Re: [Lazarus] Package dialog ?

2015-03-23 Thread Michael Van Canneyt



On Mon, 23 Mar 2015, zeljko wrote:


On 03/23/2015 09:46 AM, Michael Van Canneyt wrote:


Hi,

What is the rationale for duplicating the 'Add' button in the package
dialog ?

The buttons as they are now are highly confusing. I preferred the old
system where there was only 1 button. That was clear and intuitive.

If you really want to add a button (I will not argue that point, clearly
someone thought it was necessary), then please give them a very
distinctive look.

* The 'add other items' (the one with 2+es) button would be more clear
if you
   gave it a 'New item' look. Which is, to my mind, closer to what it
actually does.

* The 'Add' button would be best served with something that resembles
the 'Open file' icon.
   Possibly with a small '+' sign overlayed.

I don't care so much what the exact images are, but please make it
something very distinct;
as it is now, it is very confusing. I keep pushing the wrong button,
they are too similar.
After many weeks of working with the dialog, this should no longer occur
IMHO, a clear sign that things are not clear and intuitive. Hence the
request.


It is very unpleasant solution. Besides that with that All  you can add 
only directory with all files and then you must delete all except that one 
file. With All you are adding only one file. Very confusing. Don't know why 
anyone changed that. That should be simple, only one dialog where Add 
units/files should have two buttons: Add file(s) and Add dir(all files).

So, +1


Phew, someone else agrees :) I thought maybe I was getting too old and 
inflexible ;)

I agree with your remark.

IMO The only thing that needed changing in the 'old' dialog, was the ability to add multiple requirements. 
Now it means opening and closing the dialog 8 times or more to add each package dependency :(


Michael.

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Re: [Lazarus] Package dialog ?

2015-03-23 Thread zeljko

On 03/23/2015 09:46 AM, Michael Van Canneyt wrote:


Hi,

What is the rationale for duplicating the 'Add' button in the package
dialog ?

The buttons as they are now are highly confusing. I preferred the old
system where there was only 1 button. That was clear and intuitive.

If you really want to add a button (I will not argue that point, clearly
someone thought it was necessary), then please give them a very
distinctive look.

* The 'add other items' (the one with 2+es) button would be more clear
if you
   gave it a 'New item' look. Which is, to my mind, closer to what it
actually does.

* The 'Add' button would be best served with something that resembles
the 'Open file' icon.
   Possibly with a small '+' sign overlayed.

I don't care so much what the exact images are, but please make it
something very distinct;
as it is now, it is very confusing. I keep pushing the wrong button,
they are too similar.
After many weeks of working with the dialog, this should no longer occur
IMHO, a clear sign that things are not clear and intuitive. Hence the
request.


It is very unpleasant solution. Besides that with that All  you can 
add only directory with all files and then you must delete all except 
that one file. With All you are adding only one file. Very confusing. 
Don't know why anyone changed that. That should be simple, only one 
dialog where Add units/files should have two buttons: Add file(s) and 
Add dir(all files).

So, +1

zeljko


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Re: [Lazarus] Default ico handling and recent debugger errors

2015-03-23 Thread JuuS

A bit more information on this topic if anyone is interested.

The debugger error occurred on three machines (however all three are
Kubuntu 14.04's).

I tried a test with a debug Lazarus IDE itself on one of the other
machines that still has the unfixed debugger unit. Making sure the
Lazarus IDE was shut down I renamed lazarus.ico to lazarus.xxxico.

I then opened lazarus (the missing ico file exception is silent) and
then tried to run lazarus IDE as a slave from this master. And the
debugger error comes up immediately and the IDE is broken.

Again this won't happen if the new debugger code has been added to the
system.

It just seems to me this may be of interest in that it caused such a
fatal error in debugging and breaks the program. Maybe it has other
unforeseen effects?

Can anyone reproduce or is is just my Universe?


On 03/21/2015 02:32 PM, JuuS wrote:
 
 While testing RC1 and 2 I followed the suggestion to open a published
 project and see how the release candidates were doing with them.
 
 Upon doing this I got an immediate debugger error, which has been traced
 down now (as of last night) with the help of Martin and is fixed.
 
 The problems origins were (and still are to some extent)...weird.
 
 Before a debugger solution was found I could stop the error by simply
 removing the default icon line from the published project's LPI file,
 then no debugger error.
 
 During all the research I could see that while the LPI file had a
 default icon line, the publishing process did not copy the ico file to
 the published diretory.
 
 So there was always a background silent error due to the fact that the
 icon file didn't exist, the silent exception (seen when debugging
 Lazarus) was on trying to open this nonexisting file.
 
 How this all caused the debugger error is, as I have said, still not
 entirely understood.
 
 So it just brings to my mind that even though this error has no effect
 in most cases it may be best to either copy the ico file on publishing
 the project, or not writing a default icon line in LPI, or checking
 that the ico file actually does exist and recreating it if not; just in
 case it has other effects that will cause other weird errors down the
 line.
 


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Re: [Lazarus] Package dialog ?

2015-03-23 Thread luiz americo pereira camara
2015-03-23 5:46 GMT-03:00 Michael Van Canneyt mich...@freepascal.org:


 Hi,

 What is the rationale for duplicating the 'Add' button in the package
 dialog ?

 The buttons as they are now are highly confusing. I preferred the old
 system where there was only 1 button. That was clear and intuitive.


+1

Luiz
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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Felipe Monteiro de Carvalho
On Mon, Mar 23, 2015 at 9:50 PM, Dmitry Boyarintsev
skalogryz.li...@gmail.com wrote:
 Didn't Greame do that for the past 10 years anyway?  Competition should be
 welcomed :)

Yes, our mailling list has had almost no moderation since 10 years.

That's why I prefer the forum.

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[Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
Hi,

Its been a while I'm interest in making new style designs with Lazarus.
For years I was making classic UI like all we done,Just a windows style
and maximum a them like Delphi's AlphaSkin or things like that. But UI
designing is changing,I see shots that I have no good idea to how make
them live. Now I think with BGRABitmap and its control may it be
possible but how?How that it have speed,design be possible and many
other things that is important to make these controls and styles live.
I know its possible with other languages specialty web programing but
how in Lazarus?Is it even wisely to do this in Lazarus? Here is a
sample shot[1],Tell me what you think?Is it possible,what ways do you
think is better?

PS,Yes I know we can make controls like BGRABitmap's control and I made
  some test controls but I want to it be clear the best way for start or
  any other library that you think its good for.

Regards, Ara



Links:

  1. 
https://dribbble.com/shots/1315388-Dashboard-Web-App-Product-UI-Design-Job-Summary/attachments/184703

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[Lazarus] Package dialog ?

2015-03-23 Thread Michael Van Canneyt


Hi,

What is the rationale for duplicating the 'Add' button in the package dialog ?

The buttons as they are now are highly confusing. 
I preferred the old system where there was only 1 button. That was clear and intuitive.


If you really want to add a button (I will not argue that point, clearly someone thought it was necessary), 
then please give them a very distinctive look.


* The 'add other items' (the one with 2+es) button would be more clear if you
  gave it a 'New item' look. Which is, to my mind, closer to what it actually 
does.

* The 'Add' button would be best served with something that resembles the 'Open 
file' icon.
  Possibly with a small '+' sign overlayed.

I don't care so much what the exact images are, but please make it something 
very distinct;
as it is now, it is very confusing. I keep pushing the wrong button, they are 
too similar.
After many weeks of working with the dialog, this should no longer occur IMHO, a clear sign 
that things are not clear and intuitive. Hence the request.


Michael.

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Re: [Lazarus] Here's an animated oscilloscope overlay widget

2015-03-23 Thread Xirax Xirax
Please update repository with new demo.

On 3/23/15, Anthony Walter sys...@gmail.com wrote:
 Graeme,

 Regarding cross platform, I updated the this original link the same code
 running on Linux:

 http://www.getlazarus.org/forums/viewtopic.php?f=18t=37

 I hope that answers your question.


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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
Non taken ;) I understand you but what can I do? In the past I was only
using forum but I saw different people use mailing list and times I get
help from here and not in forum.

Ara



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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Graeme Geldenhuys
On 2015-03-23 20:19, aradeonas wrote:
 I know its possible with other languages specialty web programing but
 how in Lazarus?

The LCL (GTK2, QT, Carbon, Win32) are not designed to be customise with
themes. The design goal of LCL is to look native. So install a OS wide
theme - that's it.

LCL-CustomDrawn is customisable as Felipe mentioned, but last time I
checked (a few months back) it was still incomplete and not really read
for actual application development.

For full customisation and theme support, use a GUI toolkit that was
designed for that purpose. fpGUI Toolkit (see the URL below) or MSEgui
is probably more what you are looking for. fpGUI Toolkit includes a 7
themes as standard, and has a demo on how to create your own custom
themes. Many others have created there own custom fpGUI themes too.
fpGUI is not API compatible with LCL, but the ideas are similar. MSEgui
has a very different API design so a bit harder to learn.

Regards,
  - Graeme -

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
Graeme I check fpGUI in past two years but if I want to be honest even
its screenshot's doesn't impressed me enough because I think with my
self I cant do such the example link that I sent with fpGUI,Is it
possible to make something look like that?Was I terribly wrong?
About MSEgui I didnt know it,I will check it.Thank you.

Regards,
Ara


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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Felipe Monteiro de Carvalho
On Mon, Mar 23, 2015 at 9:35 PM, Graeme Geldenhuys
mailingli...@geldenhuys.co.uk wrote:
 For full customisation and theme support, use a GUI toolkit that was
 designed for that purpose. fpGUI Toolkit (see the URL below)

Please don't use our mailling list for propaganda of unrelated
software, fpgui has its own communication channels, use them to talk
about fpgui.

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
Felipe thank you very much but I dont think its a propaganda,Graeme
wants to help as always.

Regards,
Ara


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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Graeme Geldenhuys
On 2015-03-23 20:26, Felipe Monteiro de Carvalho wrote:
 lcl-customdrawn has this same goal, it works in all platforms and it
 allows choosing any of N skins, search the wiki and the source code.

Unless things have changed drasticly in recent weeks I can't see how you
can recommend LCL-CustomDrawn widgetset to anybody at this stage. It is
far from production ready, not fully implemented and very buggy.

No fault of yours of course. The LCL-CustomDrawn is simply not complete
enough for building actual applications.

Regards,
  - Graeme -

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Felipe Monteiro de Carvalho
lcl-customdrawn has this same goal, it works in all platforms and it
allows choosing any of N skins, search the wiki and the source code.

You just need to provide a drawer for your style.

Felipe

On Mon, Mar 23, 2015 at 9:19 PM, aradeonas aradeo...@operamail.com wrote:
 Hi,

 Its been a while I'm interest in making new style designs with Lazarus.
 For years I was making classic UI like all we done,Just a windows style and
 maximum a them like Delphi's AlphaSkin or things like that.
 But UI designing is changing,I see shots that I have no good idea to how
 make them live.
 Now I think with BGRABitmap and its control may it be possible but how?How
 that it have speed,design be possible and many other things that is
 important to make these controls and styles live.
 I know its possible with other languages specialty web programing but how in
 Lazarus?Is it even wisely to do this in Lazarus?
 Here is a sample shot,Tell me what you think?Is it possible,what ways do you
 think is better?

 PS,Yes I know we can make controls like BGRABitmap's control and I made some
 test controls but I want to it be clear the best way for start or any other
 library that you think its good for.

 Regards,
 Ara


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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
Thanks.Sure I saw lcl-customdrawn from they two I meet Lazarus but its
result that I saw is even far from of BGRABitmaps's controls.I say it
from a design view not coding.

You think lcl-customdrawn is a better choice than BGRABitmaps?

Regards,
Ara


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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Dmitry Boyarintsev
On Mon, Mar 23, 2015 at 4:47 PM, Felipe Monteiro de Carvalho 
felipemonteiro.carva...@gmail.com wrote:

 Please don't use our mailling list for propaganda of unrelated
 software, fpgui has its own communication channels, use them to talk
 about fpgui.


Didn't Greame do that for the past 10 years anyway?  Competition should be
welcomed :)

thanks,
Dmitry
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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
I also posted in forum[1].

Ara




Links:

  1. http://forum.lazarus.freepascal.org/index.php/topic,27827.0.html

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Dmitry Boyarintsev
On Mon, Mar 23, 2015 at 4:53 PM, Felipe Monteiro de Carvalho 
felipemonteiro.carva...@gmail.com wrote:

 Yes, our mailling list has had almost no moderation since 10 years.

 That's why I prefer the forum.


The topic is (was?) ignored on the forum:
http://forum.lazarus.freepascal.org/index.php/topic,27827.msg172439/topicseen.html#new

I personally would ban anyone who double-post on forum and the mail list :)
(no offense, Ara!)
But I can understand why people are doing that.

thanks,
Dmitry
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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Felipe Monteiro de Carvalho
On Mon, Mar 23, 2015 at 9:56 PM, Dmitry Boyarintsev
skalogryz.li...@gmail.com wrote:
 The topic is (was?) ignored on the forum:
 http://forum.lazarus.freepascal.org/index.php/topic,27827.msg172439/topicseen.html#new

2 answers within 1 hour is hardly ignored.

The forum is naturally slower than the mailling list, since I get
mailling list e-mails directly to my inbox, but the forum I check only
a few times per day.

Anyway, I'll unsubscribe so that the troll can have the mailling list
for himself.

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Graeme Geldenhuys
On 2015-03-23 20:43, aradeonas wrote:
 Graeme I check fpGUI in past two years but if I want to be honest even
 its screenshot's doesn't impressed me enough because I think with my
 self I cant do such the example link that I sent with fpGUI,

fpGUI is perfectly capable in doing something like what you posted.
About 3 years ago I developed a very graphical application for a client
using fpGUI - all components looked nothing like the default fpGUI
(win2000) theme. Though I am no graphics designer - I got given
photoshop mockups which I had to reproduce in a real application. fpGUI
also includes AggPas as an optional (soon to be default) Canvas
renderer. AggPas is a 2D vector based graphics engine 100% implemented
in Object Pascal and does some very high quality rendering of graphics
and fonts.

Here is a 10 minute sample I put together when I integrated AggPas with
fpGUI. Nothing fancy, but it shows some features, and no scaled or
segmented bitmap images were used - all done via fpGUI+AggPas's drawing API.
 http://fpgui.sourceforge.net/images/full/fpgui_agg-powered.png

Because AggPas is vector based, you can do some pretty funky things too,
like warp a fully working widget in a spiral, write text along any
curved line, apply filters to give widgets a certain effect say on mouse
over etc.

I recommend you spend some time and evaluate your needs and build some
mock screens using the various possible options: LCL-CustomDrawn, fpGUI
with AggPas, BGRBitmap, MSEgui etc. Ask questions if you don't know how
to use the various options. You should then get a better feel for what
will work for you.

Regards,
  - Graeme -

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Graeme Geldenhuys
On 2015-03-23 23:26, aradeonas wrote:
 I will check again fpGUI and if you have sample code or even screenshots

Yeah the fpGUI website screenshots are a bit dated - I hope to update
them for the upcoming v1.4 release. I'll see if I can email you through
some more modern screenshots.

 By the way is it AggPas alive? I didn't hear from it for long time.

The AGG (C++ library) is still being developed. The AggPas from
http://aggpas.org is old and unmaintained. Lazarus also includes a copy
of AggPas, but also doesn't see much attention - though it has some
fixes over the aggpas.org version. I maintain my own copy inside fpGUI's
repository which I believe is the most up to date AggPas around. I guess
I have the most motivation to do so because it is soon going to be the
default and reference implementation for TfpgCanvas. I also have some
new features and fixes ported from the latest C++ version which should
appear in the repo after the fpGUI v1.4 release.

So yes, it is still alive. :-)

Regards,
  - Graeme -

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
 So yes, it is still alive
Thanks to you ;)

OK,I will wait for your mail and please notify me when new version
published.Now I'm compiling examples :)

Regards, Ara



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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread Graeme Geldenhuys
On 2015-03-23 23:12, Graeme Geldenhuys wrote:
 Because AggPas is vector based, you can do some pretty funky things too,
 like warp a fully working widget in a spiral, write text along any
 curved line, apply filters to give widgets a certain effect say on mouse
 over etc.

Here are some demos created with AGG (C library) and AggPas (Object
Pascal). This URL also contains compiled binaries you can download and
run on your own system - as most demos can be interacted with. You can
also build them from source if you want. The AggPas included with fpGUI
is very well tested on 32-bit and 64-bit Windows, Linux, FreeBSD,
OpenSolaris and RasperryPi. AmigaOS and OS/2 (eComStation) support are
also in the works.

 http://www.antigrain.com/demo/

Regards,
  - Graeme -

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Re: [Lazarus] Ways of making new style design

2015-03-23 Thread aradeonas
Thank you very much Graeme,As always you are very helpful.
I didn't know fpGUI includes AggPas,Its a surprise for me.I like AggPas
and worked with it and test the demos many years ago but never make a UI
with it.
I will check again fpGUI and if you have sample code or even screenshots
of your works or any one know please share with me for understanding
better because website's screenshots seems old.
By the way is it AggPas alive? I didn't hear from it for long time.

Regards,
Ara


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[Lazarus] Does a Lazarus build include the revision of the FPC used to compile it?

2015-03-23 Thread vfclists .
In looking through the sources and the Help | About dialog in Lazarus, I
noticed that the FPC revision is not include in it, and that the
revision.inc file in the FPC source applies to fpcmake.

Is including the FPC revision part of the Lazarus build, and does FPC have
a way of telling its revision number, if it is checked out from a Git
mirror, ie using `git archive` without the metadata?

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[Lazarus] Tutorial: Animating with easings

2015-03-23 Thread Anthony Walter
I've written up another short tutorial related to animation with Lazarus.

A video clip and walk through is located here:

http://www.getlazarus.org/forums/viewtopic.php?f=18t=39

This is the location of my previous tutorial on overlay widgets:

http://www.getlazarus.org/forums/viewtopic.php?f=18t=37
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