Sorry about the monolog, guess sometimes that is just what is needed.
Solved the problem by just moving the media folder outside the
bundle.app - relative links seemed to work fine with that.
//Kristian
[To remove yourself from this list, or to change to digest mode, go to
http
e way for the user to be able to
reach
> the media (which is inside the bundle) without manually having to
rename
> or change extension on the bundle. Maybe we are way off in trying
that?
>
> Currently using Buddy API, DMX on osx - for osx and classic
>
> //Kristian
>
>
having to rename
or change extension on the bundle. Maybe we are way off in trying that?
Currently using Buddy API, DMX on osx - for osx and classic
//Kristian
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TRUE then
window(gMIAWName).close()
window(gMIAWName).forget()
gCloseMiaw = FALSE
end if
//Kristian
> Are you familiar with the gotchas with MIAWs? You know, you can crash
a
> movie,
> or at least create a huge memory leak, if you don't close them right.
> Hint: a
it
start to play with the movieRate but still not fully load? (thinking
about that the controls didn't respond but it played)
//Kristian - interested in knowing why
> Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED]
> nightwares LLC | Consulting Programming
http
Sorry about the confusing "straightforward problem"...
No need to answer this, I got help in the [DIRECT-L] list. If anyone is
interested in the "real" problem and the solution I will post/mail it.
//Kristian
> > The problem is quite straightforward, the solution...
aming" and "Loop" as well but that does
not make a difference, have also tried unchecking "DTS". The flash and
quicktime does not overlap so any competition regarding "DTS" is not
likely to occur.
Thanks
//Kristian
[To remove yourself from this list, or to change to
if pCounter mod 2 then
> >> pSL = sprite(1).scriptInstanceList
> >> sprite(1).setNum(random(100))
> >> sprite(1).scriptInstanceList = []
> >> else
> >> sprite(1).scriptInstanceList = pSL
> >> end if
> >> end
> &g
Experiences with Xtras regarding checking/changing/restoring the screen
resolution and color depth would be appericiated. Need for cross-platform
compatibility.
Am trying out ResolutionXtra from andradearts.com right now and it looks OK
like it can do the job.
//Kristian
[To remove yourself
I'm writing out of Sweden... And someone once made somtehing called time
zones up. And they annoy me too. :)
Will get back with results.
Thanks
//Kristian
> heh heh - i'm way to used to instant messaging ;-) sorry for sounding
> impatient.
>
> -Evan
> guess i
Stupid me... Evan already answered this.
//Kristian
>
> Thanks Evan and Craig for the reply's.
>
> Will try the new alternatives and let you know about
> success/failure. Anyways like I mentioned and Craig said; it
> does work if you hardcode the reference. I am just i
Thanks Evan and Craig for the reply's.
Will try the new alternatives and let you know about success/failure.
Anyways like I mentioned and Craig said; it does work if you hardcode the
reference. I am just interested in knowing why?
again
//Kristian
>
> hi Kristian,
>
> When g
t; 859/858-9054x29
> cell: 859/608-9194
>
> - Original Message -
> From: "Kristian" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, September 11, 2003 3:55 AM
> Subject: QT and MIAW.
>
>
> > Hi,
> >
> > I
est which to me sounds like it does
not recognize the sprite as a flash sprite.
Anyone? Suggestions?
//Kristian
-- PART OF MOVIE SCRIPT CODE
puppetSprite 2, TRUE
sprite(2).member = puppetName
sprite(2).width = 220
sprite(2).height = 491
sprite(2).locH = 5
sprite(2).locV = 76
if member(
eard that osx doesn't support this, true?)
Any tips on bundles?? Got a tip and some docs regarding the use of
applescript and we are looking in to that, but it will onlys solve parts of
the problem.
Any comments and tips on bundles appreciated.
//Kristian
[To remove yours
something else
wrong or is it suppose to be this way?
//Kristian
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL
PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping
Well all,
thanks for the response; especially that alternate-download-link which was
exactly what I was looking for. Sorry if I didn't express myself to well,
but I have already completed the forms for distributing and so on.
Thanks again.
//Kristian
>
> Hi Kristian,
>
> Anan
e web and
downloads the program. This is not acceptabel for the project since I am not
sure that a web connection is present.
Anyone stumbled into this or has an earlier version to share? (Have accepted
and sent in the license agreement for distribution).
Regards
//Kristian
[To remove yourself
Forget the previous question...
//Kristian
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PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping
with
Hi,
Might be a high stupidity rate on this one...
Does BuddyAPI has support for Director MX on OSX?
Thanks
//Kristian
[To remove yourself from this list, or to change to digest mode, go to
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PROTECTED] (Problems
ot;event: someLingoHandler,\"" + var_someFlashVariable1 + "\",\"" +
var_someFlashVariable2 + "\"");
Using it right now in DMX/FMX.
//Kristian
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Charli
Last time... really sorry list. Having serious typing issues here...
//tired Kristian
//flash
someFlashVariable = "your string"
getURL("event: someLingoHandler,\"" + someFlashVariable + "\"");
//director frame script
on someLingoHandler me,
someLingoHandler should read getTheFlashVar or the other way around...
Sorry, but I am sure you get it
//Kristian
[To remove yourself from this list, or to change to digest mode, go to
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PROTECTED] (Problems
look below for code.
I am using a frame script in director for retrieving the variable(s) and
then passing them on, don't know why I can not reach a movie script handler
instantly. Anyone?
Well the code works.
//Kristain
>
> Hi list...
>
> I have a Flash asset with a text box that has a link
Got it myself, feel kinda stupid though... Any good use or experience using
this method appreciated though..
//Kristian
> Code used:
>
> //In Flash this gets called... (sprite 3 #fla member)
> this.fGetText = function(inVar){
> //not really doing anytthing
> };
>
ontrol and
interact with flash movies in my Dir... So I heard about the setCallback and
figured it looked good and tried it out using the simplest of
handlers/functions...
All I get in return is a nice in the message window... does anyone
know what I am doing wrong here???
//Kristian
Code used:
affect them, is this the case? (Found this out when I used the
.percentStreamed)
Well just looking for some info on how to handle loading, unloadin and
memory in an effiecent way (not to wirte lines of code that does not do any
good anyways)
Tjipp
//Kristian
[To remove yourself from this list, or
but it worked for me and my
> client was happy with the performance.
Any other similar solutions to the problem??
Thanks
//Kristian
> Hope this helps.
>
> Regards,
> Anand Ravi
>
>
>
> [To remove yourself from this list, or to change to digest
> mode, go to http
seem to understand is
why the last flash-function gets triggered when the command comes from a
mouse-click within the first flash, but not when I try to trigger it with
just code... Anyone??? Please? HELP...
//Kristian
-- MENU #FLASH MEMBER - sends this...
function setActiveSubLevel(var_subLevel,v
Thanks a lot! Got all my questions answered... Again!
//Kristian
>
> > I've tried out VISE. Does anyone have experience using that? Is
> > this the way to go?
>
> I've used Vise on Mac and Windows, and I like it. One
> caveat--make sure the client is paying,
> You need Dir MX on Mac, of course. Build the three projectors
> (Win, OS9, OSX). You can bundle the OS9 and OSX projectors if
> you want, or do what a couple of my clients have
> requested--just name one "Great Program (Classic)" and the
> other "Great Program (OS X)".
A thing that I did no
pport for the "three"
above mentioned platforms (on a single cd). Anyone care to share experience
and advice? I know about the possibility to "bundle" projectors for OSX and
OS9.x - will be glad for any advice or suggestions regarding the deployment
OSX/OS9.x
Yepp.
//Kristian
wanted the feel of a "web-popup-window".
But hey... You helped me solve the problem. Many thanks and I will be back!
//kristian
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Kerry Thompson
> Sent: den 19 augusti 2003 21:
ot sure I can figure that out
quite yet without som explanation on how you call the handlers... I assume
they are in the stage movie?
Thanks a bunch
/Kristian
> I actually use a little different method so I'm not stuck
> with a frame handler. Here's the way I do it:
>
> glob
I am developing right now on XP, has anyone got a solution except using
mpegs and Tabuleiro extras? Is this a common thing with Quicktime and
MIAW's?
Thanks for answer.
/Kristian
> Matbe I was doing somthing wrong, but I have always had
> trouble with Quicktime in MIAWs on window
ling it since the documentation stated that it is a system
handler and gets executed when I close a window using the window's close
box. Any suggestions?
/Kristian
> Cordially,
>
> Kerry Thompson
>
> [To remove yourself from this list, or to change to digest
> mode, go to h
>From what I can tell (did use debugPlaybackEnabled = TRUE, thanks by the
way) it never reaches this function. Have tried putting it in both the miaw
movie and the main movie.
/Kristian
Here comes the code for both opening and closing:
The code for opening is as follows:
on getMIAW()
glo
Could be since I only use puppetSprites that are in frame one for controling
the items on stage. Preloader maybe would do the trick? Thanks for answer.
/Kristian
> I'm not sure if this is your problem, but the only time I've
> found that you HAVE to include an external cast in
Thanks again for answer.
Seems like some things are straightened out for me now.
I actually did get it to work with external casts and projectors (using
CastControl) will try the other tips that I have gotten from you as well.
Another MIAW issue:
When my main movie opens a MIAW that contains a q
OK, sorry about the lack of information... here we go...
> For the external cast question, no, you don't have to have a stub,
> though Karina's suggestion is good for other reasons. For a MIAW to have
> access to an external cast, it needs to be included in the stage movie.
> It can be external, b
estion has anyone worked with the CastControl Xtra? If so any
specific issues (cross-platform or anything else) that is good to know?
/Kristian
--
Hi Kristian
> I have a project that uses external casts (I plan to use a
> stub projector in the end), but when I am trying to test the
> p
but then the point of having them external kinda
vanishes.
Does anyone have a solution or some tips to my problem?
Authoring-environment works fine by the way.
Question 2: Can I protect my *.cst-files?
Thanks in advance.
/Kristian
[To remove yourself from this list, or to change to digest mode
ingFromDMX()", "myString")
It has to be functions and not just setting and getting variables.
Great list and thanks in advance.
/Kristian
[To remove yourself from this list, or to change to digest mode, go to
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s fine for referencing the 12th object in that
array from DMX...
The Question: Is there a way as simple as the above to use the setVariable
on an Array directly from lingo? (thanks to Mathew that can be resolved with
a new flash function... but WHY doesn't it work??)
/Kristian again...
--
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