lingo-l StartMovie Problem

2005-05-18 Thread Tim Welford
Hi list, I am having a bit of a weird problem. I have a large movie file that's nearly entirely script driven. For some reason the on startmovie handler is being called twice. (discovered using a put command) I have searched the movie high and low for any erroneous scripts that may be making

RE: lingo-l StartMovie Problem

2005-05-18 Thread Mentor, Kraig
Quick test. If you've any sprites starting in frame one, try moving them all to start in frame two. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of Tim Welford | Sent: Wednesday, May 18, 2005 10:30 AM | To:

RE: lingo-l StartMovie Problem

2005-05-18 Thread Tim Welford
Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of roymeo Sent: 18 May 2005 15:48

Re: lingo-l StartMovie Problem

2005-05-18 Thread Rob Romanek
Well don't just restrict this to frame 1. As I mentioned in an earlier e-mail, and have now tested to confirm.. _movie.go(frameNum, movie) will have the same results in the frame you are jumping to even if it isn't frame 1. It all comes down to order of events... so is this a bug or expected

lingo-l Correct list address

2005-05-18 Thread Stephen Ingrum
I've noticed that some people send posts to lingo-l@penworks.com, some people send posts to lingo-l@lists.fcgnetworks.net, and still others send to both. What gives? I know I sometimes send to one and sometimes to the other myself. Stephen [To remove yourself from this list, or to change to

RE: lingo-l StartMovie Problem

2005-05-18 Thread Thomas Higgins
And since timeout objects get system calls as timeout object generated in the beginsprite event would exist when the startMovie call is sent out and if the timeout object does not specifically trap for a startMovie call that gets passed along to the movie script. The result is 2 startMovie

Re: lingo-l StartMovie Problem

2005-05-18 Thread Jakob Hede Madsen
At 11:38 -0400 18/05/2005, Rob Romanek wrote: Anyway the best way to avoid this kind of stuff is to have your timeout objects trap all system events even if they don't need to use them that way they won't leak through to the movie handlers. And then there's always: on startMovie aCulprit if

RE: lingo-l StartMovie Problem

2005-05-18 Thread Mauricio Piacentini
It can't be a bug because bug that has existed since version 4.0 would have been fixed by now 8) The problem is not simple... On frame 1 Director initializes the sprites while the player is still paused, and this changes the expected chain of events that some asset Xtras (3rd party or internal

Re: lingo-l StartMovie Problem

2005-05-18 Thread John R. Sweeney Jr
on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? L8R, John === John R. Sweeney Jr.([EMAIL PROTECTED])

Re: lingo-l StartMovie Problem

2005-05-18 Thread Cole Tierney
At 4:38 PM -0500 5/18/05, John R. Sweeney Jr wrote: on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? Same here. -- Cole [To remove yourself from this list, or to change

Re: lingo-l StartMovie Problem

2005-05-18 Thread Stephen Ingrum
Which is what actually brought me to the I've noticed that some people send posts to lingo-l@penworks.com, some people send posts to lingo-l@lists.fcgnetworks.net, and still others send to both. I guess, these guys are posting to both. Cole Tierney wrote the following on 5/18/2005 8:32 PM: