Hi Regina,
On Tue, Mar 12, 2024 at 03:10:04PM +0100, Regina Henschel
wrote:
> I have finished my patch in https://gerrit.libreoffice.org/c/core/+/164510,
> including some unit tests. It would be nice if someone has some time to
> review it. If you will do it, please add you their or notify my
Hi all,
I have finished my patch in
https://gerrit.libreoffice.org/c/core/+/164510, including some unit
tests. It would be nice if someone has some time to review it. If you
will do it, please add you their or notify my here. If no one wants to
look at it, I'll commit it as it is.
Kind
Hi all,
Regina Henschel schrieb am 22.02.2024 um 19:47:
Hi all,
I have started work on import of lighting. But there are several
problems which make it impossible to get a 1:1 match to our capabilities.
[..]
Any ideas/wishes for a reasonably usable import?
I have uploaded the current
Hi Armin,
Armin Le Grand schrieb am 28.02.2024 um 20:20:
Hi,
On 2/24/24 22:00, Regina Henschel wrote:
Hi Thorsten,
Thorsten Behrens schrieb am 24.02.2024 um 17:29:
Hi Regina,
Regina Henschel wrote:
Unfortunately, our 3d engine does not support all needed features. Most
important problem
Hi,
On 2/24/24 22:00, Regina Henschel wrote:
Hi Thorsten,
Thorsten Behrens schrieb am 24.02.2024 um 17:29:
Hi Regina,
Regina Henschel wrote:
Unfortunately, our 3d engine does not support all needed features. Most
important problem is, that in our 3d engine only the first light is
specular.
Hi Armin,
Armin Le Grand schrieb am 28.02.2024 um 11:16:
Further problem with our 3d engine is, that we cannot render the
"Bevel" of MS Office. Not only the fancy ones, but the simple round
bevel is missing too. Our "Rounded edges" are in fact straight. In MS
Office you can use the bevel to
Hi,
On 2/24/24 16:56, Regina Henschel wrote:
Hi Thorsten,
Thorsten Behrens schrieb am 22.02.2024 um 21:04:
Hi Regina,
Regina Henschel wrote:
Any ideas/wishes for a reasonably usable import?
Our 3d engine already supports all this FWICT (I see e.g.
SDRATTR_3DSCENE_LIGHTCOLOR_1 - 8) - so
Hi Thorsten,
Thorsten Behrens schrieb am 24.02.2024 um 17:29:
Hi Regina,
Regina Henschel wrote:
Unfortunately, our 3d engine does not support all needed features. Most
important problem is, that in our 3d engine only the first light is
specular.
I suspect that might be quick to add - Armin,
Hi Regina,
Regina Henschel wrote:
> Unfortunately, our 3d engine does not support all needed features. Most
> important problem is, that in our 3d engine only the first light is
> specular.
>
I suspect that might be quick to add - Armin, what do you think?
> Further problem with our 3d engine
Hi Thorsten,
Thorsten Behrens schrieb am 22.02.2024 um 21:04:
Hi Regina,
Regina Henschel wrote:
Any ideas/wishes for a reasonably usable import?
Our 3d engine already supports all this FWICT (I see e.g.
SDRATTR_3DSCENE_LIGHTCOLOR_1 - 8) - so why not extend ODF here, when
it's obviously
Hi Regina,
Regina Henschel wrote:
> Any ideas/wishes for a reasonably usable import?
>
Our 3d engine already supports all this FWICT (I see e.g.
SDRATTR_3DSCENE_LIGHTCOLOR_1 - 8) - so why not extend ODF here, when
it's obviously lacking?
Cheers,
-- Thorsten
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Hi Regina,
On Thu, Feb 22, 2024 at 07:47:42PM +0100, Regina Henschel
wrote:
> I have started work on import of lighting. But there are several problems
> which make it impossible to get a 1:1 match to our capabilities.
Just an idea: would it make sense to split this to two steps:
1) Just
Hi all,
I have started work on import of lighting. But there are several
problems which make it impossible to get a 1:1 match to our capabilities.
Some of these problems are:
(1)
A lightRig in MS Office uses up to 4 lights. But ODF and our API have
only two lights.
(2)
The MS Office
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