We've been around the block a million times with trying to get hundreds of
Flash animations to look good, sound good and stay synced to their voiceover in
Director and I thought I'd share a solution that's working out really well so
far.
A little background:
For sound quality reasons (especially
--- Charlie Fiskeaux II [EMAIL PROTECTED] wrote:
Just out of curiosity, did you try setting the Flash framerates to lock
step? If so, how well or poorly did it work?
Yes, we did try lock-step ... along with about a million other things. It
really didn't seem to help or hurt, so we have all
Hi Michael,
Good to know you're alive and kicking in Director-land!
I'm grappling with some of the same issues right now -- preloading lots of
stuff into memory, etc. I wish I could tell you conclusively what happens if
you load a dangerous amount into RAM. We're finding that if Director
:
Duration is a read-only property, unless it's changed recently. It'll tell
you the length of a sound, but is not used to control sound playback.
There are a variety of ways to test/cycle, but duration is not one of them,
sorry...
At 01:59 PM 6/10/02 -0700, Leah Kramer wrote:
Hi all
Hi all,
I have a bunch of sounds (hundreds) that were created in Peak and SoundEdit as
16 bit 44 khz aifs. I need to just quickly downgrade the quality to make them
smaller. (It's just scratch audio so it doesn't have to sound great.) Does
anyone have any advice as to what application will
does the problem occur? Does this happen with only one LDM or only with
multiple LDMs? Can you provide samples of your code or a sample movie
where this happens? If you can I wouldn't mind digging through it and
trying to figure out what is going on.
Let me know...
Rob
Leah Kramer wrote
For those of you who have worked with linked director movies...
(this is D8.5 running on Windows)
I'm working on a project where we are attempting to do all of the animations as
separate linked director movies that we pull into the main movie as encapulated
units.
I wrote a handy set of
Hello all,
I have a project where we have a sprite on stage with a dummy Flash member in
it to start out. The dummy Flash member has paused set to true.
During the course of the program, we replace the dummy member with a desired
Flash member which also has the member propery paused set.
You may want to try the Table Xtra. I believe Electronic Ink puts it out. It
allows you a put table into a sprite with any number of cells and rows. I
can't seem to get to the website right now, but I believe that the cells can be
editable.
If you do decide to use it, I also recommend looking
Can someone tell what the status is of printing from a Shockwave movie? It's
been a while since I had to look into this. What works best on PC and Mac?
(via Director's native printing, Printomatic, some other Xtra?)
I remember that at one time Printomatic would only work via Shockwave on the
Hello all,
I wrote a MIAW that has some code in it to send a picture of its stage to the
printer. This is what the code basically looks like:
set the picture of member(Stage Drawing Area) to the picture of the stage
... printomatic stuff to send member(Stage Drawing Area) to the printer ...
(
goToNetPage(mailto:[EMAIL PROTECTED];) will bring up the user's default email
program. You can probably use that syntax to put a subject and body in to the
email as well but then the user is responsible for hitting the send button.
I think you're better bet is to write a CGI script that uses
Hi Irina,
I'm currently doing a lot of developing and testing for some software that's
going to be used in Greece, so here's by advice...
In order to test your software for Windows, I highly recommend Connectix
Virtual PC. You can buy it for Mac or Windows and basically it allows you to
run
I only have ever use it for one thing:
[Lingo]
DisplayFullLingoErrorText=1
;This property is used by shockwave and projectors.
; 1: Lingo errors generate a more descriptive text in the error alert.
; 0: Lingo errors generate a script error. continue ? yes/no alert.
It's really handy to set
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