Thank's for the help Kerry. With a little modifications your script worked
perfectly.
on 2/9/04 5:09 PM, Kerry Thompson at [EMAIL PROTECTED] wrote:
Hi,
I'm developing a game (hangman). But in Brazilian Portuguese.
How can I make the director recognize chars like á, ã or
ê for example. To
Pranav,
If you want to make one big file with lots of little binaries in it, and
will just use a straight binary writer (as opposed to a database), then you
will have to put up front (or in a separate info file or something) a table
of contents, or at a minimum, before you write each chunk of
As an aside, I've _never_ ever created binary files. So one thing stumps
me
off - how in heavens name will I know at which position does one file
end
and another begin? Is there a commonly used end-of-chunk character? I
need
to be certain that the same character will not be used in any
Greets
Part of a project I'm pitching for currently involves my Director app to
read off system information for the PC it's running on (processor, memory,
etc.).
For some reason I thought Buddy API had functions I could use to do this but
so far I've not had much luck reading throug the docs.
You can return all this information with DirectOS Xtra
(www.directxtras.com)...also, check the lexicon for native Lingo for
returning memory info (the freeBytes, etc.). You'll be able to return
an *approximate* processor speed with DirectOS Xtra...but there'll be a
slight variation for this
you could always look into the beta version of buddy files which allows you
to write text/binary and list files.
http://www.mods.com.au/frameset.htm
hth
Fraser
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the
There all there, just do a search within the help system-
baMemoryInfo( InfoType )
baCpuInfo( type )
baDiskInfo( Drive, InfoType)
Stephen
Ross Clutterbuck wrote the following on 2/10/2004 8:28 AM:
Greets
Part of a project I'm pitching for currently involves my Director app to
read off system
Hi list...
Somewhere recently, I forget which list, the answer was given to use the
stagecolor = the stagecolor for a sprite persistence/screen flaw issue.
I just encountered this problem myself with a Flash member that sort of
stuck around, and I used this line successfully.
My question is: why
1. File storage (Pranav Negandhi)
I'm building an editor that lets users create simple templatised
presentations and publish them. Users can import their own backgrounds,
images and video clips and place text in predefined fields. The presentation
has a fixed number of screens of information.
My question is: why does this work, and what causes the screen flaws so
I can avoid them in the future?
Just about all screen flaws are caused by you moving a DTS sprite, or
moving to a frame where that sprite isn't around anymore. As it's
DTS, Director doesn't know what it's pumping at the
I don't know what causes it, but normally director only redraws the
parts of the screen that actually change, not the whole screen. the
line: the stagecolor = the stagecolor probably forces a total screen
redraw fixing stuck 'images'..
J.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
stagecolor = the stagecolor forces director to redraw the entire stage.
It's a flaw in communication between directors drawing-engine and flash in
this case. *what I know anyway*
/Christoffer
- Original Message -
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
Thanks Tab, Gretchen.
I hit upon the same solution 10 minutes after I hit send. Thanks for
confirming my idea. I plan to split the info in two files - a structure file
for recording the presentation details and the media lengths, and a media
file for storing the binary information. I've come up
I checked it out...then put it down again after seeing the price tag. Rather
out of reach for now. :( Thnx anyways.
Pranav Negandhi
concept-I
www.cimultimedia.com
snip
I'd check into vList if I were you. We're using it here for both
saving data
(proplists) as well as media files.
snip
[To
I managed to get the startMovie handler called 7 times. I'm willing to
let you guess how I managed that before I reveal yet another Stupid
Lingo Trick.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post
Kerry Thompson [EMAIL PROTECTED] on 2/10/04 9:53 AM wrote:
I managed to get the startMovie handler called 7 times. I'm willing to
let you guess how I managed that before I reveal yet another Stupid
Lingo Trick.
on stupidTrick me
repeat with i = 1 to 7
startMovie
end repeat
end
At 12:53 PM -0500 2/10/04, you wrote:
I managed to get the startMovie handler called 7 times. I'm willing to
let you guess how I managed that before I reveal yet another Stupid
Lingo Trick.
Cordially,
Kerry Thompson
I'm sure that you didn't use a repeat loop a counter -
that would be intentional
on stupidTrick me
repeat with i = 1 to 7
startMovie
end repeat
end stupidTrick
Kidding... really:)
:)
That would be on reallyStupidTrick ^_^
Mine is much more subtle--took me two hours to figure out what was
happening.
Cordially,
Kerry Thompson
[To remove yourself from this
Something to do with timeout objects?
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL
PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping
with programming
On Feb 10, 2004, at 11:53 AM, Kerry Thompson wrote:
I managed to get the startMovie handler called 7 times. I'm willing to
let you guess how I managed that before I reveal yet another Stupid
Lingo Trick.
7 MIAWs?
;)
-- WthmO
[To remove yourself from this list, or to change to digest mode, go
Funny...there are seven cardinal sins too, right? Kerry, what have you been
upto? Is this a divine sign to start afresh? Or do you just have 7 timeout
objects floating around?
Pranav Negandhi
concept-I
www.cimultimedia.com
snip
At 12:53 PM -0500 2/10/04, you wrote:
I managed to get the
Did you link this movie as an LDM in itself?
Heh. That would do it. But no, that's not it.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL
PROTECTED] (Problems,
I managed to get the startMovie handler called 7 times. I'm willing to
let you guess how I managed that before I reveal yet another Stupid
Lingo Trick.
You created 6 timeout objects in prepareMovie and none of their targets
contained startMovie handlers?
[To remove yourself from this list, or
You created 6 timeout objects in prepareMovie and none of
their targets contained startMovie handlers?
Almost--but I would have caught that right off. The subtle part is that
beginSprite happens before startMovie. I think that only applies to
sprites in frame 1, but not sure.
Cordially,
On 2/10/04 1:26 PM, Kerry Thompson [EMAIL PROTECTED] spewed forth:
TimeOut Objects get startMovie events. If you don't trap them, they get
passed on up the line to the movie level.
I put this:
on startMovie
nothing
end
Hmm. Well I've got a main startmovie handler, and am birthing timeout
At 2:12 PM -0500 2/10/04, you wrote:
You created 6 timeout objects in prepareMovie and none of
their targets contained startMovie handlers?
Almost--but I would have caught that right off. The subtle part is that
beginSprite happens before startMovie. I think that only applies to
sprites in
OCH! I need to make a big ol' order of events table for director and
hang it on my wall. Is there a little Pnemonic like PEMDAS or the like
for director? :0) I can totally see this happening with one of my
director projects...
Recently I had a similar issue but with no sensical reason in a
OCH! I need to make a big ol' order of events table for director and
hang it on my wall. Is there a little Pnemonic like PEMDAS or
the like for director?
I don't know a mnemonic, but there's something almost as good--Bruce
Epstein's Director in a Nutshell. It's out of date on a lot of things
For me I would only ever get two startMovie event calls
regardless of how many sprites I attached the timeout script
to. For curiosity sake Kerry, how are you managing to get 6
startMovie events triggering.
I have six timeOuts, one for each sprite. Each sprite's timeOut has a
different
Good Afternoon,
I have a program that is password protected. Very simple structure at the
moment - alerts the user that they entered an incorrect password and they
have x attempts left out of a possible 3 trys. What the client wants
is... if you fail on all three attempts the program will not
I'd use Buddy to write an encrypted string to an ini file. If the ini
file is missing, or the encrypted string isn't what you expect it to be,
bail.
Which didn't answer the question! Have another read, I'm sure you'll
have ideas about the real question too.
Indirectly your suggestion might be to
On Tue, 10 Feb 2004 17:14:22 -0500, Colin Holgate [EMAIL PROTECTED]
wrote:
I'd use Buddy to write an encrypted string to an ini file. If the ini
file is missing, or the encrypted string isn't what you expect it to be,
bail.
Which didn't answer the question! Have another read, I'm sure you'll
At 13:26 -0500 10/02/04, Kerry Thompson wrote:
I put this:
on startMovie
nothing
end
Which is the right thing to do, but there's also the additional
safetynet-version. In your actual movie-level startMovie handler:
on startMovie param1
if param1.objectP then
(*)return
end if
...
Hi Craig,
if you really want to follow the deleting idea, here's a quick'm'dirty
hack for windows:
after 3rd failure do 2 things in projector:
a) write the following key to the registry, either with some capable
xtra or by executing vbscript as external file (open ...) or with an
embedded
C:\Documents and Settings\Owner\Desktop is corect for W2k and XP
(and propably NT as well), but only, if it's an english OS. On a german
system for example it would be C:\Dokumente und
Einstellungen\Owner\Desktop. For 95, 98 and probably ME as well it's
C:\Windows\Desktop. And those pathes are
On Feb 10, 2004, at 3:43 PM, Craig Taylor wrote:
I was toying with the idea of deleting the
projector after three failures - write to an external file that
prompts this
action?? Is this possible or is there a better way altogether?
External cast file. It contains all your code except an
Hi all...
I'm posting this on behalf of a friend of mine. He's curious about how much
interest there would be in an xtra or xtras with the following functionality.
WAV/MP3/MP2/MP1/OGG samples
Supports mono/stereo 8/16 bit samples (including compressed WAVs)
Custom samples
Load or generate custom
On Tuesday, February 10, 2004, at 09:35 PM, Neil wrote:
In it's initial release it would be a windows only xtra. A possible
Mac version is currently being investigated.
Make it OSX / Windows and name your price.
Yep. I could use that.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
[To remove
What is the limit to the length of a path for fileIO on Windows? I have
a path 130 characters long, and I'm getting an IO error. Buddy reports
that the file exists.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
Sounds almost too good to be true, but yes, this would be a useful addition
to the arsenal of good audio Xtras that we have now. S.
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED]
What is the limit to the length of a path for fileIO on Windows? I have
a path 130 characters long, and I'm getting an IO error. Buddy reports
that the file exists.
IIRC, I think it's around 128. Can you use Buddy's baShortFileName() to
pass to FileIO?
[To remove yourself from this list, or to
Whoha!
Will it be shockwave safe? If so I'd use it for the mod/mx support only and
have the other features as a bonus :) Mac support would be of much use.
/Christoffer
- Original Message -
From: Neil [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 11, 2004 3:35 AM
42 matches
Mail list logo