Hi Tom:
I am in the list but I want send a message and I can't. I tried for a
long but without results. Can you tell me where I have to write. Excuse me
for this e-mail but I need resolve a problem and I can't write to the list.
(my format is Text without
Thanks for answering all the questions, Tom. You da man!
I wouldn't have ever guessed that proplist() is the constructor for a
new [:] in js syntax. I would have thought it would be
Mylist = new propList();
or
myObj = {};
I guess there's going to be a lot of trial and error in learning what I
Excuse me Tom:
I am happy because I solve the problem with the list.
Excuse me again but in one moment I don't know how could say me what
was the problem.
I hope that my poor English solve the question.
Excuse me again
Mario
Hi,
Easy question for the Gurus ;o)
If I have a number Timeouts running at the same and they all access say
the same List.
Does director run them off a single thread or might it possibly use
multiple threads to run them?
Im talking mutual exclusion or critical sections here. Can both my
On 20 Dec 2005, at 16:27, Alan Skinner wrote:
Hi,
Easy question for the Gurus ;o)
If I have a number Timeouts running at the same and they all access
say
the same List.
Does director run them off a single thread or might it possibly use
multiple threads to run them?
Im talking mutual
At 3:27 PM + 12/20/05, Alan Skinner wrote:
Does director run them off a single thread or might it possibly use
multiple threads to run them?
Just a hunch, but I think timeout objects are serviced sequentially.
--
Cole
[To remove yourself from this list, or to change to digest mode, go
If my memory serves me correctly timeouts are actually called in reverse
order that they are in the timeout list. This makes sense in that if one
of the processes called by the timeout has the timeout forget itself then
it would be removed from the list and this would screw up the current
Just to confirm that my memory was working correctly I tossed this little
test together.
Create a parent script, called parent
--parent
property pId
on new me, aId
pId = aId
return me
end
on prepareFrame me
put prepareFrame, pId, _system.milliseconds
end
on timedEvent me
put
Hello there,
I'm working on a Macintosh G5 with 2GB RAM and a lot of hard disk
running OSX 10.4.3. I'm using Director 2004 version 10.1.
The story is this: I have two field member on the stage on a frame
with the command go to the frame, these two fields are editable,
now when I press any
Hi Alan,
The only time I've found events to be not safely sequenced is when using certain xtras that trigger
handlers based on external events. For example: baDropFile can trigger a dropFile event in the
middle of another handler's execution. I think baMouseWheel also does this, though I'm
Teo,
I'm working on a Macintosh G5 with 2GB RAM and a lot of hard disk
running OSX 10.4.3. I'm using Director 2004 version 10.1.
The story is this: I have two field member on the stage on a frame
with the command go to the frame, these two fields are editable,
now when I press any key
Mario,
I have a problem with the cursor. The problem is present
when I want to convert the arrow in a little finger when there
are a link. When I stay over a sprite (with link), the cursor is
280 (a little finger). When I go to another sprite the cursor (in
the on mouseLeave script) change
Hi Tom:
Thank you for the effort (gracias por el esfuerzo quise decir en mi
inglés por culpa (blame) de Director). Two sprites are in the same frame.
When I roll over the second sprite the finger (280) shine a second in the
first and then disappear. Only is ugly and annoying
another place where Dirctor is multithreaded is with the net
operations
getNetThing, etc.
the multi-user stuff, of course
Are you sure ?
I know they are asynchronous but multi threaded ?
Bart Pietercil
[To remove yourself from this list, or to change to digest mode, go to
At 11:44 PM +0100 12/20/05, you wrote:
another place where Dirctor is multithreaded is with the net operations
getNetThing, etc.
the multi-user stuff, of course
Are you sure ?
I know they are asynchronous but multi threaded ?
there is a distinction, but for all intents purposes, these
there are two things:
one is the cursor of sprite x which takes automatically care to
change the cursor if you roll over the sprite and reset it, if you
roll out (at least this is the theory and the way it is supposed to
work ;-)
in the cases, where this doesn't work correctly (as sometimes
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