1) Regarding the canvas replacement: Maybe I missed something but why
should QGraphicsView not be suitable for the project? Implementing an
own canvas on top of opengl or whatever is clearly not the main goal of
the project and should be forwarded to some library
Great, you do that.
My issue is that I really can't get a handle on the KDE4 porting
process. On the other hand, I'm fairly comfortable with the OpenGL model
so I have a much clearer picture of how it would work... Remember, that
negative coordinants are valid in ktechlab so that, normally, you don't
have to
Axel Jaeger wrote:
So the problem is that QGraphicsView is only available in Qt 4.1 and you
want to move to another canvas before the KDE4-port? Just in case there
is some missunderstanding here: QGraphcisView can handle negative
coordinates.
See, I didn't even know either of those two
hi,
I want to discuss some thoughts and some work, I put into porting to KDE4.
I found it useful to divide porting into different steps. Some of these steps
will be quite invasive to the code-base and could also be called rewriting of
some parts. I won't refer to everything that needs to be
On Sunday 15 November 2009 18:32:22 Axel Jaeger wrote:
Two things from me:
1) Regarding the canvas replacement: Maybe I missed something but why
should QGraphicsView not be suitable for the project? Implementing an own
canvas on top of opengl or whatever is clearly not the main goal of the
As a last resort, ask the sourceforge staff.
On Mon, 16 Nov 2009 17:09:07 +0100, Jason Lucas
jason.luc...@ntlworld.com wrote:
As the list manager, I get notified when posts that are too long for the
list are submitted etc. - however this is a new one to me:
From: darshana...@gmail.com
On Monday 16 November 2009 17:46:22 Matthew Ayres wrote:
Right, QGraphicsView is the way to go. I did some research in this sector
and tried to solve this issue using kde's plasma. As it seemed quite
promising in the first place, I cancelled that approach and will
investigate into a more
On Mon, 2009-11-16 at 19:21 +0100, P Zoltan wrote:
As a last resort, ask the sourceforge staff.
On Mon, 16 Nov 2009 17:09:07 +0100, Jason Lucas
jason.luc...@ntlworld.com wrote:
As the list manager, I get notified when posts that are too long for the
list are submitted etc. - however
If you have questions on how to do anything with Qt4, be it QGraphicsView or
mapping some other thought on Qt4, just ask me. I do Qt programming for a living
since half of a decade. Unfortunately I cannot give any advises on KDE because I
use a mac for daily programming. That also means I would be
On Mon, 16 Nov 2009 19:03:00 +0100, Axel Jaeger axel.jae...@basyskom.de
wrote:
If you have questions on how to do anything with Qt4, be it
QGraphicsView or
mapping some other thought on Qt4, just ask me. I do Qt programming for
a living
since half of a decade. Unfortunately I cannot
Matthew Ayres wrote:
I like the suggestion of SVG graphics, especially as the SVG standard
has official room for customisation which may be useful. I would be
happy to build up a library of graphics, if that meets with approval.
I read the wikipedia entry on that. Okay, so it's an XML
P Zoltan wrote:
On Mon, 16 Nov 2009 15:19:59 +0100, Alan Grimes agri...@speakeasy.net
wrote:
Here is some motivational video for Qt4:
http://www.youtube.com/watch?v=MXS3xKV-UM0
OpenCroquet could do a lot of that a few years ago... project basically
evaporated for some reason. (or has
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