Hello all!
Thank you very much for the feedback. As I understand the technique
works well enough on many different hardware levels (I'm using it myself
in an i5 iGPU), so that's good to know. I tweaked the character
placement to get in accordance with what the truetype font specifies.
Beside
Hey,
thanks for noticing. That and more off by one errors I'm working on to
fix currently. As I said, not polished, rather proof-of-concept.
Michael
Am 12.09.2016 um 17:18 schrieb Bernhard Stegmaier:
Hi,
looks great!
One nitpicking question about the comparison screenshots:
It looks like
Hi,
looks great!
One nitpicking question about the comparison screenshots:
It looks like the baselines of the three letters are not the same… “N” is
higher than “D”, “D” is higher than “G”.
It doesn’t look like this in the blurry version…
Where does this come from?
Regards,
Bernhard
> On 10
On 10.09.2016 17:05, Michael Steinberg wrote:
> Hello there,
>
> I've been working on trying to solve the blurred font issue in the
> OpenGL canvas. The current state of the work can be found in my branch
> "sdf" ( https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ).
> It uses a
Hi, I just committed some basic CMake support to that repo, it should
compile on all platforms provided you have the freetype and boost
libraries installed (I don't know which minimum versions are
required). It compiled successfully on Debian stretch with boost 1.61
and freetype 2.6.3.
On Sun,
Hello Jean-Pierre,
Could you tell us more about this command-line tool?
the tool uses the MSDF-library by Viktor Chlumsky, adds a rectangle bin
packing algorithm (max rectangles global) to pack the texture atlas and
outputs in the format that is used by KiCad currently. Given that, for
full
same here on osx
On Sun, Sep 11, 2016 at 2:38 PM, Chris Pavlina wrote:
> Works great on my big-ass board, and looks *so* much better. Zooming
> feels ever so slightly slower on this board, but not enough to matter.
>
> On Sat, Sep 10, 2016 at 05:05:24PM +0200, Michael
Works great on my big-ass board, and looks *so* much better. Zooming
feels ever so slightly slower on this board, but not enough to matter.
On Sat, Sep 10, 2016 at 05:05:24PM +0200, Michael Steinberg wrote:
> Hello there,
>
> I've been working on trying to solve the blurred font issue in the
10/09/16, 18:05, Michael Steinberg kirjoitti:
> It would be great if brave members could test the branch to see if it
> runs well on different hardware levels and if you are happy with the
> visuals.
Seems fine on [AMD/ATI] RV610 [Radeon HD 2400 PRO/XT] using open source
drivers of Ubuntu 16.04.
It seems to work as expected on Arch Linux 32 bit.
On Sat, Sep 10, 2016 at 6:05 PM, Michael Steinberg
wrote:
> Hello there,
>
> I've been working on trying to solve the blurred font issue in the OpenGL
> canvas. The current state of the work can be found in my branch "sdf"
It works great on my end! As for the tool, I think it would be good to
just have it in a repo on github, as it could be very useful for other
projects too.
On Sat, Sep 10, 2016 at 10:05 AM, Michael Steinberg
wrote:
> Hello there,
>
> I've been working on trying to solve the
Hello there,
I've been working on trying to solve the blurred font issue in the
OpenGL canvas. The current state of the work can be found in my branch
"sdf" ( https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ).
It uses a technique called "multichannel signed distance field" to
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