Hi Gilles,
This is just off the cuff - but have you looked into using
BinaryIO Xtra from updateStage i.e. reading this information
from the PowerPoint file directly? You would need the
PowerPoint file specification which I assume is publicly available.
I must admit I never thought of
#thanksEveryOneForAnsweringMySymbolQuestion
#THANKSEVERYONEFORANSWERINGMYSYMBOLQUESTION
- Michael M.
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I have been performing some optimization tests for lingo
driven animations. The results may be downloaded here:
http://www.lifelinestudios.com/animation_optimization_test.dir
Any thoughts or input?
It's what I would have expected. If you use the member name, Lingo has
to parse the string
Just a quick one, clicking on the reference button results in a script error.
In handler on testMemberRefList you have a reference to (member 99 of castLib 5).
There is only one castLib and no member 99, so what should it be?
Bertil Flink
Creative Media
- Original Message -
From:
Just a quick one, clicking on the reference button results in a script
error.
In handler on testMemberRefList you have a reference to (member 99 of
castLib 5).
There is only one castLib and no member 99, so what should it be?
Should be (member 11 of castLib 1). Sorry. It is fixed now.
I
All,
I wanted to put a final note on this thread for I have been to the mountain
and I have spoken with the wise one himself. I asked JHT (John Henry
Thompson, father of Lingo, coder extraordinare) a few questions about this
topic:
1. Where is that lookup table stored?
The symbol table is
I am looking forward to seeing how this could be reduced to one line
of code. ;-)
I'll leave that up to Colin. He's the one-line champion.
Your code is very clean, and you obviously know what you're doing. As to
assigning the member to the sprite, I don't see how you could do that
more
Hi Anthony,
In looking this over quickly, I found one optimization, one warning,
and one nigley:
Optimization: In your on Animation you have a line that says:
if pnCurrentMem plMembers.count then
This will call the count routine EVERY time. Instead, create a new
property, e.g.,
I am looking forward to seeing how this could be reduced to one line
of code. ;-)
I'll leave that up to Colin. He's the one-line champion.
I have a special version of Director that has an entire feature set
built into it to allow animation without script. It's quite amazing,
and has this thing
In looking this over quickly, I found one optimization, one warning,
and one nigley:
Optimization - Yes! I missed that one.
Warning - Not currently an issue, but duly noted.
Nigley - Breaking my own rules-what am I thinking? :-)
(Note: Adding nigley to my Lingo dictionary)
I have a special
How would this speed things up?
I think it will speed things up if you have something like this:
on exitFrame
nothing
end
Otherwise the next exitFrame handler--e.g., in your frame script--gets
called. If you have a timeout that's running significantly faster than
your frame rate, it keeps it
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