Re: [Kicad-developers] FindGLM script

2015-12-08 Thread Maciej Sumiński
Ok, now the patch is applied. I believe it our build systems may need to have glm library installed now. Let me know if there are problems. Regards, Orson On 12/07/2015 02:24 PM, Wayne Stambaugh wrote: > Orson, > > I think the patch has been tested on all platforms so go ahead and > commit it

Re: [Kicad-developers] FindGLM script

2015-12-07 Thread Wayne Stambaugh
Orson, I think the patch has been tested on all platforms so go ahead and commit it if you comfortable with the changes. Thanks, Wayne On 12/7/2015 7:38 AM, Maciej Sumiński wrote: > Hi Cirilo, > > Thank you for the FindGLM script. I had to modify it slightly, as it did > not work with CMake

Re: [Kicad-developers] FindGLM script

2015-12-07 Thread Maciej Sumiński
Hi Cirilo, Thank you for the FindGLM script. I had to modify it slightly, as it did not work with CMake 3.4.0 (problem with STREQUAL). Here is complete patch [1], that I applied to KiCad in order to use the system glm library (0.9.7 in my case). If there are no problems with other

Re: [Kicad-developers] FindGLM script

2015-12-06 Thread Cirilo Bernardo
Thanks Bernhard, I just checked on MSYS2 and it works as well. Can someone push the FindGLM.cmake script on google drive into the kicad/CMakeModules directory? I'll create a branch later and see if there are any issues encountered when I delete the glm source from the tree and use find_package +

Re: [Kicad-developers] FindGLM script

2015-12-06 Thread Bernhard Stegmaier
… works fine on OS X with a MacPorts installed glm: bstegmaier$ cmake . -- The CXX compiler identification is AppleClang 7.0.0.7000176 -- The C compiler identification is AppleClang 7.0.0.7000176 -- Check for working CXX compiler: