Hi list...
How's everyone today?
Regarding Dirapi.dll, Iml32.dl, msvcrt.dll and Tbrsrc.dll, is it better
to have them sitting next to the projector or within the xtras folder?
And regarding my DLLs for my onStage xtra, Proj.dll and OnStage.dll, I
believe those go next to the projector, right?
with the onstage dlls, yes they go next to the projector.
I recall including Tbrsrc.dll as well
julian
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Mendelsohn, Michael
Sent: 15 July 2004 13:44
How's everyone today?
Good. You?
Regarding Dirapi.dll, Iml32.dl, msvcrt.dll and Tbrsrc.dll, is it better
to have them sitting next to the projector or within the xtras folder?
I think it's cross platform consistent to put them beside the
projector. Either macos or windows will also look in the
May I suggest you try with everything in the xtras folder...don't know about
onstage or Tbrsrc, but I keep all the others in xtras.
John Mathis
Regarding Dirapi.dll, Iml32.dl, msvcrt.dll and Tbrsrc.dll, is it better
to have them sitting next to the projector or within the xtras folder?
And
yep, me too.. all in the Xtra folder, 'till now no problems whatsoever.
J.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] John Mathis
Verzonden: donderdag 15 juli 2004 16:17
Aan: [EMAIL PROTECTED]
Onderwerp: Re: lingo-l All those DLLs
May I suggest you try
Onstage.dll and tbrscr.dll are OnStage xtras and go next to the
projector.
The other four I just put in the xtras folder, and no playback
difference.
Thanks, all.
How's everyone today?
Good. You?
Fine, thanks!
- MM
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ummm what dll files? I've never included those dll's with any
project before- is this a MX 2004 thing?
Thank you,
Stephen Ingrum
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
www.LeagueofDesign.com http://www.leagueofdesign.com
http://www.leagueofdesign.com
Johan Verhoeven
On Jul 15, 2004, at 11:12 AM, Stephen Ingrum wrote:
ummm what dll files? I've never included those dll's with any
project before- is this a MX 2004 thing?
For fast start projectors, the DLLs are external.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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The Upgrade Guide on the MM site doesn't mention this. Can someoone please tell me if
the MX 9 continues to function normally on a Windows XP machine where the new MX 2004
is installed?
Thanks!
Slava
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thanks guys,
best
nik
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http://www.penworks.com/lingo-l.cgi
Yup, I have both installed on WinXP without an issue... Only irritating
thing is that both icons look identical, so I had to change the one for
the mx2004 exe just to make life easier :0)
~Mathew
Slava Paperno wrote:
The Upgrade Guide on the MM site doesn't mention this. Can someoone please
The DLL files mentioned are for creating a Fast Start Projector (see
http://www.macromedia.com/support/director/ts/documents/d8_fast-
start_stub_proj.htm or search TechNote #14431) in which the DLL's are
included as external files instead of being packaged into the
projector. As I recall,
For fast start projectors, the DLLs are external.
There's more to it than that. It's a matter of insuring that your
projector plays at all.
The scenario: a projector is an executable, and it loads the .dll
(dynamic link library) files at runtime. Anybody who has programmed in
C/C++ knows all
On Jul 15, 2004, at 12:18 PM, Kerry Thompson wrote:
For fast start projectors, the DLLs are external.
There's more to it than that. It's a matter of insuring that your
projector plays at all.
But if the projector is not Fast Start, aren't the DLLs simply included
within the executable?
--
Troy
Perhaps this is the wrong forum but I know there are quite a few
international folks on this list and others who have done quite a few
international projects... Anyway, I am about to embark upon a
multilanguage project with multilanguage installers and had a few
questions about double-byte
But if the projector is not Fast Start, aren't the DLLs
simply included within the executable?
No, I don't think so. It's been 4-5 years since I've programmed in C++,
so I'm not certain, but I'm pretty sure things are still the same.
First, look at the name--dynamic link library. That
On Jul 15, 2004, at 1:04 PM, Kerry Thompson wrote:
That typically does not include the .dll in the executable. In fact, if
you don't specifically load the .dll in your code, at the right time,
you will get errors, either at run time or during the build (I don't
remember exactly--it's been too
Perhaps this is the wrong forum but I know there are quite a few
international folks on this list and others who have done quite a few
international projects... Anyway, I am about to embark upon a
multilanguage project with multilanguage installers and had a few
questions about
All,
Now, here's the rub. Sometimes installers will put Dirapi.dll, Iml32.dl,
and/or msvcrt.dll into the Windows system directory. ...
While this is correct, somebody has installers somewhere that do this, it
doesn't _appear_ to be ours (MACR's) that do this. We recently faced some
nasty bugs
Troy's interpretation, I believe, is the same as mine.
From what I know on OS9 and PC systems standalone projectors could be
just that...standalone. Anything needed was contained within the exe.
Now with OSX, I believe the preferred method of creating projectors is
with fast start projectors in
All,
But if the projector is not Fast Start, aren't the DLLs
simply included within the executable?
Standard projectors contain copies of all the needed DLL's.
Compressed projectors (not found in MX'04 anymore) contained compressed
copies of the needed DLL's.
Shockwave projectors don't
I am not sure what you mean by ink modes in copypixels.
Any examples?
Here ya go:
destImg.copyPixels(srcImage,destRect,srcRect,[#ink: 36])
The above applies ink 36 (bgtrans) to the copyPixels operation, there are
many options you can use here (blend levels, masking options, and more).
This
So, then, you are suggesting that there is no such thing as a single
icon self-contained executable Director movie on Windows? I
don't think that is the case.
You may be right--I'm not sure. I don't think the .dll's are included in
a normal projector, but I'm too far away from the C/C++
Tom,
Shouldn't your Point 4 include and any subfolders within it? I've always used
subfolders within the Xtras folder but never knew how many levels down the projector
looks. It might be useful to know. Thanks for an excellent writeup, I'll save it.
Slava
At 10:36 AM 7/15/04 -0700, you
1. Look inside the projector, are the DLL's there? If yes,
unpack them to a temp directory and link against those
temporary copies.
Aha! Now it makes sense. The .dll's are packaged with the .exe, just
like the xtras, but are not really part of the core executable.
They're still loaded at
Slava,
Shouldn't your Point 4 include and any subfolders within
it?
For the DLL files I think the answer is no, they might have to be top-level
in the Xtras folder (someone want to test that?). For any Xtras then the
answer is yes, up to five levels of sub-folders IIRC.
Cheers,
Tom Higgins
Aha! Now it makes sense. The .dll's are packaged with the .exe, just
like the xtras, but are not really part of the core executable.
They're still loaded at runtime, after unpacking. It appears
they aren't statically linked.
Bingo, it's that unpack then linkload bit you weren't clear on.
Hi Slava
I'm currently running Director 8, 8.5, MX and MX 2004 on my WinXP Pro
machine with no problems at all.
The only thing you'll find is the the file extensions will map themselves to
the last version you installed so you'll get a couple of niggling problems
when double-clicking files or
Tom: Thanks for the great answer.
Slava: I develop on Windows, and everything that goes in my xtras folder
goes inside a subfolder called pc, so that means an extra level into the
xtras folder for my dlls, and it worked fine.
Regards all,
- Michael M.
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Bingo, it's that unpack then linkload bit you weren't clear on. Glad to
read it's sorted and that my info helped.
Let me add this:
If your standard projector starts, and then crashes (or perhaps is rudely
quit) you will leave the dlls in the temp folder that was created, wasting
space.
At 20:36 Uhr +0300 15.07.2004, thor wrote:
I am not sure what you mean by ink modes in copypixels.
Any examples?
it depends on what you're after with the:
At 13:47 Uhr +0100 14.07.2004, thor wrote:
rgbval = member(firstImg).image.getPixel(xx, yy)
-- some calculations here and then
Slava: I develop on Windows, and everything that goes in my
xtras folder goes inside a subfolder called pc, so that means
an extra level into the xtras folder for my dlls, and it
worked fine.
Thanks for that confirmation Michael.
Cheers,
Tom Higgins
Product Manager - Director Team
Just took a look at the most recent version, but the latest digital
version accessible via their site is June's issue (the one with tooltips
in director by irv). I guess the digital versions lag behind the print
versions...
Fortunately the unicode will be self contained within flash, so that
Thanks for the info about the hiragana and katakana info...
Would it be
safe to say that most translation agencies worth their salt should
provide material in all 4 scripts?
Probably, but it's more accurate to say they would provide it as a
Japanese speaker would expect to see it.
The only solution we were able to find is to use MX 2004.
AND to be sure to use axConvertToFile(soundName, filename, MPEG3/SWA)
on a sound file that is _already_ mono OR to use
axSetEnvironmentInfo(convertNumChannels, 1) prior to conversion.
And that these problems seem, to date, to be
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