RE: lingo-l [x-post] How do I get the metadata of a PowerPointPresentation?

2004-05-14 Thread Alexandre Cop
Hi Gilles, This is just off the cuff - but have you looked into using BinaryIO Xtra from updateStage i.e. reading this information from the PowerPoint file directly? You would need the PowerPoint file specification which I assume is publicly available. I must admit I never thought of

RE: lingo-l fileIO changes T to t ?!?!?

2004-05-14 Thread Mendelsohn, Michael
#thanksEveryOneForAnsweringMySymbolQuestion #THANKSEVERYONEFORANSWERINGMYSYMBOLQUESTION - Michael M. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL

RE: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Kerry Thompson
I have been performing some optimization tests for lingo driven animations. The results may be downloaded here: http://www.lifelinestudios.com/animation_optimization_test.dir Any thoughts or input? It's what I would have expected. If you use the member name, Lingo has to parse the string

Re: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Bertil Flink
Just a quick one, clicking on the reference button results in a script error. In handler on testMemberRefList you have a reference to (member 99 of castLib 5). There is only one castLib and no member 99, so what should it be? Bertil Flink Creative Media - Original Message - From:

Re: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Anthony W. Fouts, Jr.
Just a quick one, clicking on the reference button results in a script error. In handler on testMemberRefList you have a reference to (member 99 of castLib 5). There is only one castLib and no member 99, so what should it be? Should be (member 11 of castLib 1). Sorry. It is fixed now. I

RE: lingo-l fileIO changes T to t ?!?!?

2004-05-14 Thread Thomas Higgins
All, I wanted to put a final note on this thread for I have been to the mountain and I have spoken with the wise one himself. I asked JHT (John Henry Thompson, father of Lingo, coder extraordinare) a few questions about this topic: 1. Where is that lookup table stored? The symbol table is

RE: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Kerry Thompson
I am looking forward to seeing how this could be reduced to one line of code. ;-) I'll leave that up to Colin. He's the one-line champion. Your code is very clean, and you obviously know what you're doing. As to assigning the member to the sprite, I don't see how you could do that more

Re: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Irv Kalb
Hi Anthony, In looking this over quickly, I found one optimization, one warning, and one nigley: Optimization: In your on Animation you have a line that says: if pnCurrentMem plMembers.count then This will call the count routine EVERY time. Instead, create a new property, e.g.,

RE: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Colin Holgate
I am looking forward to seeing how this could be reduced to one line of code. ;-) I'll leave that up to Colin. He's the one-line champion. I have a special version of Director that has an entire feature set built into it to allow animation without script. It's quite amazing, and has this thing

Re: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Anthony W. Fouts, Jr.
In looking this over quickly, I found one optimization, one warning, and one nigley: Optimization - Yes! I missed that one. Warning - Not currently an issue, but duly noted. Nigley - Breaking my own rules-what am I thinking? :-) (Note: Adding nigley to my Lingo dictionary) I have a special

RE: lingo-l Lingo Animation Optimization Test

2004-05-14 Thread Kerry Thompson
How would this speed things up? I think it will speed things up if you have something like this: on exitFrame nothing end Otherwise the next exitFrame handler--e.g., in your frame script--gets called. If you have a timeout that's running significantly faster than your frame rate, it keeps it