I just know they's all subbed.
On Thu, 5 Jun 2003, Tab Julius wrote:
Regardless, that's between them and PegHole and/or OpenSpark... so, the
list can help how??
At 09:07 PM 6/5/03, Colin Holgate wrote:
Then you need to contact whatever company you bought it from.
Unfortunately the
Hi!
If you are targetting the main projector window, then you will need to
specify the target beforee making the call.
on MouseUp me
tell the stage
OpenObject
end tell
end
Regards,
Anand Ravi
- Original Message -
From: Matt Wells [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
I just know they's all subbed.
That reminds me: Hi Mom!. Oh wait, she un-subbed...
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I'll let her know ...oh wait. Sorry.
Hey, I know it's not...er...netiquite, but when you're emailing the
company, trying to get ahold of someone, you do what you can, no?
On Thu, 5 Jun 2003, Colin Holgate wrote:
I just know they's all subbed.
That reminds me: Hi Mom!. Oh wait, she
Hi list,
I'm using getPixel to compare 2 images and return the differences between
them. After I run a list of points and check if some points are diferent
from the bgcolor (white). The problem: The image is scanned so there's a lot
of dust confusing the getPixel(). There's a way to compare if
hi jumping in late on this, but just fyi for windows users: if I
remember my problems doing this a while back, the root cause of my
troubles seemed to be not having all the same sizes/colors of icons as
the original icon group (i had created an icon group from scratch). so,
yes, starting from
On Wednesday, Jun 4, 2003, at 08:53 America/Chicago, Rodrigo Peres
wrote:
There's a way to compare if colors are
greater than or darker than???
Try using color objects and palette index conversions:
oColor = color(#rgb, 255,255,255)
oColor2 = color(#rgb, 0,0,0)
put oColor.paletteIndex
Ok, this works on a flash sprite - is there anyway to get similar from a
MEMBER NOT on stage? Or it has to be a sprite in order to get at it's
internals?
[To remove yourself from this list, or to change to digest mode, go to
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Slava - you mentioned the latest version of MicroAngelo comes with a Read Me file for
Director users. I didn't see this - can you give more details?
I was wondering why I didn't see a simple 1-2-3 set of steps for us (Director users)
somewhere in the help file etc.
KMc
[To remove yourself from
Howdy-Tzi wrote:
On Wednesday, Jun 4, 2003, at 08:53 America/Chicago, Rodrigo Peres
wrote:
There's a way to compare if colors are
greater than or darker than???
Try using color objects and palette index conversions:
oColor = color(#rgb, 255,255,255)
oColor2 = color(#rgb, 0,0,0)
There's a way to compare if colors are
greater than or darker than???
Try using color objects and palette index conversions:
oColor = color(#rgb, 255,255,255)
oColor2 = color(#rgb, 0,0,0)
put oColor.paletteIndex oColor2.paletteIndex
-- 0
put oColor.paletteIndex oColor2.paletteIndex
-- 1
My pleasure! Visit www.microangelo.us/FAQ.asp and scroll halfway down (or
Find Director in the page). You'll see short step-by-step instructions
for changing a Director porjector's icon. I've been using that program and
that procedure with Dir 8.5 under Windows 2000, and it works as advertised.
Here's a possibly good way to do it (I say possibly, because I didn't
test it, but it feels like it ought to work). If you're using 8.5 or
later, you could do this:
c1 = rgb(100,100,100)
c2 = rgb(123,100,100)
v1 = vector(c1.red,c1.green,c1.blue)
v2 = vector(c2.red,c2.green,c2.blue)
put
On Wednesday, Jun 4, 2003, at 12:10 America/Chicago, Cole Tierney wrote:
There's a way to compare if colors are
greater than or darker than???
Try using color objects and palette index conversions:
oColor = color(#rgb, 255,255,255)
oColor2 = color(#rgb, 0,0,0)
put oColor.paletteIndex
Was/where there a flash asset xtra update?
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with
oColor = color(#rgb, 0,0,0)
put oColor.hexstring()
-- #00
oColor2 = color(#rgb, 255,255,255)
put oColor2.hexString()
-- #FF
put oColor.hexString() oColor2.hexString()
-- 0
put oColor.hexString() oColor2.hexString()
-- 1
Don't know if you would want to work this way. A color of
Was/where there a flash asset xtra update?
Only this one:
http://www.macromedia.com/support/director/ts/documents/dmx_update.htm
Have you already pulled this new version of the Xtra (new compared to what was shipped
with DirMX)?
Cheers,
Tom Higgins
Product Specialist - Director Team
So I've beent trying to do the sprite(x).image function and it seems like
it's very picky the way it deals with a quicktime sprites image; even
though the sprite reports back it's on stage, it's rect, etc, if I do it
too quick (oh, Im puppetspriting it on stage) then the sprite isn't fully
Colin Holgate wrote:
Here's a possibly good way to do it (I say possibly, because I didn't
test it, but it feels like it ought to work). If you're using 8.5 or
later, you could do this:
c1 = rgb(100,100,100)
c2 = rgb(123,100,100)
v1 = vector(c1.red,c1.green,c1.blue)
v2 =
Here's a possibly good way to do it (I say possibly, because I
didn't test it, but it feels like it ought to work). If you're using
8.5 or later, you could do this:
c1 = rgb(100,100,100)
c2 = rgb(123,100,100)
v1 = vector(c1.red,c1.green,c1.blue)
v2 = vector(c2.red,c2.green,c2.blue)
put
Nice. This seems to make the most conceptual sense, since the rgb
color model is described in terms of 3d space. Performance might be
a problem, though.
You could do your own Pythagoras out of the rgb values, and cut out
the vector conversion. Not sure if that would be faster than the
build
On Wednesday, Jun 4, 2003, at 13:36 America/Chicago, Colin Holgate
wrote:
Don't know if you would want to work this way. A color of
rgb(0,255,255), full brightness cyan, may seem to be closer to black
than rgb(1,0,0), almost completely black, would be.
Sigh.
It's jut not my day it seems.
So I'm puppetspriting a channel, assigning it an mpeg advance member. I've
got an exitframe constantly checking if the sprite is mediaready, and if
so sets the sprite's member to non dts and attempts to get an image of the
sprite - but it keeps failing; it seems that the sprite truly isn't
Just for y'all - I found I can also if voidP(sprite(x).image) then exit...
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