Ok, now the patch is applied. I believe it our build systems may need to
have glm library installed now. Let me know if there are problems.
Regards,
Orson
On 12/07/2015 02:24 PM, Wayne Stambaugh wrote:
> Orson,
>
> I think the patch has been tested on all platforms so go ahead and
> commit it
Orson,
I think the patch has been tested on all platforms so go ahead and
commit it if you comfortable with the changes.
Thanks,
Wayne
On 12/7/2015 7:38 AM, Maciej Sumiński wrote:
> Hi Cirilo,
>
> Thank you for the FindGLM script. I had to modify it slightly, as it did
> not work with CMake
Hi Cirilo,
Thank you for the FindGLM script. I had to modify it slightly, as it did
not work with CMake 3.4.0 (problem with STREQUAL).
Here is complete patch [1], that I applied to KiCad in order to use the
system glm library (0.9.7 in my case). If there are no problems with
other
Thanks Bernhard,
I just checked on MSYS2 and it works as well. Can someone push the
FindGLM.cmake script on
google drive into the kicad/CMakeModules directory? I'll create a branch
later and see if there are
any issues encountered when I delete the glm source from the tree and use
find_package +
… works fine on OS X with a MacPorts installed glm:
bstegmaier$ cmake .
-- The CXX compiler identification is AppleClang 7.0.0.7000176
-- The C compiler identification is AppleClang 7.0.0.7000176
-- Check for working CXX compiler:
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