Re: lingo-l DIR -- FLASH comm problem...

2003-08-29 Thread Anand Ravi
So basically intstead of calling a function, I set a variable in my #flash member and in the swf have an MC that checks (kind of enter frame) and if not empty do this or that and then call the function?? Yes. I actually had 2 variables say _root.gstrAction and _root.gblnProcess. gstrAction

lingo-l DIR -- FLASH comm problem...

2003-08-28 Thread Kristian
Hi, I have a on the stage in Director two puppetsprites each containing a #flash-member; one of the sprites is a menu that depending on what item is clicke loads the acutal content #flash-member in the other sprite. I also have a handler that activates a certain page in the content #flash-member,

Re: lingo-l DIR -- FLASH comm problem...

2003-08-28 Thread Anand Ravi
Hi! On an earlier project, I had to integrate flash and director. From director, I set the value of a specific variable to a predefined value using the setvariable command. In flash I had a movieclip that would process the values of the specific variable and take appropriate action accordingly.

RE: lingo-l DIR -- FLASH comm problem...

2003-08-28 Thread Kristian
On an earlier project, I had to integrate flash and director. From director, I set the value of a specific variable to a predefined value using the setvariable command. In flash I had a movieclip that would process the values of the specific variable and take appropriate action