a look at:
https://lists.launchpad.net/kicad-developers/msg24273.html
and you may need also:
http://blog.andrewbeacock.com/2007/10/how-to-add-shared-libraries-to-linuxs.html
Mario
From: Kicad-developers
Hi all,
Attached is a patch that fixes some issues and improves the reflection and
refraction on 3D-viewer raytracing.
Hope you can merge it.
This followed the critics sent by Chris Pavlina and Marcos Chaparro.
Thanks for the feedback!
Mario LuzeiroFrom 5e3c1d81ac9b1e528b75b08c5b0b94c6de140269
Speculation... but: Didn't the download issues come after the latest
announcements of the new plans for E*gl* ? xD
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Rafał Wołoszyn
Hello all,
Attached is a fix for the issue described by Edward. It also fixes another
precision issue (or bug) while rendering on some angles while using the
orthogonal projection.
Thanks Edward for using the 3Dviewer, hope you can share any cool renders with
the community.
Let me know if you
Hi Orson,
It is useful for me when start a new project when there are no much "mechanical
component placement constraints" so it helps to optimize the component
placement to achieve the smaller board and component orientation.
Also as there is no intelligent component auto-placement, it helps
I confirm the bug :'( also happen with Right and Left.
Can you rise a bug? :)
I will try to get a chance to look on that. It may be some kind of "precision
issues"
Mario
___
Mailing list: https://launchpad.net/~kicad-developers
Post to :
Does anyone here has a "Intel HD Graphics 520" on Windows 7 64b (or maybe
Windows 10)?
There is a bug report that it is crashing the 3D-Viewer just by resizing/maxime
it:
https://bugs.launchpad.net/kicad/+bug/1627337
If so could you verify if 3Dviewer is working for you ? :)
Regards,
Mario
Hi Michael,
Not sure if that is total on the same subject, just an example when I developed
the 3D-viewer I implemented some C++ test cases with Asserts:
https://git.launchpad.net/kicad/tree/3d-viewer/3d_rendering/test_cases.cpp
It helped a lot in the beginning but in the end I managed to
>. We have prepared a few blueprints [3] for the features that we would like to
>develop during the event.
Hope you can work on the SVG importer! I miss that feature.
I tried to use Inkscape ->Export DXF->Import with KiCad but it doesn't work
properly :/
Mario Luzeiro
Hi all,
I am not sure if I am total confused (may on another software) but was it
possible before to generate fillzones with or without isolated islands? Was
that option removed?
Regards,
Mario Luzeiro
___
Mailing list:
As an additional note:
- When I export to VRML, the internal copper holes are removed (so, not
coherent)
- Export as gerbers, it shows as pcbnew.
From: Mário Luzeiro
Sent: 09 October 2016 19:02
To: kicad-developers@lists.launchpad.net
Subject: dummy copper
Hi all,
I am doing some artwork using pcbnew ;)
I found that if I add a dummy copper zone, the zone is completely filled and
dont take in consideration the edgecuts of the board (but it takes in
consideration the clearance of the zone)
Is it expected? or makes sense to be fixed?
3D Viewer
I believe Cirilo can easily apply an inverse transform based on the centre of
the board, so they will get centre and at origin.
Mario
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Nick Østergaard
Hi all,
If ever anyone implement a new form, please have an eye on, and mind on, that
the new form also will need a 3DViewer implementation.
It may be just a need to convert it with segm approximation (if its not already
come as segments from pcbnew board).
Cheers,
Mario Luzeiro
Hi Cirilo,
IMO the b) is most important for the users that want to use the features
without having knowledge of how the things really work and want something that
"it just works". (special good for sharing without copy many files)
but as Maurice point, the a) inline feature is a more wised way
It's good to see that people is starting using the feature and special, new
people joined with contributions to the 3D-Viewer (José Ignacio, Chris ...)
Mario Luzeiro
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on
+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Lorenzo Marcantonio [lomar...@tin.it]
Sent: 30 August 2016 19:13
To: Kicad Developers
Subject: Re: [Kicad-developers] Blured text on OpenGL
On Tue, Aug 30, 2016 at 04:11:57PM +, Mário Luzeiro wrote:
> Hi all,
>
> I had a feeling
Hi all,
I had a feeling yesterday, on the openGL mode that looks different: low-res
blurred interpolated font.
I may was a bit blurred myself, but I found other users complaining about the
same:
https://forum.kicad.info/t/switch-of-blurring-of-pad-text-in-new-opengl-engine/3837
Any one
It works for me! but I din't made a scientific test for any other breaks.
> Looks like the new via drill test has a bug.
> Can you test this patch?
> --
> Jean-Pierre CHARRAS
___
Mailing list: https://launchpad.net/~kicad-developers
Post to :
Hi all,
just moved for GIT today and rebuild kicad.
Something looks wrong to me on DRC and vias size.
DRC is flag some of vias with ErrType (30) - Too small via drill
My via size is 0.8 mm.
If I just open the via dialogue properties and press OK,
Running the DRC and clear all the marks and
>>> 1) Am I the only one getting missing chunks in the corner like that?
>>> That happens very often for me.
>> I see the same issues often. I have reported it to Mario a long time ago,
>> but I am not sure he can easily reproduce the problem. Maybe he has some
>> ideas for stuff to poke with
Hi Chris,
> 2) Any necessary reason why it's so grainy?
There are a lot of parameters on raytracing render that are hard coded,
maybe in future someone could implement a parameter UI for advance users to get
their desired result.
As grainy I believe you talking about noise in the reflections
>> 1) Am I the only one getting missing chunks in the corner like that?
>> That happens very often for me.
> I see the same issues often. I have reported it to Mario a long time ago, but
> I am not sure he can easily reproduce the problem. Maybe he has some ideas
> for stuff to poke with the
Hi all,
Feature request for eeschema:
Not sure if this is the right thread, as now I started using again KiCad,
one thing I miss and I believe I found somewhere other requests, is the ability
to
make some kind of notes in schematics.
Usually I use "Add text" but that text is visible and
Good work CERN hackathons!
I know some people that are looking for this specific feature to start using
KiCad. I am spreading the word...
Mario
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Tomasz
p.s: If you get nice renders using raytracing I will be happy to see it. Feel
free to send it to my email.
From: Wayne Stambaugh [stambau...@gmail.com]
Sent: 19 July 2016 18:38
To: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad
Hi Wayne,
I wrote this text below. Is that ok or you would like something more technical
/ detailed?
Feel free to make any changes or corrections.
"This is a completely refactoring of the 3D-Viewer.
It splits and rewrite the previous window (eda_3d_viewer) and canvas
(eda_3d_canvas), creates a
It will be possible to easily integrate a 3D footprint preview, after merge my
branch with the new 3D viewer development.
On my branch there is already a 3d preview to align 3d shapes with footprint.
Any news on this merge ?
Regards,
Mario Luzeiro
Hi Lorenzo,
I was about to comment, I have no single experience with shaders, but from what
I understood from KiCad shaders, they are "automatic generated" (converted from
text file to CPP file?) during build? cmake? time..
So what you describe looks to be that it was using the old shader (as
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